ShadowWarrior
Prince
- Joined
- Jun 7, 2001
- Messages
- 382
Aside from the specialists that we already have in existing Civ V game, I propose that we have unique specialists specific to each civilization.
Unique specialists are nurtured in particular city improvements. For example, a melee specialist is nurtured in a barrack. A drama specialist is nurtured in theater. A farming specialist is nurtured in granary.
How are specialists nurtured exactly? To nurture a specialist, we will have to click on the relevant city improvement. In the case of farming specialist, we have to click on a granary. Then, we will have to opt to nurture a farming specialist. Once we make that choice, two units of food from the city will go to cultivate this specialist each turn until this specialist is "manufactured". So lets say the city has an existing food supply of 10 units. If I nurture the farming specialist, the city will now have only 8 units of food supply until the farming specialist is manufactured. Once it is manufactured, the food supply goes back to 10 units unless I want to nurture another one.
These specialists will bring certain benefit that are unique to the civilization. The farming specialist might increase food yield of farms throughout the empire by one, for example. Or they might increase the food yield of worked camps throughout the empire by one.
If I want to nurture another farming specialist, the second farming specialist will add another food related benefit. Perhaps, all wheat resources in the empire will add one more food yield.
These unique specialists are accumulated at a rate of 2 units of food per turn. The first unique specialist needs to accumulate, lets say, a total of 30 food units, which means a wait time of 15 turns. The second specialist might require 50 food units which means 25 turns. However, I can expedite the process by purchasing it with gold or faith points. So I might decide to pay a certain amount of gold that may reduce the required food units by a certain amount.
Again, these specialists are unique to civilizations. China might have the farming specialist, and only China can have it. Egypt might have priest specialists. Greek might have scholar specialists. British might have merchant fleet specialists. Persia might have melee specialist. Korea might have ranged specialist. Ethiopia might have defense specialist. Germany might have military theorist specialist. The Japanese might have military medicine specialist. Americans may have public finance specialists.
Farming specialist is self explanatory. It gives benefits related to food production.
Priest specialists give bonuses related to faith points accumulation.
Scholar specialists may increase science researches or culture.
Merchant fleet specialists may increase cargo ship trade income, but not caravan trade income.
Melee specialist will give advantages to melee units, but not mobile or ranged units.
Defense specialists may allow a city to increase strength of wall, and allow the city to fortify two units instead of just one. It may also allow the city to attack twice instead of just once.
A military theorist specialist may allow certain amount of unit stacking on the same hex.
Military medicine specialists may be military doctors that allows its army to heal much faster.
Public finance specialists may decrease the cost of of road, army and city improvement maintenance significantly.
Let me know what you think.
Unique specialists are nurtured in particular city improvements. For example, a melee specialist is nurtured in a barrack. A drama specialist is nurtured in theater. A farming specialist is nurtured in granary.
How are specialists nurtured exactly? To nurture a specialist, we will have to click on the relevant city improvement. In the case of farming specialist, we have to click on a granary. Then, we will have to opt to nurture a farming specialist. Once we make that choice, two units of food from the city will go to cultivate this specialist each turn until this specialist is "manufactured". So lets say the city has an existing food supply of 10 units. If I nurture the farming specialist, the city will now have only 8 units of food supply until the farming specialist is manufactured. Once it is manufactured, the food supply goes back to 10 units unless I want to nurture another one.
These specialists will bring certain benefit that are unique to the civilization. The farming specialist might increase food yield of farms throughout the empire by one, for example. Or they might increase the food yield of worked camps throughout the empire by one.
If I want to nurture another farming specialist, the second farming specialist will add another food related benefit. Perhaps, all wheat resources in the empire will add one more food yield.
These unique specialists are accumulated at a rate of 2 units of food per turn. The first unique specialist needs to accumulate, lets say, a total of 30 food units, which means a wait time of 15 turns. The second specialist might require 50 food units which means 25 turns. However, I can expedite the process by purchasing it with gold or faith points. So I might decide to pay a certain amount of gold that may reduce the required food units by a certain amount.
Again, these specialists are unique to civilizations. China might have the farming specialist, and only China can have it. Egypt might have priest specialists. Greek might have scholar specialists. British might have merchant fleet specialists. Persia might have melee specialist. Korea might have ranged specialist. Ethiopia might have defense specialist. Germany might have military theorist specialist. The Japanese might have military medicine specialist. Americans may have public finance specialists.
Farming specialist is self explanatory. It gives benefits related to food production.
Priest specialists give bonuses related to faith points accumulation.
Scholar specialists may increase science researches or culture.
Merchant fleet specialists may increase cargo ship trade income, but not caravan trade income.
Melee specialist will give advantages to melee units, but not mobile or ranged units.
Defense specialists may allow a city to increase strength of wall, and allow the city to fortify two units instead of just one. It may also allow the city to attack twice instead of just once.
A military theorist specialist may allow certain amount of unit stacking on the same hex.
Military medicine specialists may be military doctors that allows its army to heal much faster.
Public finance specialists may decrease the cost of of road, army and city improvement maintenance significantly.
Let me know what you think.