New units + techs

Going along with baseballfan45's suggestion, the pikeman was supposed to be the counter to the knight. The musket actually completely doomed the knight since the powder eventually became to powerful for any armorsmith to provide adequate protection.

I believe that the dragoon and musketman should be the dominating units in the medieval period. This would also be historically accurate.
 
probably fusion power, since we are almost there at figuring out Fusion.

laser warfare, for laser infantry, laser tanks, avalible with efficient lasers

they should also put land mines in, since many poor militaristic nations use many many land mines insead of an actual large military.

Snipers, who could forget snipers. snipers have such a good effect in jungles and even in places like WWI battlefields.
 
a new tech: Quality (in Modern time)
reduce pollution off factories by 50%, increase production by 30%, and reduce manufactoring of recourses by 50%.

Comments???
 
Snipers are supposed to be incorporated into all the units which come with guys who shoot. In fact, the tow-missle guy is a mistake, IMHO, since the tow missle is almost exclusively reserved for attacking enemy armor. In the c3c game the tow guy attacks (with it's bombard) anything coming in, including spearmen.

They should not put individual type units into the Civ game. Armor vs Mech Infantry is pushing the limit, since most modern army units have 5 armor 5 mech for armored units and 4 armor 6 mech for mechanized infantry.

The unit that Civ3 is missing that it needs is Mobilized Infantry (guys in trucks). I personally thought that this would have been a better U.S. UU than the F-15. The biggest problem with it being that it would have had such a short lifetime for usefullness.
 
How about a miisle defence unit that protects a small square of tiles from missles. It could function with tanks and other ground forces
 
Originally posted by Zenon_pt
a new tech: Quality (in Modern time)
reduce pollution off factories by 50%, increase production by 30%, and reduce manufactoring of recourses by 50%.

Comments???

I don't really get it. If producing cars (for example) over the past few decades has became more efficient and less polluting then there were actual advances that made that possible (robotics, composite materials, computer networks enabling efficient supply chains, advanced computer simulations, etc...). In the game this is represented parltly by manufacturing plants as a factory improvement, solar and nuclear power plants with less pollution, etc... If more techs should be added they should be a true technological advance that made such improvements possible, not a vague "we do things better now" tech. Lets thing this one through a little more.
 
@Pirate

This concept already exists before the Industrial Revolution (traditional product), but only have the effect after the 2nd WW. Ever hear JUSE? Or names like: Deming, Juran, Crosby or Ishikawa? Ever wondering why Japan, after 2nd WW, recuperated so fast? Could you define Quality? The idea is simple but very complex.

The concept of Quality, it’s not (quoting you) “we do things better now”. It’s more then that. Is to aim towards the customs needs and demands of a product or a service, or better yet toward what the custom sees on it. To the corporations, Quality is investment, is costs reduction, is reducing defaults or better yet to create a product/service of 100% without any fails. E.g. you wouldn’t buy a ruler saying that has 10 inches but having only 9 inches, right? Or saying: The car has air conditioning and than it didn’t. Or buying a civ game to play and couldn’t play it after. If you have a company who builds Carriers and there wasn’t the concept of Quality, you may have a sunken Carrier before using it.
Summing up it’s a managing attitude; it’s a managing way. It’s managing toward the customs, it’s managing aiming to the customs needs.

By investing in Quality, you create new ways of business, new techs to improve business, innovative concepts/products/services/technologies you name it, better social environment, new ideas, reducing costs and resources creating economic scales, increasing production. And ironically or not, Quality plus the eco-wariness establishes also a reducing of pollution on factories and manufactories.

But it’s true what you said.
If producing cars (for example) over the past few decades has became more efficient and less polluting then there were actual advances that made that possible (robotics, composite materials, computer networks enabling efficient supply chains, advanced computer simulations, etc...).

Yes, there were ACTUAL advances. But there also were the NEED of someone to something.

Taylor, Fayol, Mayo, they all contribute to management, even Ford with the idea of Mass Production.

It’s like this; if you didn’t have the Steel and Refining techs you’d not have Combustion. In this case, If you didn’t have Quality + The Corporation + Mass Production + Ecology you wouldn’t have Miniaturization or Robotics or even Stealth Techs.

Maybe it should be an Industrial tech. But hey Americans already have it (concept) during the 2nd WW, nevertheless was Japan who development it during the 50’s.

So?!?
 
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