Cultural "luxuries" like paintings, hit singles and blockbuster movies. Those would be provided by certain wonders, like the Louvre, the Broadway and Hollywood.
Cultural "luxuries" like paintings, hit singles and blockbuster movies. Those would be provided by certain wonders, like the Louvre, the Broadway and Hollywood.
They could maybe also add wood as a bonus resource, +1 production but i dont know if it would be obtained through plantation or mine..
While that would be nice, wouldn't that mean every tile forest tile would have "wood"? Perhaps only certain types of wood, like balsa or whau or hardwoods in general.
I think wood as a resource is already represented just fine. You have the tile yield itself, the lumber mill improvement, and the hammer yield from chopping. Seems like that's more than enough in terms of simulating wood as a resource. Just a different way of expressing it.
I think wood as a resource is already represented just fine. You have the tile yield itself, the lumber mill improvement, and the hammer yield from chopping. Seems like that's more than enough in terms of simulating wood as a resource. Just a different way of expressing it.
Chocolate and coffee would be cool. But I heard they are already making a mod with them in it.
I do wish their were more temperate/artic resources though. Choc and coffee will prolly only span near the equator, just like citrus, bananas and ivory (their may be others, can't remember).
Any ideas for temperate/artic resources? Besides clubbing baby seals
I always found it interesting that they never added coffee to the game, it was one of the most valuable resources in world during the 18th century and is still used today in large amounts. Whats more surprising is that there are 3 references to coffee in factoids in the civilipedia.
Why don't you need iron to make battleships?