New Version - July 15th (7-15)

GP with faith based on # of GPs you've purchased (GP = Great Prophet). Should be a more lean curve.

My name is Growth and I have an abuse problem... -Hi Growth :clap:

Here I am again abusing it, next GP cost btw: 4280 :c5faith: at 310 :c5faith: per turn right now. Rubber band me or something. :bounce:
Production powerhouse with Holy Sites. Am having way too much fun!
  • Hero Worship: Unlocks Great Altar National Wonder (+5 :c5faith: Faith, +15% Military Unit :c5production: Production, +5 :c5production: Production from Holy Sites...
  • Resilience: Prophets of this Religion 25% stronger, cost 25% less :c5faith: Faith.
  • Knowledge Through Devotion: Landmarks and Great Person Improvements produce +3 :c5faith: Faith and +1 :c5culture: Culture.
  • Murano Glassworks: :c5greatperson: Great Person improvements and Villages worked by City gain +2 :c5food: Food and +2 :tourism: Tourism.
Tradition, Aesthetics, Industry
  • Adopting all Policies in Tradition: +1 :c5food: Food from all Great Person Improvements and Landmarks.
  • Aesthetics/Nation Treasure: A :c5greatperson: Great Person of your choice appears near your :c5capital: Capital, +3 :c5culture: Culture from :c5greatperson: Great Person Improvements.
Freedom
  • New Deal: Landmarks and Great Person improvements produce +4 of the appropriate yield.
World Congress:
  • Historical Landmarks: Great Person tile improvements provide +1 to :c5production: Production, :c5food: Food, and :c5gold: Gold when worked...
I can't even get started on how crazy it can get with optimizations for GP and GA rate/length putting your population in a permanent state of Euphoria... :D Thank the heavens there is only 2 Opium for this population in this city.

Yes, I rolled Venice again...

Spoiler :
YdWvxZM.jpg
 
My name is Growth and I have an abuse problem... -Hi Growth :clap:

Here I am again abusing it, next GP cost btw: 4280 :c5faith: at 310 :c5faith: per turn right now. Rubber band me or something. :bounce:
Production powerhouse with Holy Sites. Am having way too much fun!
  • Hero Worship: Unlocks Great Altar National Wonder (+5 :c5faith: Faith, +15% Military Unit :c5production: Production, +5 :c5production: Production from Holy Sites...
  • Resilience: Prophets of this Religion 25% stronger, cost 25% less :c5faith: Faith.
  • Knowledge Through Devotion: Landmarks and Great Person Improvements produce +3 :c5faith: Faith and +1 :c5culture: Culture.
  • Murano Glassworks: :c5greatperson: Great Person improvements and Villages worked by City gain +2 :c5food: Food and +2 :tourism: Tourism.
Tradition, Aesthetics, Industry
  • Adopting all Policies in Tradition: +1 :c5food: Food from all Great Person Improvements and Landmarks.
  • Aesthetics/Nation Treasure: A :c5greatperson: Great Person of your choice appears near your :c5capital: Capital, +3 :c5culture: Culture from :c5greatperson: Great Person Improvements.
Freedom
  • New Deal: Landmarks and Great Person improvements produce +4 of the appropriate yield.
World Congress:
  • Historical Landmarks: Great Person tile improvements provide +1 to :c5production: Production, :c5food: Food, and :c5gold: Gold when worked...
I can't even get started on how crazy it can get with optimizations for GP and GA rate/length putting your population in a permanent state of Euphoria... :D Thank the heavens there is only 2 Opium for this population in this city.

Yes, I rolled Venice again...

Spoiler :
YdWvxZM.jpg

To be perfectly fair that's how Venice have always looked, I did pretty much the exact same thing twice in the last patch, one of the matches actually snowballing into a pre-industrial era culture victory (or it would have been if that was actually possible) think it was in the 14 or 15 hundreds AD.

Also still think the 100 faith per GP spent ends up stronger than Resilience, if just barely.
 
<snip>
I did not see any updates to Github, sorry. A PM sent my way is a good idea, as updates to github do not always send emails. In the meantime, feel free to post the updated mapscript either here or in a new thread.

G

@ExpiredReign: If it'd be easy enough for you to post here, I for one would love to try your edited mapscript once I finish my current game and install this new version!

No problems, I actually have direct access to the repo, remember wayback when this project first started I was added as a contributor before going AWOL for sometime.
So the problem isn't so much getting commits accepted, more like why my GitHub app isn't syncing correctly with the web.
At any rate I've now made the changes on the web interface.
Very simple change to the AssignStartingPlots function in that script, that overrides the separate AssignStartingPlots.lua for all other maps, to restore vanilla values to strategic resources.
Now lots of 6,7,8 and even 10 strategics all over the place, just as it should be.
 
