New Resources

I think “important” means it’s needed for a game mechanic
Treasure Resources
Factory Resources
Resources that unlock a civ (Camels, Jade, Pearls, etc.)
 
Having looked through the code, I can say for certain that resources required for civ unlocks are important. I'm not sure whether treasure or factory resources are included or not.
 
Lamas are clearly more intelligent then Sheeps and probably with climate change they decided to move to higher altitude with colder climate.
Try not to disturb their environment.
Imagine if they would start to migrate further away from urban sprawl every turn instead of at an Age end.
That would be fun.
Same with Crocs... just the opposite... --random event-- some population has mysteriously disappeared from your settlements...---
 
I’ve played through at least four Exploration ages since the update now where zero players can a single treasure fleet point.

This is frustrating as a player and feels like the new map generation and resources were not adequately tested before the update. It’s a huge nerf to economic gameplay, affecting not only the Exploration Age but Modern as well.
 
I’ve played through at least four Exploration ages since the update now where zero players can a single treasure fleet point.
Do you mean AI players or for yourself as well? I've seen the complaints, but somehow, my 3 games since the patch seem to have been lucky. Without counting them exactly, I fell that I found less resources that pre-patch, but still enough to finish the legacy path - but they were less clustered, felt mostly farer away, and the AI got much better at settling the island spots.
 
Do you mean AI players or for yourself as well? I've seen the complaints, but somehow, my 3 games since the patch seem to have been lucky. Without counting them exactly, I fell that I found less resources that pre-patch, but still enough to finish the legacy path - but they were less clustered, felt mostly farer away, and the AI got much better at settling the island spots.
All players including myself. Difficulty: deity. Maps: continents and continents plus. Have not tried the other maps since update.
 
All players including myself. Difficulty: deity. Maps: continents and continents plus. Have not tried the other maps since update.
I‘ve only played Terra Incognita and Fractal. Maybe that‘s the difference, but the sample size is too small anyway. And in any case: the map script should not have any influence on this - except for archipelago which should have less treasure resources by default, as it has less land.
 
I‘ve only played Terra Incognita and Fractal. Maybe that‘s the difference, but the sample size is too small anyway. And in any case: the map script should not have any influence on this - except for archipelago which should have less treasure resources by default, as it has less land.
I tried switching to continents when it was reported that the small halfway Islands in continents plus were no longer bearing treasure resources—but this did not help.
 
I've only played three games since the patch, but I was able to finish the exploration age economic legacy path in two of them and I was only a couple of points short in the third one.

Before the patch, I had plenty of games with not enough treasure resources. It seemed as though one ocean's island chain got all of them and the other got nothing, or nearly so.

I almost always play Continents+ maps.
 
I've noticed this too, I'm on terra incognita, the distant land seems to be an archipelago. the 2 Civs there seem to have already taken most of the good space. I got lucky, one Island has 3 another spot has 1, I might be able to get another 1 or 2, but I'm in a race to get a sub optimal spot just to get them.
 
In 4 completed Exploration Age plays since the patch I have completed the Economic Legacy path once, and that took 3 settlements each with 1 and 1 settlement with 2 Treasure Resources and all the time available rght up to a couple of turns before the end of the Age. On that and the other maps (Fractal and Continents Plus) I saw no location where more than 2 resources were close enough for a single settlement to exploit them, and in all four maps the total number of Treasure Resources on the 'in between' islands was 3 - all on two maps only, with the other two having no treasure resources on any island I could see.

Still a very small data base, but my overall impression is what others have experienced: resources are generally more scattered, largely confined to continental land masses now, and while the AI is still hopeless at actually settling next to resources, they are better at settling to block you off from easy access to resources. Even playing with 1 less AI Civ on the Distant Lands part of the map, every game still had one side of the DL continent completely blocked off from coastal sites or access to the interior, making it very hard for any Homeland Civ, AI or Human, to place any settlements there without a war,
 
This should be a high priority fix then. After all, the race for exploring the new world quickly and settling the best spots is not just one of the most fun parts of the game, it was also named a goal of the game's design: continue that feeling from the first few turns where you explore and settle.
 
In 4 completed Exploration Age plays since the patch I have completed the Economic Legacy path once, and that took 3 settlements each with 1 and 1 settlement with 2 Treasure Resources and all the time available rght up to a couple of turns before the end of the Age. On that and the other maps (Fractal and Continents Plus) I saw no location where more than 2 resources were close enough for a single settlement to exploit them, and in all four maps the total number of Treasure Resources on the 'in between' islands was 3 - all on two maps only, with the other two having no treasure resources on any island I could see.

Still a very small data base, but my overall impression is what others have experienced: resources are generally more scattered, largely confined to continental land masses now, and while the AI is still hopeless at actually settling next to resources, they are better at settling to block you off from easy access to resources. Even playing with 1 less AI Civ on the Distant Lands part of the map, every game still had one side of the DL continent completely blocked off from coastal sites or access to the interior, making it very hard for any Homeland Civ, AI or Human, to place any settlements there without a war,
I think the new food mechanics allow the AI civs to grow more quickly on the distant lands—perhaps too quickly—so that there isn’t sufficient settlement space for the colonizing civs.
 
