Horvath Broncos
Warlord
- Joined
- Apr 6, 2016
- Messages
- 176
Seems like people doesn't really seem to understand the reasoning behind this, so I will explain. AFAIK while the (standard/expansive) AI is expanding, the AI is far less likely to build up an army to attack someone (expanding involves using hammers and gold on infrastructure as well as defense meaning there's less hammers left for soldiers). As long as the AI has room to expand, the AI will keep expanding, when the room runs out the AI will usually focus on other things including building an army (this of course excludes AI with specific goals, who will instead focus on them, they can be building wonders of trying to take capitals, getting ahead in science and whatever).
The reasoning why you're seeing less aggression in these later versions is because expansion was tuned down, meaning there is more room left for a longer period of time, this leads to the expansive AI not actually having to DOW people early on as there is plenty of land left to grab.
This being said, playing on smaller maps the AI is definitely still aggressive as all hell, on a small sized Oval map the map runs out of space in the classical era and you usually see a DoW at that point, especially if someone really expansive is in the game.
That seems kinda reasonable. But what I think is more of a problem is the fact that everybody are friendly towards everybody like in my game where 8 of the 9 civs were friendly with each other. That is just plain too much friendships anyway you slice it and the fact that I couldn't get either Babylon or Iroquois declare war on me even when I converted their cities, bought tiles near them after I promised not to and forward settling them very agressively. I think they should have not be giving me DoF after that regardless of which victory they are aiming for.