New Version - August 18th (8-18)

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There is. The "How to Install" thread has a link to a folder with older versions... last time I checked it went all the way back to January versions...

OK great, thanks. Anyone remember which version the AI started being super-friendly? I am pretty sure I encountered it with the 8-12 version first so might try the version right before that (8-9)

Edit: Uh-oh just realized the 8-12 was the MASSIVE version w/ lots of changes. This might be a challenge; I really don't want to go back to 8-9.. :(


One more Q - to roll back to an older version, do I just go ahead and install it, or should I also go and manually delete some folders to prevent any potential bugs?
 
thats possible he did, he has belief on gold per follower but doing that 30 turns from all cities is impposible

2)dont understand.my actual war weariness is 10 ( 50% is 5) is should be flat bonus

im aware of that, but than i have no idea how reraise it except set in all productive cities culture work(or how its called), but than i stop produce unit, no unit no push, no good peace negotiations and he will be still alive and i will still be unhappy. he must die. i wanna rio de janeiro to host olympic games when game comes to 2016.

but main question is how become free of his influence. dropp from familiar to exotic or what?
 
OK great, thanks. Anyone remember which version the AI started being super-friendly? I am pretty sure I encountered it with the 8-12 version first so might try the version right before that (8-9)

Edit: Uh-oh just realized the 8-12 was the MASSIVE version w/ lots of changes. This might be a challenge; I really don't want to go back to 8-9.. :(


One more Q - to roll back to an older version, do I just go ahead and install it, or should I also go and manually delete some folders to prevent any potential bugs?

I'm still playing 8/12, and having essentially no problems.
 
I'm still playing 8/12, and having essentially no problems.

You mean not every single AI (except Elizabeth) is friendly w/ each other thru virtually the entire game? OK I will go back to 8/12 after my current game then :)

(I'm not a warmonger by any means but it's just so overwhelmingly peaceful - feels very unnatural, like I'm playing an entirely different civ game)
 
You mean not every single AI (except Elizabeth) is friendly w/ each other thru virtually the entire game? OK I will go back to 8/12 after my current game then :)

(I'm not a warmonger by any means but it's just so overwhelmingly peaceful - feels very unnatural, like I'm playing an entirely different civ game)

Yeah, It's definitely not bloodthirsty by any means. But there are definitely wars, especially mid-game on.
 
You mean not every single AI (except Elizabeth) is friendly w/ each other thru virtually the entire game? OK I will go back to 8/12 after my current game then :)

(I'm not a warmonger by any means but it's just so overwhelmingly peaceful - feels very unnatural, like I'm playing an entirely different civ game)


I think 8/9 was the first version that was too peaceful, but since there are lots of changes between the versions a balance problem like this could be more or less pronounced.
 
I think 8/9 was the first version that was too peaceful, but since there are lots of changes between the versions a balance problem like this could be more or less pronounced.

Example: I just started an 8/12 game where I ignored Indonesia's request not to replace his religion with mine. He DoW'd me -- firsr time I've seen that, actually. However, someone paid him to stop fighting me very quickly -- first time I've thought, there was no good reason for that (not that I minded).

I'm saying all this in terms of background info for your choice.
 
If you download the Aggressive and Expansionist AI mod from the steam workshop and then boost up some of the modifiers in the SQL file it should help somewhat mitigate the passive AI in the current VP version.
 
I'm not sure it's on my side or if someone have same issue, but some trade value seem glitched, renewal of luxury trade is always "impossible"
and it's also impossible to have vassals, even if it's the AI who offer gold + capitualion, trade is "impossible" on my side and his too, very strange, and very punishing, as I can't have vassals at all :(
Someone had same issue?
 
If you download the Aggressive and Expansionist AI mod from the steam workshop and then boost up some of the modifiers in the SQL file it should help somewhat mitigate the passive AI in the current VP version.

It took me eternity to rummage through all notes of versions I missed but judging from changelogs, basically in every version AI was improved or received some revision one way or another.

It is either improved, or some exploits were squashed, some major gameplay changes were made to make it more convenient for AI (i.e Naval aspects)...

