Thunderbrd
C2C War Dog
I'm going to object, Hydro! I like those as terrain features... Now as for harvesting them... why not have buildings generate the resources for trade based on access?
Why have them as terrain features instead? Because they seem to fit better as more common on the map to me - especially with some of them being damaging elements. A desert with prickly pears or barrel cactus will have those quite prolifically throughout that desert, and the maps are very well designed where that's concerned.
Though I do feel there's FAR too much permafrost on most of these maps. And permafrost really shouldn't be half as bad as it is really - I mean all of Alaska gets permafrost and its pretty valid terrain though I suppose that's mostly due to forests, which was the inspiration on how tundra was handled originally.) Now, what permafrost should do that tundra tends not to would be increase maintenance expenses severely somehow... it tears buildings and roads and just about any non-highly specialized structure (thus expensive to build like the oil pipeline) apart at a much faster rate than most lands.
Why have them as terrain features instead? Because they seem to fit better as more common on the map to me - especially with some of them being damaging elements. A desert with prickly pears or barrel cactus will have those quite prolifically throughout that desert, and the maps are very well designed where that's concerned.
Though I do feel there's FAR too much permafrost on most of these maps. And permafrost really shouldn't be half as bad as it is really - I mean all of Alaska gets permafrost and its pretty valid terrain though I suppose that's mostly due to forests, which was the inspiration on how tundra was handled originally.) Now, what permafrost should do that tundra tends not to would be increase maintenance expenses severely somehow... it tears buildings and roads and just about any non-highly specialized structure (thus expensive to build like the oil pipeline) apart at a much faster rate than most lands.