My name is Growth and I have an abuse problem... -Hi Growth :clap:

Here I am again abusing it, next GP cost btw: 4280 :c5faith: at 310 :c5faith: per turn right now. Rubber band me or something. :bounce:
Production powerhouse with Holy Sites. Am having way too much fun!
  • Hero Worship: Unlocks Great Altar National Wonder (+5 :c5faith: Faith, +15% Military Unit :c5production: Production, +5 :c5production: Production from Holy Sites...
  • Resilience: Prophets of this Religion 25% stronger, cost 25% less :c5faith: Faith.
  • Knowledge Through Devotion: Landmarks and Great Person Improvements produce +3 :c5faith: Faith and +1 :c5culture: Culture.
  • Murano Glassworks: :c5greatperson: Great Person improvements and Villages worked by City gain +2 :c5food: Food and +2 :tourism: Tourism.
Tradition, Aesthetics, Industry
  • Adopting all Policies in Tradition: +1 :c5food: Food from all Great Person Improvements and Landmarks.
  • Aesthetics/Nation Treasure: A :c5greatperson: Great Person of your choice appears near your :c5capital: Capital, +3 :c5culture: Culture from :c5greatperson: Great Person Improvements.
Freedom
  • New Deal: Landmarks and Great Person improvements produce +4 of the appropriate yield.
World Congress:
  • Historical Landmarks: Great Person tile improvements provide +1 to :c5production: Production, :c5food: Food, and :c5gold: Gold when worked...
I can't even get started on how crazy it can get with optimizations for GP and GA rate/length putting your population in a permanent state of Euphoria... :D Thank the heavens there is only 2 Opium for this population in this city.

Yes, I rolled Venice again...

Spoiler :
YdWvxZM.jpg

Beautiful. I mean, the whole point of the CBO is to make stuff like this possible (though if it is too easy to do that's not good!).

G
 
You are loading the save AFTER clicking the Mods button and going through the screen which activates the mods, right? Loading from the main menu will try to load your modded save into the base game which will result in a CTD.

Of course I am, I do read instructions.
But still crashdump everytime :(

I really like this mod, but too bad I just can't continue my savegame.
I heard someone said need to enable steam sync, is that a problem?
Game settings problem? (Like largest map, most players, most city state setting)
Related to auto save frequency?
Graphic settings?
Maybe I need a clean reinstall civ 5?
Exiting a game by to main menu first than straight to desktop makes a different?

This is the post I made back in github:
https://github.com/LoneGazebo/Community-Patch-DLL/issues/2085#issuecomment-229823049

I never load the savegame during in game, so I think I did not corrupt the savegame, but still the next time when I want to load it back, CTD straight away.
This is driving me crazy, what is going on, can someone help me please. ~_~

UPDATE: So I did a clean reinstall of civ 5, and load up my most recent Inca play (with this newest version), still no good, crash right away when click load (after loading mods).
Spoiler :
Found these fun little error in database logs.
[247462.328] columns StrategicViewType, TileType are not unique
[247462.328] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[247472.718] no such table: ContentPackage.LocalizedText
[247472.718] no such table: ContentPackage.LocalizedText
[247472.718] no such table: ContentPackage.LocalizedText
[247474.046] no such table: ContentPackage.LocalizedText
[247479.765] columns StrategicViewType, TileType are not unique
[247479.765] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[247481.828] no such table: ContentPackage.LocalizedText
[247481.828] no such table: ContentPackage.LocalizedText
[247481.828] no such table: ContentPackage.LocalizedText
[247494.546] Validating Foreign Key Constraints...
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247497.734] Failed Validation.
[247499.000]


Spoiler :
And also in xml log
[247494.515] **** Validating Game Database *****
[247497.734] Performing Localization Checks
[247497.734] Checking Tag Format...
[247497.734] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[247497.750] Validating UnitGameplay2DScripts
[247497.750] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[247497.750] **** VALIDATION FAILED *****
[247497.750] Validation Took 3.228744 seconds
[247499.000] **** Validating Prefetch Process *****
[247499.000] **** Validation Success *****
[247499.000] SetGlobalActionInfo
[247499.000]


Oh, always keep forgetting, keep up your good work Gazebo!
 
Of course I am, I do read instructions.
But still crashdump everytime :(

I really like this mod, but too bad I just can't continue my savegame.
I heard someone said need to enable steam sync, is that a problem?
Game settings problem? (Like largest map, most players, most city state setting)
Related to auto save frequency?
Graphic settings?
Maybe I need a clean reinstall civ 5?
Exiting a game by to main menu first than straight to desktop makes a different?

