New Unit: Spaceman Spiff May 26th, 2005

Kinboat

Conan the Librarian
Joined
Apr 18, 2002
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2,079
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I'm home, where are you?
A Spaceman armed with a mining laser. I made this for Smokingmirror's Mars Mod and with a wonderful drawing done by Kal-el. While I'm calling him Spaceman Spiff obviously you can call him whatever you'd like. Since he was made for the Mars Mod that orange coloring on his suit is supposed to be dust settling on his regulation issue white laborer's suit... He's slacking off on cleaning it up :D


File: 936kb
http://www.civfanatics.net/uploads9/Spiff.zip

Preview of AttackB:
 

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Drift

It's a boy!
Joined
Mar 31, 2003
Messages
2,181
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Tampere, Finland
Dang, I was expecting Calvin.

Instead I got an amazing unit. Very cool attacks and the overall design is superb.
 

CamJH

Uncle Cam
Joined
Feb 4, 2004
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1,037
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St. Louis
Wow. :thumbsup:
Figured this guy'd make it to the forum eventually when I saw him for your avatar, but this is beyond what I had envisioned. Did you work only in Poser or did you use 3DS Max for some of those lighting effects? I'm asking b/c I love the way the gun lights up and helmet reflects the ray, and if you pulled if off using only Poser I'm curious as to how you did it. :)
 

Kinboat

Conan the Librarian
Joined
Apr 18, 2002
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I'm home, where are you?
Just Poser :D You can animate the colors in the materials screen (a small check box at the bottom). I used that to set certain parts of the gun glowing in sequence (by upping the ambient color you get a glowing effect). Then the laser beam is just two cylinders, one pure green ambient, and the other a slightly larger semi-transparent white. And to get the green glow on the mask and suit I just parented a spotlight facing back and turned it on at the appropriate times. Relatively simple glowing effects.
 

drzoidberg

Prince
Joined
Jan 10, 2004
Messages
355
Kinboat said:
Since he was made for the Mars Mod that orange coloring on his suit is supposed to be dust settling on his regulation issue white laborer's suit... He's slacking off on cleaning it up :D

You're attention to detail Kinboat is second to none. Great work. That guy cuold be used in plenty of mods.
 

Raw is War?

Soul Reaper
Joined
Nov 13, 2001
Messages
805
Location
Leeds, UK
Very cool! Your units are second to none Kinboat, excellent work! :thumbsup: :D
 

Smoking mirror

Ships Captain
Joined
Apr 16, 2002
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2,018
Location
On mars already, waiting!
Huuzzar! Exelent!
Right Now I'm working on the spaceship based mod, trying to get some of it together for when I move.
I've got loads of the mars stuff done already so I'll be able to continue that too, once I get some time.

Actualy I've been thinking of making a more generic "settlement" mod, with a number of predesigned terrain sets and custom tech trees to represent anyplanet you'd care to settle. Not sure yet how I'd get around the fact that some planets would need space suits while others wouldn't, but that can be dealt with... :)
 

Steel General

Master of Temporal Fugue
Joined
Nov 5, 2004
Messages
446
Location
In Fugue
Simply awesome!! :D
 

vbraun

Raytracing
Joined
Jul 7, 2003
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3,530
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Arizona, USA
Smoking mirror said:
Actualy I've been thinking of making a more generic "settlement" mod, with a number of predesigned terrain sets and custom tech trees to represent anyplanet you'd care to settle. Not sure yet how I'd get around the fact that some planets would need space suits while others wouldn't, but that can be dealt with... :)

Hey thats what I'm kinda of doing. Check Postera Terra in my sig. :)

This unit will be used! :thumbsup:
 

Xen

Magister
Joined
Feb 10, 2003
Messages
16,004
Location
Formosa
Finally, Sheesh

;)

great stuff, as always; by any chance, not that it has any real bearing on anything, or even be all that useful (but would look neat) do a "post WWII, Pre-Depression Amercian Rocketeer" unit

explinations, and pictures can be provided if you show any interest ;)
 
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