2metraninja
Defender of Nabaxica
OK, I will do so, Jovan and will report demographics tonight.
I will again say it does not give good picture, as it was a slaved down version (to get the Pyramids) of what the same empire will look in just 10 turns after the cities regrow from 2-3 to size 5-6. Anyway, I will play your save using your advices and report what is the situation at turn 100.Comparing Pyramids-save and cottages-save at t89 gives us enough information, through almost double difference in food+hammers.
and currency will hopefully not be terribly late to not get better overal empire.
Are we pursuing currency for trade routes or to build wealth? In the latter case I would argue failgold is tempting
It is not problematic at all. If I get it unintentionally from failed Pyramids, then great! I got it actually BEFORE i crash my economy. If I am getting the failgold by my intention, then I will get it right when I need it. (Start building TGW in my strongest production city, and at the same time start build Axe in my strongest food city, On turn 2 whip the axe, on the third turn overflow in TGW, the production city builds something else. Repeat starting turn 4, whip turn 5, turn 6 overflow in TGW. For 6 turns, I get 2 axes, a World Wonder and 120-150 failgold coins. 150/6=25. 25 gpt is ALL our income from all cities at 100% slider at the moment. We double our empire income along with getting a World Wonder and few axes. But sigh...failgold is problematic...it doesn't help you when you actually crash economy since you don't know when you will get it. it's nice conversion, but doesn't help you avoid crash/get out of it.
failgold is problematic...it doesn't help you when you actually crash economy since you don't know when you will get it. it's nice conversion, but doesn't help you avoid crash/get out of it.
It is not problematic at all. If I get it unintentionally from failed Pyramids, then great! I got it actually BEFORE i crash my economy. If I am getting the failgold by my intention, then I will get it right when I need it. (Start building TGW in my strongest production city, and at the same time start build Axe in my strongest food city, On turn 2 whip the axe, on the third turn overflow in TGW, the production city builds something else. Repeat starting turn 4, whip turn 5, turn 6 overflow in TGW. For 6 turns, I get 2 axes, a World Wonder and 120-150 failgold coins. 150/6=25. 25 gpt is ALL our income from all cities at 100% slider at the moment. We double our empire income along with getting a World Wonder and few axes. But sigh...