New Units: KnightpackII 31/08/2004

This is a difficult question to answer in less than a day depending on whether you're referring to only the military structure (which recruited not only from a prince's most important nobles but also the towns, etc) or the economic structure as well but this isn't a terrible (and mercifully quick) summary I found with a few notes thrown in...

"Between 850 and 1200 the old tribal organization gave way to a stratified society. At the top stood the military caste, the druzhina, next came the merchants, followed by the artisans in the towns. These were all [truly] free men. The broad base was provided by the free peasants and hired workers. At the very bottom were the slaves - the institution of slavery was accepted by the Russians without question as was the case by most ancient societies. Although no opposing classes had yet [truly] appeared there was a definite division between the ruling, land-owning warriors and the laborers. It was the beginning of [an incomplete or undeveloped] feudal society.
Yet Kievan Russia was not essentially an absolute state. Democratic elements did exist. Meetings of tribal elders and of town folk (veche) originally administered and enforced the law. [note: the druzhina also often required consultation regarding 'policy' as well to retain their cooperation] The prince eventually superimposed his power over these primitive assemblies, except in Novgorod were the veche maintained its power for a long time until crushed by Muscovite absolutism."

edit: as an addition, while the land owning nobility did provide military service, the legal foundation of their property rights was hereditary, i.e. without obligaton of service to the prince. Later Ivan the Terrible (in the 16th C) I believe sought with the Oprichnina to create a purely service nobility to circumvent the traditional system, but most western feudal concepts become slippery at best in the Russian setting.
 
Thx for the nice comments :) DP II, unfortunately I can't offer any more special knowledge about the Russian feudal system :(
 
Rhye said:
BreBro, why don't you use your model to make a Byzantine Cataphract, so we can replace old&small utahjazz's unit?
There were actualy three versions of it: Roman, Byzantine, and Eastern... a biz much
 
You can now dl the other two knights, a Walloon, and a Templar from the first post. The static preview there is updated as well.

A fidget preview for the Walloon is in the 2nd post, here is a preview for the templar (showing attackA > B > C Victory).

As always those anims run faster in the game. Oh and all have three attack anims, which means they play A (lance) - B -C, then starting again. If you don't like that they attack with lance again, you can simply edit the ini files and use only two attacks. For example you can have A with lance, B with sword, or only two anims with sword :)
 

Attachments

  • templar_att.gif
    templar_att.gif
    242.3 KB · Views: 489
Vielen Danke, Merci beaucoup :goodjob:

It will be a perfect UU for Wallonia with my new Notger leaderhead :D
 
BeBro,
Your units wail upon a plethora of buttocks. Unfortunately the CivIII editor for Macintosh doesn't let me add units so I can't use them. I wanted to let you you know how cool they are though. You do a great service to the minutia of unit appearance which comes out particularly well during the animations. :rockon:
 
Stonebear, hasn't the Mac Editor been cracked? I know that the PC one was. There you could add units by hitting Alt-A in the units tab. (Hm, it could have been ctrl-A or something like that, hasn't touched the vanilla editor since getting PTW...) You could always try that, if it works it works. :)
 
Back
Top Bottom