New Unit - Land Mine

Originally posted by tstowe
The man can type, but can't spell worth a ****. haha Sorry about gouging your name pesoloco.

It's ok. No hard feelings.
I sumtymes misspel stuff two :-D
 
Originally posted by pesoloco
Stainz, are the graphics for your mines all the same or are they different? Also, could you post your civilopedia entries, I would do it but I am short on time right now.

Sorry, I missed the post ): Anyways, the Flic and unit_32.pxc files are still the same, the only difference I made, was to add the two pedia directoies and the look in the city build screen ( at least they worked on mine ).

I would like to alter the Flic file, but alas, I,m stupid. Can,t figure things out yet. But I also included the originals from which I based mine off of, so if you would like to give it a try, pls. do.
 
The "Stealth" flag does NOT make units invisible in any fashion. It ONLY alters the percent chance that an AIR mission is intercepted. Those numbers are located on the "General" tab.
 
I have found that by checking the "Explore" checkbox in the AI section of the Units Editor, you can make the AI deploy the land mines rather than stock them up in a city.
 
Interesting,I already tried this explore flag and it was not working for me. It deploying mines by airdrop or transport ? What era it happens ? Will it deploy on it's own territory or only neutral ?
 
Originally posted by skywalker
The "Stealth" flag does NOT make units invisible in any fashion. It ONLY alters the percent chance that an AIR mission is intercepted. Those numbers are located on the "General" tab.

I have discovered that giving this unit "submarine" ability will prevent enemies from noticing it. Add hidden nationality and once they do notice it (by stepping on it) they wont know who did it.
 
I installed 1.17 and rebuilt my bic adding all the units id collected.

The land mine I marked.

A:1 D:5 M:1
Submarine.

The computer actually dropped them behind my lines using an air transport and set them on my resources. Worse yet when I would use a go command my units would run into the mine and die.

Would have been alot more funny if i had remembered to mark some units with the ability to see submarines on land :).

Request for a WW2 Mine sweeper unit if someone has the time.

The mines are truely awesome.

Current technology for mine remove consists of a really big plow on the front of MA if someone wants to do that one as well.
 
I will begin work on a mine sweeper unit.
It needs the ability to "see submarines"

if we give the mine sweeper a high attack factor, the computer will use it as a weapon instead of using it to remove mines.

What I suggest is give it a high bombard strength so the bombard ability can be used to take out the mines ( or at least weaken them)

(attack 0, defend: 2? move : 2??)

any other ideas?
 
I have to dig through the kids playroom to see if I can find one of my sons army men.

Bombard would probably work as minesweepers typcially made a path through the mine field, weakening it, not destroying it.

Basicly a WW2 Minesweeper was just a guy, no gun, but a big metal detector. In WW2 mines were heavily antitank, Most mines now a days however are antipersonal and are set off by things like wrist watches and metal detectors. The modern solution is a plow on a tank. Do they go off? yes, does the tank care? No....
 
With regards ways of detecting mines:

1. For mine fileds you can use the Viper. This is a rocket that is fired across the mine field from a tank. It has attached to it an explosive line, like det cord, which explodes on impact on the ground. This destroys all mines within the lines corridor, and the width of the corridor enables at least 2 tanks abreast through.

2. Another method, which is being trialed at present is using a blimp ship and radar, I believe. It is currently being used in Kosovo, and has been highly effective.
 
Hello,
I need help with choosing the most efective settings for this unit.
I am currently creating a "realisticWorld" mod, and I am busy testing all the time. I would like to emplement this unit. However, it would be of great help to me if the knowledgable people would inform me as to the best stats (all the stats) to give it. This would save me SO very much time.
THX
 
This is what I use:
A/D/M: 0/10/1
Type: Land Unit

Abilities:
Submarine ( "Invisible" )
Hidden Nationality
 
pesoloco,

could you make a naval mine? this would have similar statistics to the land mine but would be used to protect your port cities.

here is a pic
 

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