New Unit: Ent

Kindred72

Vampire
Joined
Jul 28, 2002
Messages
609
Location
Chicago, IL
Not as big as i'd liked to make him, but then in this game, a spearman is as big as a battleship. :D

Also, No civ colors. Unless you wanted me to "tie a yellow ribbon 'round the old oak tree".

http://www.civfanatics.net/uploads4/Ent.zip
 

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I don't know how to attack more than one image to a post, so here's another preview.
 

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Nope!
 
Very good:goodjob:

I don't know how to attack more than one image to a post, so here's another preview.

upload pictures the same using the easy upload, then instead of using the http:// buttom, use the IMG buttom.:)
 
very nice Kindred :goodjob: I love your work.
 
Really nice kindred. :goodjob: You and the other unit animators just do such a tremendous job on these things :) Normally, I'm a big stickler for civ colors but this one is probably much too specialized for that to be needed.
 
Decent work! :)


Kindred, I have a question. As you know Kinboat is filled with work. Can you make some more fantasy unit animations as well?

Examples: Skeleton warrior, Skeleton archer, Ogre, Troll, Zombie, Wraith etc.
 
Mixing up sounds for the Ent will indeed be an interesting challenge.
 
I have managed to find a couple of useable woodsie noizes. I pulled them from the Civ II MGE scenario Midgard. NOW, I have to find some wood-bending-and-swaying-in-the-breeze sounds. I have the attack and death sounds pointed out, and even have a fidget in mind. Will look for some interesting sounds at Borders Books today.
 
Alrighty, at last, here are some unit action sound and adjusted .INI files for use with the Ent unit.

Sound actions include fortify, run, attack, fidget, and death.

Youll never look at the humble oak tree the same way ever again, ain't nothing shaking like the leaves on a tree. . . . ;)

http://www.civfanatics.net/uploads4/EntSnd.zip
 
I almost forgot, Kindred.

While play testing the sound files, I noticed that the North facing animation tends to flicker at around the last few frames. Is it missing some of the final frames?
 
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