I think I should post a revelation that I've encountered using the land mine. I had invested over 100 hours in a game, and then my game stopped working, it just hung forever. Well, atari couldn't figure it out, granted they barely tried (really didn't make me happy), then I came here to ask people to see if they had any ideas. Martin Isaksen came along and was extremely generouse and offered to track down the problem. He got a copy of all of my units, ran the game, used game editor, etc to try and figure out why my game went into no mans land just hanging. Anyway, I've cut and paste Martins findings.
I'd like for all you guru types to judge for yourselves, but I'm also posting this because it wasn't evident that what Martin already knew about this unit was known in this particular thread.
Thanks for your review of this issue,
Keith
--------------------------------------------------
Hi Keith,
got it working, and it crashed (hung) for me too - but it did seem a bit too familiar to me, so I went in and looked at the units, and I'm 100% sure that the Land Mine is your problem. The AI loads this unit on naval transports, and that's fine, but when it tries to make them disembark from a sea tile to a land tile (not unloading them in a city) then the game gets stuck. Since the Land Mine is Immobile, the AI simply can't make it disembark like a regular unit would, but it keeps on trying, creating an endless loop that makes the game hang.
We had the same problem in the DYP mod until we removed the Land Mine.
About your current game, it can either be fixed by removing all Land Mine units (at least from the AI civs - hehe) with the Civ3 Multitool, if you're familiar with that. That is of course only a temporary solution, unless you can find a way to keep the AI from building them again.
Martin
--------------------------------------------------
Martin,
Wow, I am kinda stunned that the game isn't smart enough to NOT do that.
Well, there are around 1800 units, and it will take me a bit to delete them all. Then of course as you said, its only a temporary solution since, as I understand it, you can't stop them from building them in the future. What a mess! I guess its time for me to start a new game.
Thanks a million! I'm so thankful to at least know what went wrong! By the way, does this mean the land mine is NOT possible?
Keith
--------------------------------------------------
Hi Keith,
Well, it's at least not possible the way we (and you) would want it to work. We tested a few other ways to use it, like making it mobile (removing the Immobile flag) and also one where it could not be transported by ships, but could only be Airdropped from cities. None of them worked too well, so we removed the Land Mine again, and are now hoping that the next Civ3 expansion will give us the options (and AI smartness

) we need. It is a bit stunning that the game isn't smart enough to give up the first time it tries to move the land mine off a ship. :-(
If you manage to find a good workaround in the meantime, please let me know - most of our players have been all over us in disappointment after we decided to remove the unit, and we would really like to bring it back.
Best regards,
Martin