And all of that led to "somewhat passive AI" ? Passive like, it doesn't engage in wars, doesn't expand as aggressively as it used to, evades interaction with player .... Or something else ?
 
as stated before, player have to wait for early late or late phase of game to experience some wars. now in modern era, bag with wars just broke and Shoshone attack Zulus(def pact with Ethiopia so Shoshone vs ethiopia aslo) btw rly? zulus get attacked(just this phrase is laughable). Poland tried some actions vs Austria. Germany denounced Poland. I vassaled Greece and its on good way do so with Brazilians(despite having huge problems with happines). But all of this is happening after 300 turns of game. I dont wanna wait 300 turns regarding the facts some nations have just early game bonuses and absolutely stagnate to use them in their favor. However Ai was improved, special behaviour for nations is missing in many parts. How is possible, that 8/10 of nations go for freedom and jsut me + Poland go for authocracy. no Order at all. however they got reworked, they lost their identity at some point.
 
btw i never seen it before and personaly didnt have such problems. but when u get in debt your units loosing -5 HP each turn? Recently saw that with zulu units.
 
And all of that led to "somewhat passive AI" ? Passive like, it doesn't engage in wars, doesn't expand as aggressively as it used to, evades interaction with player .... Or something else ?

People were complaining about the AI expanding too quickly and too aggressively a few versions ago (they were getting smacked around), so expansion flavor was probably tuned back a bit, and since everyone can't possibly be happy at the same time this results in complaints about passive AI. Long story short, everything is Gazebo's fault, as usual.
 
what is war wearines, how is created/calculated, where i can find info about that ingame? why winning side(attacking side) suffer more from it than loser?
 
also some minor bug what i recenty got(again happines) and cant tell if its happening all time. Almost everything is usefull imediatelly after improved. I had pillaged citrus by event(how surprising) and was about -6 happines, finished repairing that tile, happines still -6, all combat had to been fight with -6 penalty instead of 4 rly disaster :D after click end turn i still had to manage some lazy workers and happines droped to -4, rly fair.

another bug. Rio de janeiro still providing bonus of that religius national wonder(mausoleum) giving me faith and culture after spending GP. It was destroyed with city fall.

do mod devs think about graphical rework for great general make him mounted in industrial. best peoples deserves best equip, but its futuristic little :D alls about GG, AI rly still need improve moving with them. they let them catch too easily unguarded.

also wouldnt be better improve that autocracy national wonder to provide 2 votes per capital regarding the fact, thats is much more dificult than get
friendship.

also would be nice get some new siege unit something between artilery and rocket artilery.
 
Someone finally posted the "no wars" phenomena on GitHub so thanks for doing that. I piled on with my comments. :)

https://github.com/LoneGazebo/Community-Patch-DLL/issues/2421

Has anyone tried a 8/18 game with Domination-only victory enabled? Does AI behavior change?

Yup, I always disable all other VCs. I was DOWed by my Siam neighbor after some 120-ish turns (on Epic). Otherwise, everyone was friendly with me. On the other side of our big continent, Arabia fought 2 short inconclusive wars with Egypt. I had a weak military, so I was expecting an earlier DOW, but it is hard to judge from this one short experience.
 
My games have also been generally peaceful (Standard/Large, King/Emperor) lately. In an attempt to shake things up I tweaked the map setting on Large to 12 civs and 24 city states (+2 civs, +4 CSs). Small sample size and luck of the civs noted, I did see more wars and general hostility. Two in particular stood out:

Game 1: Songhai declared on Siam on my continent in late classical, making up shortly. Greeks and Assyria were fighting on other continent when I discovered them around same time with Assyria eventually becoming Alexander's vassal. Huns declared on me (Polynesia, his northern neighbor) in early Medieval; shortly after Songhai declared on the Huns. I abandoned the game in late Renaissance (I was snowballing due to a strong four city start and midgame expansion to a large, isolated island chain) but Alexander had grown Hostile towards me (I was too powerful for his liking), my previously friendly northeastern neighbor Carthage also grew Hostile, and Sweden had just declared war on Alexander despite both China and Spain lying between them. There was room for all to expand (Huns with 5 cities was the smallest) but not so much that everyone grew fat and happy.

Game 2: As Babylon I spawned on a narrow continent with Japan to my north and Mongols on my south, with Carthage and Ottomons further south. Both my neighbors forward settled me; I managed to ensure a Cotton monopoly with my second city (on the coast away from my neighbors). Genghis declared on me before I could even get a third Settler out; I don't think either of us had even hit Classical era yet. Jungle start and his lack of Horses allowed me to hold during protracted war before Japan bribed me to make peace. Then in early Medieval Japan declared on me, followed shortly by Genghis and that was the end of Babylon.

TL;DR: If you want more wars in the current version without messing around with the code or adding extra mods then changing the default settings to give the AI a bit less room to expand might work for you.
 
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