nah, the problem with the flicster framerate being slower is because somehow when I export a .flc, the animation time is ALWAYS, no matter what I do, 1875, wich results in an ingame .flc with the framesrate set to 125 (even when I set it to 65, for example, in flicster). I know how to fix this, but I forgot to do it at first with the new .flcs ...