I think the new food mechanics allow the AI civs to grow more quickly on the distant lands—perhaps too quickly—so that there isn’t sufficient settlement space for the colonizing civs.
It may also depend on a bunch of other factors. The one time I found a bunch of empty sites (with Resources), one of the DL AI Civs had only 1 City founded, and no indication that they had lost any to the other AI Civ there. I have no idea what they were up to (it appears to have been Machiavelli playing Greece in Antiquity), but it left a convenient 1/3 of the continent open for settlement on 'my side' of the continent.
All of which may mean we need a lot more data points to make any determination of what is driving Distant Lands settlement in Antiquity, in addition to the wider-spread distribution of Treasure Resources.

The one thing I am sure of at the moment is that availability of resources is not directly related to AI settlements. Pre or Post Patch, they still show no sign of seeking out treasure resources on which to settle: the only problem (so far) is getting past their settlements to the resources, which are now much more spread out and largely on the continental mass of Distant Lands rather than more accessibly on the (unsettled) islands.
 
In 4 completed Exploration Age plays since the patch I have completed the Economic Legacy path once, and that took 3 settlements each with 1 and 1 settlement with 2 Treasure Resources and all the time available rght up to a couple of turns before the end of the Age. On that and the other maps (Fractal and Continents Plus) I saw no location where more than 2 resources were close enough for a single settlement to exploit them, and in all four maps the total number of Treasure Resources on the 'in between' islands was 3 - all on two maps only, with the other two having no treasure resources on any island I could see.

Still a very small data base, but my overall impression is what others have experienced: resources are generally more scattered, largely confined to continental land masses now, and while the AI is still hopeless at actually settling next to resources, they are better at settling to block you off from easy access to resources. Even playing with 1 less AI Civ on the Distant Lands part of the map, every game still had one side of the DL continent completely blocked off from coastal sites or access to the interior, making it very hard for any Homeland Civ, AI or Human, to place any settlements there without a war,
They need to both increase the number of resources and add the capacity to get Treasure Fleets from DL Civs with Diplomacy.
 
Some of this could be alleviated if treasures inland (in DL) could be exploited - e.g., with a valid inland connection to a port town in the DL.
 
It may also depend on a bunch of other factors. The one time I found a bunch of empty sites (with Resources), one of the DL AI Civs had only 1 City founded, and no indication that they had lost any to the other AI Civ there. I have no idea what they were up to (it appears to have been Machiavelli playing Greece in Antiquity), but it left a convenient 1/3 of the continent open for settlement on 'my side' of the continent.
All of which may mean we need a lot more data points to make any determination of what is driving Distant Lands settlement in Antiquity, in addition to the wider-spread distribution of Treasure Resources.

The one thing I am sure of at the moment is that availability of resources is not directly related to AI settlements. Pre or Post Patch, they still show no sign of seeking out treasure resources on which to settle: the only problem (so far) is getting past their settlements to the resources, which are now much more spread out and largely on the continental mass of Distant Lands rather than more accessibly on the (unsettled) islands.

I also have only a few data points, but in my experience, there often is a decent chunk of unsettled lands in the distant lands, often with treasure resources (though sometimes you have to disperse an independent power or two). But if you are unlucky, you are not going to find those spots until it is to late to really profit from it. Pre-shipbuilding, exploration is really limited, but you want to have your settlements up and running when shipbuilding arrives. So one thing would be to make earlier exploration a bit easier. Maybe add more coastal terrain? And while we are at it: I don't think there are any treasure resources in the water. If we had water-bases treasure resources, they would often spawn in locations that would be accessible for building treasure fleets (and not somewhere inland).
 
Haven't had any time to play but I wanted to add to the data we're gathering here. I haven't finished my first 1.2 game but I currently have one town I settled with one treasure resource. One town I captured from one of my homelands rivals which was unbelievably placed in position to get three treasure resources. And the same opponent's city state nearby that I had to raze because it was one tile away from being able to access two treasures in third ring. Currently at 82% through the age, I've got two legacy points worth of treasure ships to turn in. I'm desperately trying to delay the age. If I'm successful I'll pull off capturing/razing four cities and turning in enough treasure fleets to hit the third legacy point all on the final turn.

Some people might think I'm playing with cheap tricks but I really enjoy trying to plan things out like this.

I should note that I play longer ages which is probably what's making this possible.
 
I should note that I play longer ages which is probably what's making this possible.
I also play 'longer ages', which is the only thing that has made even considering getting the Economic Legacy Path in Exploration worth considering - and even then, in my latest game, it turns out there is not one Treasure Resource on any island off my coast, so I am already reconsidering my strategy for Exploration Age to concentrate on Military, Cultural and Scientific paths exclusively.
 
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