New Unit - Land Mine

Originally posted by Jezz
one thing: I tested it the other night, and apparently the recon mission does not adhere to the flags, so it doesn't see invisible units on recon missions even if it has the "see invisible" activated.

So two solutions: Make the explorer "see invisible", so you gotta take him along on war campaigns to sweep, or just get rid of the invisible flag on the mine.

Another problem, with the hidden nationality flag, the AI goes into privateer hunting mode, and seeks them out like as if they're gold nuggets. They're like moths to the flame, they just keep coming at them, which is the opposite of the intention. They're suppose to avoid them if possible.... so its up to you if you want to flag it as hidden nationality, i took it off.

By the way, the wav file sounds a little funny, like its not looping correctly...

I will check out the wave file. I think it's probably he wrong format since this was my first unit.
 
if there isn't a hidden nationality flag you can use the mine to make blocks along borders. But a good strategy is that you put on hidden nationality and drop them in enemy territory to starve the enemy. I have seen this done when a barbarian galley came off the coast of one of my cities and my people started starving.
 
Here are the Attack/Defense, Fortify, Fidget, Death and Victory Sounds for Pesoloco's Land Mind.
...I made these sounds an electronic type due to the fact that the Land Mine does have flashing Lights and I thought it best to use the Mine with the Prerequisite- Electronics.
I have included the .ini file, a Small.pcx file that has a white background for those who want it and a Read Me for suggested editor settings. Note That I did not give this unit to the AI.
How ever you use this great little unit from Pesoloco, I hope you like the Sounds.
Size 139 KB
Download here: http://www.civfanatics.net/uploads4/Land_Mind_Sounds.zip

Enjoy :D
 
My Pleasure Pesoloco...Thanks for the Unit and the feedback on the sounds. I usually never know if anyone likes them due to the fact that most posts are mainly feedback concerning unit animations. Your Land Mine has many ways it can be very successfully used. I am having too much Fun with it :D
 
Whats the consensus on these land mines?

Goals

I want the AI to deploy these, I dont care if it's by airplane or what. I just want the AI to use them.

I have checked:

invisible and explore.

&

airlift and airdrop

What else should I do?

Thanks in advance
 
Don't know if anyone has tried this or not, but I set my mines up with 1/5/1 A/D/M, 5/0/1 B/R/F and -1 HP flag. This way, the mine doesn't become stonger if say, two enemy units step onto the same square one after the other.

+ ofcourse the invisible, hidden nationality and wheeled abilities.
 
For those who use the Run.flc for Pesoloco's Land Mine, here is a simple Run sound that you can use. Game tested. Just unzip into your Land Mine folder and write the exact name of the sound byte (MineRun.wav) in the Land Mine.ini after RUN in the Sound section.
size: 6.89 KB
 

Attachments

good news everybody. after doing some research on these forums, i found a thread that described how the transport flags work. Apparently the "transports only x" flags are Compared using the AND operator. In other words....a unit that has flags "transports only aircraft" and "transports only tactical missiles" will only hold units that have "tactical missile and foot unit" flags checked. this means a "minelayer " unit can be an APC or something that hcan only transport foot units and tactical missiles. then give mines both those flags, and they will be the only units allowed in the minelayer.

to work properly, of course, the mines would have to be immobile land units with no attack.
 
land mines were actually first used in the American Civil War.
 
I think I should post a revelation that I've encountered using the land mine. I had invested over 100 hours in a game, and then my game stopped working, it just hung forever. Well, atari couldn't figure it out, granted they barely tried (really didn't make me happy), then I came here to ask people to see if they had any ideas. Martin Isaksen came along and was extremely generouse and offered to track down the problem. He got a copy of all of my units, ran the game, used game editor, etc to try and figure out why my game went into no mans land just hanging. Anyway, I've cut and paste Martins findings.

I'd like for all you guru types to judge for yourselves, but I'm also posting this because it wasn't evident that what Martin already knew about this unit was known in this particular thread.

Thanks for your review of this issue,
Keith


--------------------------------------------------
Hi Keith,

got it working, and it crashed (hung) for me too - but it did seem a bit too familiar to me, so I went in and looked at the units, and I'm 100% sure that the Land Mine is your problem. The AI loads this unit on naval transports, and that's fine, but when it tries to make them disembark from a sea tile to a land tile (not unloading them in a city) then the game gets stuck. Since the Land Mine is Immobile, the AI simply can't make it disembark like a regular unit would, but it keeps on trying, creating an endless loop that makes the game hang.

We had the same problem in the DYP mod until we removed the Land Mine.

About your current game, it can either be fixed by removing all Land Mine units (at least from the AI civs - hehe) with the Civ3 Multitool, if you're familiar with that. That is of course only a temporary solution, unless you can find a way to keep the AI from building them again.

Martin
--------------------------------------------------
Martin,

Wow, I am kinda stunned that the game isn't smart enough to NOT do that.

Well, there are around 1800 units, and it will take me a bit to delete them all. Then of course as you said, its only a temporary solution since, as I understand it, you can't stop them from building them in the future. What a mess! I guess its time for me to start a new game. :(

Thanks a million! I'm so thankful to at least know what went wrong! By the way, does this mean the land mine is NOT possible?

Keith

--------------------------------------------------

Hi Keith,

Well, it's at least not possible the way we (and you) would want it to work. We tested a few other ways to use it, like making it mobile (removing the Immobile flag) and also one where it could not be transported by ships, but could only be Airdropped from cities. None of them worked too well, so we removed the Land Mine again, and are now hoping that the next Civ3 expansion will give us the options (and AI smartness :-) ) we need. It is a bit stunning that the game isn't smart enough to give up the first time it tries to move the land mine off a ship. :-(

If you manage to find a good workaround in the meantime, please let me know - most of our players have been all over us in disappointment after we decided to remove the unit, and we would really like to bring it back.

Best regards,

Martin
 
And I can verify that I did indeed write all that :)
 
Thanks, but apparrently, unless the game maker changes something, this unity will not work.
 
Hey, been a while since there was a post here. Y dont you make the mine immobile and requires escort (using C3C 'princess' rules). this way, you can make it invisible, and it requires a unit with offensive power to put in place. the one thing is, I dont know how the AI would treat it...
That's my suggestion anyway.
 
Hey, been a while since there was a post here. Y dont you make the mine immobile and requires escort (using C3C 'princess' rules). this way, you can make it invisible, and it requires a unit with offensive power to put in place. the one thing is, I dont know how the AI would treat it...
That's my suggestion anyway.
 
Hey, been a while since there was a post here. Y dont you make the mine immobile and requires escort (using C3C 'princess' rules). this way, you can make it invisible, and it requires a unit with offensive power to put in place. the one thing is, I dont know how the AI would treat it...
That's my suggestion anyway.
 
Hey I'm new to this forum...but I read this section on mines and I think it rocks...but I don't how how I can get a mine in game or even where to download it...so if someone could specify on me how to do all this junk I would be very happy.
 
Back
Top Bottom