This is the post I made back in github:
https://github.com/LoneGazebo/Community-Patch-DLL/issues/2085#issuecomment-229823049

I never load the savegame during in game, so I think I did not corrupt the savegame, but still the next time when I want to load it back, CTD straight away.
This is driving me crazy, what is going on, can someone help me please. ~_~

UPDATE: So I did a clean reinstall of civ 5, and load up my most recent Inca play (with this newest version), still no good, crash right away when click load (after loading mods).
Spoiler :
Found these fun little error in database logs.
[247462.328] columns StrategicViewType, TileType are not unique
[247462.328] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[247472.718] no such table: ContentPackage.LocalizedText
[247472.718] no such table: ContentPackage.LocalizedText
[247472.718] no such table: ContentPackage.LocalizedText
[247474.046] no such table: ContentPackage.LocalizedText
[247479.765] columns StrategicViewType, TileType are not unique
[247479.765] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[247481.828] no such table: ContentPackage.LocalizedText
[247481.828] no such table: ContentPackage.LocalizedText
[247481.828] no such table: ContentPackage.LocalizedText
[247494.546] Validating Foreign Key Constraints...
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247494.546] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[247497.734] Failed Validation.
[247499.000]


Spoiler :
And also in xml log
[247494.515] **** Validating Game Database *****
[247497.734] Performing Localization Checks
[247497.734] Checking Tag Format...
[247497.734] Note: Tags must only use [A-Z_] characters, start with 'TXT_KEY_', and be under 128 characters long.
[247497.750] Validating UnitGameplay2DScripts
[247497.750] Missing Entry for UNIT_BARBARIAN_HORSEMAN
[247497.750] **** VALIDATION FAILED *****
[247497.750] Validation Took 3.228744 seconds
[247499.000] **** Validating Prefetch Process *****
[247499.000] **** Validation Success *****
[247499.000] SetGlobalActionInfo
[247499.000]


Oh, always keep forgetting, keep up your good work Gazebo!

You aren't trying to load a save from a previous version, right? Also any other mods being used?

G
 
What exactly was changed with pantheons?
 
Greatly increased SS part cost

I do not understand why the space victory keeps being made the harder victory to achieve.

It's super rare in my games as it is. Culture and vote wins are just way more common than anything else.
 
I do not understand why the space victory keeps being made the harder victory to achieve.

It's super rare in my games as it is. Culture and vote wins are just way more common than anything else.

Well, is it rare because the ship-parts are expensive or is it rare because you need a lot of techs?
 
I do not understand why the space victory keeps being made the harder victory to achieve.

It's super rare in my games as it is. Culture and vote wins are just way more common than anything else.

Players that play to the space race want the ability to use late-game units.

G
 
I do not understand why the space victory keeps being made the harder victory to achieve. It's super rare in my games as it is. Culture and vote wins are just way more common than anything else.

Players that play to the space race want the ability to use late-game units.

Having more of an opportunity to use late-game units is a good idea.

And building SS parts was so easy as to be an afterthought. It was a relatively very minor issue, but why not address it?

However, it was linked to how hard it is to research late-game techs. This is not just flat-out boring, since you're hitting "next" more than at any other point in VP -- it unbalances science from the other VC.

To me, bringing the science VC more in line with cultural and diplo would seem to take precedence over just about anything else regarding that stage of the game. When people describe it as a "defensive" process, you know something's unbalanced. (I personally like the "defensive" challenge, by the way.)
 
I keep getting a CTD in the renaissance that happens during the AI's move ... once I get it, it keeps happening in the same spot and I have to make a new game.
 
I keep getting a CTD in the renaissance that happens during the AI's move ... once I get it, it keeps happening in the same spot and I have to make a new game.

Does it keep happening in the same game after you reload, or in every game you play, once you hit that point in the Reanisssance?

If it's the same game, and you didn't have any other problem, it's probably just a glitch, and won't recur.
 
Players that play to the space race want the ability to use late-game units.

G

Eh, maybe some of them? Usually I'm fine with it being peaceful up until the spaceship launches. I don't go space race to wage late-game war personally.
 
Players that play to the space race want the ability to use late-game units.

G

Fair enough, but is this the best way to fix this? I can't even remember the last time a game got to the point that anyone even started building a spaceship before someone won via culture or votes let alone seeing a civ actually win with a space victory.

With the Great Musician concert culture is by far the easiest win now. (even without it's probably the easiest win)

I understand you want to allow civs to use late game units before an end game, but unless they turn off culture and diplo victory it's not happening often anyways.
 
Having a strange issue: Byzantium is missing their UB. Have tried redownloading mod to no avail. I think it may possibly have something to do with the fact that Byzantium was the last civ I played in an earlier (6-27-3b) version. Confirmed lack of UB in both civ select and civilopedia screens. Am using the "Vox Populi non-EUI" version -- same as before. Running no other mods beside the suite.

EDIT: Verified cache integrity and redownloaded but this time as vox populi EUI. Now alongside Byzantium still missing their UB, Attila is missing his UI, Dido her UB and Sweden his UB.
 
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