Hotfix² is now uploaded on CFC database and Steam Workshop 
v.34 (Dec 02, 2012):
- Compatibility : not compatible with saves from previous versions.
- CrashFix: Attacking submarines was crashing the game when using G+K.
- Balance: City siege Promotion (free for infantries) was 10 times stronger when using G+K (+200%), restored to normal (+20%)
- Balance: Fighter were given Anti-Air promotion when using G+K, which was added to the mod base promotion, keep only the base promotion
- Balance: The 100% defensive bonus vs aircraft for embarked units was not initialized when using G+K
- Balance: Field Guns are now "Siege" combat class, not "Gunpowder".
- BugFix: Embarked units were given 0 strength when using G+K.
- Add: Field Guns and AA Guns to units list for Stalingrad scenario.
- Add: More description for scenarios, add warnings when needed about stability and requirements.
v.33 (Dec 01, 2012):
- Installation Fix: Removed files of size 0 from the archive. Firaxis, please, for christmas can you make me an version of Civ5 that does not crash when it meet a 0 size file in an archive ?
v.32 (Dec 01, 2012):
- Compatibility : not compatible with saves from previous versions.
- Compatibility: moved to G&K for automatic DLL installation, but still compatible with vanilla (vanilla require an extra installation step to replace the game original DLL file)
- DLL Feature: balance embarked units defensive combat by considering them DOMAIN_SEA (they were considered DOMAIN_LAND) and ignore all other bonus/penalties except a 100% bonus vs aircraft.
- DLL Feature: restriction on ranged attacks, submarines can't be attacked by land-based artillery or medium/heavy bombers, and naval units can't attack from inside a city (at dock)
- DLL Feature: can set some units to act like a special type of units, "regiment", allowing them to stack with normal ("division") units, but not with another regiment.
- DLL Feature: related to unit stacking, the GetBestDefender function now return the unit that will have the more HP left after the attack.
- DLL Feature: add first strike mechanism used by artillery (field guns, howitzer-guns) units.
- DLL Bugfix: end turn autosave is no more triggered after the AI has started computing it's turn (could make the first AI to lose 1 turn), but before.
- UI: New in-game menu (featuring JanBoruta's Nation maps)
- New Artillery type: "Field Gun" (regiment), with 2 ranges, can't fire above obstacle (direct fire), can only defend, bonus vs armor.
- New Artillery type: "AA Gun" (regiment), protect only the tile it's on from air attack (but with 3 interceptions), can only defend, bonus vs air.
- Balance: remove penalty against armor for Artillery, rename it to "Howitzer-Gun", lowering melee strenght to 14 (was 16), and it's now a "regiment" unit.
- Balance: remove inflation on unit maintenance.
- Balance: lower the number of units supplied by your nation cities and population.
- Balance: penalty production when reaching the supply limit is lowered to 4% per unit above the limit (was 10% in vanilla game)
- Bugfix: don't make units escape from a city under a ranged attack...
- Bugfix: heavy bombers had 50% naval penalty and 70% sea penalty... Now have "only" 70% sea penalty.
- Bugfix: military operations should not try to paradrop units in neutral territory now that they can be closed...
- Bugfix: Stalingrad score function was broken.
- Bugfix: don't try to Air Sweep when the interception was not made by an air unit...
- Optimization of loading/saving time for mod data.
- Authorize more mod: UI - Promotion Tree
Available on CFC database and Steam Workshop.
The installation thread has been updated to reflect some changes, please read it carefully if you don't have G+K as an additional step is needed (the manual DLL installation like in v.31).
The R.E.D. Xtreme for WWII Edition is also updated to reflect the change, update/install after the base mod.
Please post here comments about the addition ofthis those versions 

v.34 (Dec 02, 2012):
- Compatibility : not compatible with saves from previous versions.
- CrashFix: Attacking submarines was crashing the game when using G+K.
- Balance: City siege Promotion (free for infantries) was 10 times stronger when using G+K (+200%), restored to normal (+20%)
- Balance: Fighter were given Anti-Air promotion when using G+K, which was added to the mod base promotion, keep only the base promotion
- Balance: The 100% defensive bonus vs aircraft for embarked units was not initialized when using G+K
- Balance: Field Guns are now "Siege" combat class, not "Gunpowder".
- BugFix: Embarked units were given 0 strength when using G+K.
- Add: Field Guns and AA Guns to units list for Stalingrad scenario.
- Add: More description for scenarios, add warnings when needed about stability and requirements.
v.33 (Dec 01, 2012):
- Installation Fix: Removed files of size 0 from the archive. Firaxis, please, for christmas can you make me an version of Civ5 that does not crash when it meet a 0 size file in an archive ?
v.32 (Dec 01, 2012):
- Compatibility : not compatible with saves from previous versions.
- Compatibility: moved to G&K for automatic DLL installation, but still compatible with vanilla (vanilla require an extra installation step to replace the game original DLL file)
- DLL Feature: balance embarked units defensive combat by considering them DOMAIN_SEA (they were considered DOMAIN_LAND) and ignore all other bonus/penalties except a 100% bonus vs aircraft.
- DLL Feature: restriction on ranged attacks, submarines can't be attacked by land-based artillery or medium/heavy bombers, and naval units can't attack from inside a city (at dock)
- DLL Feature: can set some units to act like a special type of units, "regiment", allowing them to stack with normal ("division") units, but not with another regiment.
- DLL Feature: related to unit stacking, the GetBestDefender function now return the unit that will have the more HP left after the attack.
- DLL Feature: add first strike mechanism used by artillery (field guns, howitzer-guns) units.
- DLL Bugfix: end turn autosave is no more triggered after the AI has started computing it's turn (could make the first AI to lose 1 turn), but before.
- UI: New in-game menu (featuring JanBoruta's Nation maps)
- New Artillery type: "Field Gun" (regiment), with 2 ranges, can't fire above obstacle (direct fire), can only defend, bonus vs armor.
- New Artillery type: "AA Gun" (regiment), protect only the tile it's on from air attack (but with 3 interceptions), can only defend, bonus vs air.
- Balance: remove penalty against armor for Artillery, rename it to "Howitzer-Gun", lowering melee strenght to 14 (was 16), and it's now a "regiment" unit.
- Balance: remove inflation on unit maintenance.
- Balance: lower the number of units supplied by your nation cities and population.
- Balance: penalty production when reaching the supply limit is lowered to 4% per unit above the limit (was 10% in vanilla game)
- Bugfix: don't make units escape from a city under a ranged attack...
- Bugfix: heavy bombers had 50% naval penalty and 70% sea penalty... Now have "only" 70% sea penalty.
- Bugfix: military operations should not try to paradrop units in neutral territory now that they can be closed...
- Bugfix: Stalingrad score function was broken.
- Bugfix: don't try to Air Sweep when the interception was not made by an air unit...
- Optimization of loading/saving time for mod data.
- Authorize more mod: UI - Promotion Tree
Available on CFC database and Steam Workshop.
The installation thread has been updated to reflect some changes, please read it carefully if you don't have G+K as an additional step is needed (the manual DLL installation like in v.31).
The R.E.D. Xtreme for WWII Edition is also updated to reflect the change, update/install after the base mod.
Please post here comments about the addition of
