Do you mean AI players or for yourself as well? I've seen the complaints, but somehow, my 3 games since the patch seem to have been lucky. Without counting them exactly, I fell that I found less resources that pre-patch, but still enough to finish the legacy path - but they were less clustered, felt mostly farer away, and the AI got much better at settling the island spots.I’ve played through at least four Exploration ages since the update now where zero players can a single treasure fleet point.
All players including myself. Difficulty: deity. Maps: continents and continents plus. Have not tried the other maps since update.Do you mean AI players or for yourself as well? I've seen the complaints, but somehow, my 3 games since the patch seem to have been lucky. Without counting them exactly, I fell that I found less resources that pre-patch, but still enough to finish the legacy path - but they were less clustered, felt mostly farer away, and the AI got much better at settling the island spots.
I‘ve only played Terra Incognita and Fractal. Maybe that‘s the difference, but the sample size is too small anyway. And in any case: the map script should not have any influence on this - except for archipelago which should have less treasure resources by default, as it has less land.All players including myself. Difficulty: deity. Maps: continents and continents plus. Have not tried the other maps since update.
I tried switching to continents when it was reported that the small halfway Islands in continents plus were no longer bearing treasure resources—but this did not help.I‘ve only played Terra Incognita and Fractal. Maybe that‘s the difference, but the sample size is too small anyway. And in any case: the map script should not have any influence on this - except for archipelago which should have less treasure resources by default, as it has less land.
I think the new food mechanics allow the AI civs to grow more quickly on the distant lands—perhaps too quickly—so that there isn’t sufficient settlement space for the colonizing civs.In 4 completed Exploration Age plays since the patch I have completed the Economic Legacy path once, and that took 3 settlements each with 1 and 1 settlement with 2 Treasure Resources and all the time available rght up to a couple of turns before the end of the Age. On that and the other maps (Fractal and Continents Plus) I saw no location where more than 2 resources were close enough for a single settlement to exploit them, and in all four maps the total number of Treasure Resources on the 'in between' islands was 3 - all on two maps only, with the other two having no treasure resources on any island I could see.
Still a very small data base, but my overall impression is what others have experienced: resources are generally more scattered, largely confined to continental land masses now, and while the AI is still hopeless at actually settling next to resources, they are better at settling to block you off from easy access to resources. Even playing with 1 less AI Civ on the Distant Lands part of the map, every game still had one side of the DL continent completely blocked off from coastal sites or access to the interior, making it very hard for any Homeland Civ, AI or Human, to place any settlements there without a war,
It may also depend on a bunch of other factors. The one time I found a bunch of empty sites (with Resources), one of the DL AI Civs had only 1 City founded, and no indication that they had lost any to the other AI Civ there. I have no idea what they were up to (it appears to have been Machiavelli playing Greece in Antiquity), but it left a convenient 1/3 of the continent open for settlement on 'my side' of the continent.I think the new food mechanics allow the AI civs to grow more quickly on the distant lands—perhaps too quickly—so that there isn’t sufficient settlement space for the colonizing civs.
They need to both increase the number of resources and add the capacity to get Treasure Fleets from DL Civs with Diplomacy.In 4 completed Exploration Age plays since the patch I have completed the Economic Legacy path once, and that took 3 settlements each with 1 and 1 settlement with 2 Treasure Resources and all the time available rght up to a couple of turns before the end of the Age. On that and the other maps (Fractal and Continents Plus) I saw no location where more than 2 resources were close enough for a single settlement to exploit them, and in all four maps the total number of Treasure Resources on the 'in between' islands was 3 - all on two maps only, with the other two having no treasure resources on any island I could see.
Still a very small data base, but my overall impression is what others have experienced: resources are generally more scattered, largely confined to continental land masses now, and while the AI is still hopeless at actually settling next to resources, they are better at settling to block you off from easy access to resources. Even playing with 1 less AI Civ on the Distant Lands part of the map, every game still had one side of the DL continent completely blocked off from coastal sites or access to the interior, making it very hard for any Homeland Civ, AI or Human, to place any settlements there without a war,
Perhaps they could generate Treasure Caravans which only enter the water at a friendly urban building->Treasure Fleets when theySome of this could be alleviated if treasures inland (in DL) could be exploited - e.g., with a valid inland connection to a port town in the DL.
It may also depend on a bunch of other factors. The one time I found a bunch of empty sites (with Resources), one of the DL AI Civs had only 1 City founded, and no indication that they had lost any to the other AI Civ there. I have no idea what they were up to (it appears to have been Machiavelli playing Greece in Antiquity), but it left a convenient 1/3 of the continent open for settlement on 'my side' of the continent.
All of which may mean we need a lot more data points to make any determination of what is driving Distant Lands settlement in Antiquity, in addition to the wider-spread distribution of Treasure Resources.
The one thing I am sure of at the moment is that availability of resources is not directly related to AI settlements. Pre or Post Patch, they still show no sign of seeking out treasure resources on which to settle: the only problem (so far) is getting past their settlements to the resources, which are now much more spread out and largely on the continental mass of Distant Lands rather than more accessibly on the (unsettled) islands.
I also play 'longer ages', which is the only thing that has made even considering getting the Economic Legacy Path in Exploration worth considering - and even then, in my latest game, it turns out there is not one Treasure Resource on any island off my coast, so I am already reconsidering my strategy for Exploration Age to concentrate on Military, Cultural and Scientific paths exclusively.I should note that I play longer ages which is probably what's making this possible.