Txurce
Deity
This looks fantastic. I'm particularly looking forward to checking out the AI's late-game effort to win.
GP with faith based on # of GPs you've purchased (GP = Great Prophet). Should be a more lean curve.
My name is Growth and I have an abuse problem... -Hi Growth
Here I am again abusing it, next GP cost btw: 4280at 310
per turn right now. Rubber band me or something.
Production powerhouse with Holy Sites. Am having way too much fun!
Tradition, Aesthetics, Industry
- Hero Worship: Unlocks Great Altar National Wonder (+5
Faith, +15% Military Unit
Production, +5
Production from Holy Sites...
- Resilience: Prophets of this Religion 25% stronger, cost 25% less
Faith.
- Knowledge Through Devotion: Landmarks and Great Person Improvements produce +3
Faith and +1
Culture.
- Murano Glassworks:
Great Person improvements and Villages worked by City gain +2
Food and +2
Tourism.
Freedom
- Adopting all Policies in Tradition: +1
Food from all Great Person Improvements and Landmarks.
- Aesthetics/Nation Treasure: A
Great Person of your choice appears near your
Capital, +3
Culture from
Great Person Improvements.
World Congress:
- New Deal: Landmarks and Great Person improvements produce +4 of the appropriate yield.
I can't even get started on how crazy it can get with optimizations for GP and GA rate/length putting your population in a permanent state of Euphoria...
- Historical Landmarks: Great Person tile improvements provide +1 to
Production,
Food, and
Gold when worked...
Thank the heavens there is only 2 Opium for this population in this city.
Yes, I rolled Venice again...
Spoiler :![]()
<snip>
I did not see any updates to Github, sorry. A PM sent my way is a good idea, as updates to github do not always send emails. In the meantime, feel free to post the updated mapscript either here or in a new thread.
G
@ExpiredReign: If it'd be easy enough for you to post here, I for one would love to try your edited mapscript once I finish my current game and install this new version!
My name is Growth and I have an abuse problem... -Hi Growth
Here I am again abusing it, next GP cost btw: 4280at 310
per turn right now. Rubber band me or something.
Production powerhouse with Holy Sites. Am having way too much fun!
Tradition, Aesthetics, Industry
- Hero Worship: Unlocks Great Altar National Wonder (+5
Faith, +15% Military Unit
Production, +5
Production from Holy Sites...
- Resilience: Prophets of this Religion 25% stronger, cost 25% less
Faith.
- Knowledge Through Devotion: Landmarks and Great Person Improvements produce +3
Faith and +1
Culture.
- Murano Glassworks:
Great Person improvements and Villages worked by City gain +2
Food and +2
Tourism.
Freedom
- Adopting all Policies in Tradition: +1
Food from all Great Person Improvements and Landmarks.
- Aesthetics/Nation Treasure: A
Great Person of your choice appears near your
Capital, +3
Culture from
Great Person Improvements.
World Congress:
- New Deal: Landmarks and Great Person improvements produce +4 of the appropriate yield.
I can't even get started on how crazy it can get with optimizations for GP and GA rate/length putting your population in a permanent state of Euphoria...
- Historical Landmarks: Great Person tile improvements provide +1 to
Production,
Food, and
Gold when worked...
Thank the heavens there is only 2 Opium for this population in this city.
Yes, I rolled Venice again...
Spoiler :![]()
You are loading the save AFTER clicking the Mods button and going through the screen which activates the mods, right? Loading from the main menu will try to load your modded save into the base game which will result in a CTD.
Of course I am, I do read instructions.
But still crashdump everytime
I really like this mod, but too bad I just can't continue my savegame.
I heard someone said need to enable steam sync, is that a problem?
Game settings problem? (Like largest map, most players, most city state setting)
Related to auto save frequency?
Graphic settings?
Maybe I need a clean reinstall civ 5?
Exiting a game by to main menu first than straight to desktop makes a different?
This is the post I made back in github:
https://github.com/LoneGazebo/Community-Patch-DLL/issues/2085#issuecomment-229823049
I never load the savegame during in game, so I think I did not corrupt the savegame, but still the next time when I want to load it back, CTD straight away.
This is driving me crazy, what is going on, can someone help me please. ~_~
UPDATE: So I did a clean reinstall of civ 5, and load up my most recent Inca play (with this newest version), still no good, crash right away when click load (after loading mods).
Spoiler :Found these fun little error in database logs.
[247462.328] columns StrategicViewType, TileType are not unique
[247462.328] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[247472.718] no such table: ContentPackage.LocalizedText
[247472.718] no such table: ContentPackage.LocalizedText
[247472.718] no such table: ContentPackage.LocalizedText
[247474.046] no such table: ContentPackage.LocalizedText
[247479.765] columns StrategicViewType, TileType are not unique
[247479.765] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[247481.828] no such table: ContentPackage.LocalizedText
[247481.828] no such table: ContentPackage.LocalizedText
[247481.828] no such table: ContentPackage.LocalizedText
[247494.546] Validating Foreign Key Constraints...
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247497.734] Failed Validation.
[247499.000]
Spoiler :And also in xml log
[247494.515] **** Validating Game Database *****
[247497.734] Performing Localization Checks
[247497.734] Checking Tag Format...
[247497.734] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[247497.750] Validating UnitGameplay2DScripts
[247497.750] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[247497.750] **** VALIDATION FAILED *****
[247497.750] Validation Took 3.228744 seconds
[247499.000] **** Validating Prefetch Process *****
[247499.000] **** Validation Success *****
[247499.000] SetGlobalActionInfo
[247499.000]
Oh, always keep forgetting, keep up your good work Gazebo!
You aren't trying to load a save from a previous version, right? Also any other mods being used?
G
Greatly increased SS part cost
I do not understand why the space victory keeps being made the harder victory to achieve.
It's super rare in my games as it is. Culture and vote wins are just way more common than anything else.
I do not understand why the space victory keeps being made the harder victory to achieve.
It's super rare in my games as it is. Culture and vote wins are just way more common than anything else.
I do not understand why the space victory keeps being made the harder victory to achieve. It's super rare in my games as it is. Culture and vote wins are just way more common than anything else.
Players that play to the space race want the ability to use late-game units.
I keep getting a CTD in the renaissance that happens during the AI's move ... once I get it, it keeps happening in the same spot and I have to make a new game.
Players that play to the space race want the ability to use late-game units.
G
Players that play to the space race want the ability to use late-game units.
G