New Version - July 15th (7-15)

Fair enough, but is this the best way to fix this? I can't even remember the last time a game got to the point that anyone even started building a spaceship before someone won via culture or votes let alone seeing a civ actually win with a space victory.

With the Great Musician concert culture is by far the easiest win now. (even without it's probably the easiest win)

I understand you want to allow civs to use late game units before an end game, but unless they turn off culture and diplo victory it's not happening often anyways.

Because they hate science victories...

In vanilla, science players could win before anyone else and because of that, they needed to be stopped somehow. Now, it's the other way. Tech advantage is considered so powerful that now it's the scientific civs who has to prevent others to win (what you would actually do if going for a Time victory).
I would have preferred that civs going science could achieve victory about the same turn as any other civ, so it suffices to put a stick in the wheel once in a while.

But several changes have occurred since I last tried going science (less tourism and better tactic AI), so maybe the culture victory is not so unbalanced, and science victory is just a few turns later.
 
Having a strange issue: Byzantium is missing their UB. Have tried redownloading mod to no avail. I think it may possibly have something to do with the fact that Byzantium was the last civ I played in an earlier (6-27-3b) version. Confirmed lack of UB in both civ select and civilopedia screens. Am using the "Vox Populi non-EUI" version -- same as before. Running no other mods beside the suite.

EDIT: Verified cache integrity and redownloaded but this time as vox populi EUI. Now alongside Byzantium still missing their UB, Attila is missing his UI, Dido her UB and Sweden his UB.

Sounds like you are missing some DLC or you have a mod conflict.

G
 
But several changes have occurred since I last tried going science (less tourism and better tactic AI), so maybe the culture victory is not so unbalanced, and science victory is just a few turns later.

I can't speak to the highest difficulties as I'm still playing around Prince-King to learn the systems... but therein, I find that I tend to become influential and dominant over all but the most powerful Civs without even really trying. Culture and tourism are really, really strong in the mod's current form. My last culture victory was in the modern era, but I'm sure I could push it up if I tried and after I become more comfortable with the mod.
 
Excellent call on the Austria buffs!

I do feel like it's not exactly the right approach, but it does certainly help.

To me one of the main issues for Austria is the fact that the UA and the UB aims to do the same thing, increasing number of GPs generated. And having both of them doing the same thing kinda lowers the value of both of them. I mean the culture converted to science is definitely a step in the right direction, even if in practice the effect is negligible..
 
I can't speak to the highest difficulties as I'm still playing around Prince-King to learn the systems... but therein, I find that I tend to become influential and dominant over all but the most powerful Civs without even really trying. Culture and tourism are really, really strong in the mod's current form. My last culture victory was in the modern era, but I'm sure I could push it up if I tried and after I become more comfortable with the mod.

I usually play on immortal and I too become influental with most civs in my games without even trying but everytime there is few Civ that are still very hard to influence. So it doesn't really matter if you are influental with 9/11 without trying because usually those remaining civs are really hard to influence.
 
I usually play on immortal and I too become influental with most civs in my games without even trying but everytime there is few Civ that are still very hard to influence. So it doesn't really matter if you are influental with 9/11 without trying because usually those remaining civs are really hard to influence.

It does, however, make "culture by conquest" an attractive option ;)

At the very least, musician bombs are very easy to aim.

Edit: Also it makes for an amusing time when it comes time to choose ideologies, when everyone starts picking different things then less than a half-dozen turns later revolts into taking your ideology.
 
I do feel like it's not exactly the right approach, but it does certainly help.

To me one of the main issues for Austria is the fact that the UA and the UB aims to do the same thing, increasing number of GPs generated. And having both of them doing the same thing kinda lowers the value of both of them. I mean the culture converted to science is definitely a step in the right direction, even if in practice the effect is negligible..

It is correct what you say, but I don't agree that it is the main issue. The main issue, as I see it is the same as Siams UA: It is a benefit that you have to work for, constantly.

For civs whose economic advantage is a unique improvement, one time boosts at certain stages, or what have you, once they have that, they have it and enjoy the benefits for the rest of the game.
If your bonus comes from CS, however, you constantly have to fight to maintain it. The AI will try to remove it from you, not even to harm you, but just as a part of it's own game plan. (this is an effect that scales with difficulty, I suppose. The higher the difficulty, the worse these sort of boni get). Even friends may compete with you for CS. So to keep their economic boni, Austria and Siam constantly have to invest. Therefore the resulting boni has to be large enough to be worth it, or something that makes it easier. This upgrade did both, which is why I like it so much.

Whether Austria would rather have another yield altogether is another question.
Funak is probably right, if the capitol isn't food heavy and the tradion path wasn't chosen, it's hard to leverage these boni. On the other hand, if you can make Vienna a GP farm, it can be the best in the game.
 
Whether Austria would rather have another yield altogether is another question.
Funak is probably right, if the capitol isn't food heavy and the tradion path wasn't chosen, it's hard to leverage these boni. On the other hand, if you can make Vienna a GP farm, it can be the best in the game.

I'm not going to go into the Policy tree thing, because tradition seems like a no-brainer for Austria, but as far as I'm concerned it doesn't really matter, every successful marriage you make just makes your UB look less and less interesting.
It's kinda as if the Chinese UB had given you a percentage bonus to growth, even if growth-bonuses doesn't necessarily stack badly together, they just end up looking less impressive if multiple uniques are focused on the same thing, diminishing returns on coolness so to speak.
 
Sounds like you are missing some DLC or you have a mod conflict.

G

That's odd. Only DLC I do not have is the scrambled nations map pack, and as I said the Vox Populi mod group are the only mods I'm running. Never had this issue in earlier iterations. I'll keep troubleshooting when I have the time, I guess.

EDIT: After going through and manually deleting the files and redownloading it's now in working order.
 
Does it keep happening in the same game after you reload, or in every game you play, once you hit that point in the Reanisssance?

If it's the same game, and you didn't have any other problem, it's probably just a glitch, and won't recur.

I've seen it happen in two different games (2/2 of the games I have played). I don't know if it was the exact same point in the Renaissance that it happens. I was also in the Renaissance for a while too, like halfway through it somewhere.
 
Because they hate science victories...

In vanilla, science players could win before anyone else and because of that, they needed to be stopped somehow. Now, it's the other way. Tech advantage is considered so powerful that now it's the scientific civs who has to prevent others to win (what you would actually do if going for a Time victory).
I would have preferred that civs going science could achieve victory about the same turn as any other civ, so it suffices to put a stick in the wheel once in a while.

But several changes have occurred since I last tried going science (less tourism and better tactic AI), so maybe the culture victory is not so unbalanced, and science victory is just a few turns later.

I sort of understand the idea that civ with tech advantages need to stop culture and diplo civs from winning so they can make use of the tech advantage to pull a win.

I don't really see it happen much in practice however. I usually stumble on the culture victory myself. Even if you don't focus on great people, all other winning play styles help with a culture win to a degree. (diplo from trading with city states, conquest by weakening other civs culture and taking tourism generators, science by being able to snag wonders other tourism generators before others)
 
Surprisingly I can found new cities in close proximity to city states: less than three tiles away. Is it intentional or bug?
 
A bit of feedback on 15-07 version:

- Can confirm that AI demand system works.
- AI is (back to) making stupid trade offers for your cities, and not just once, but virtually spamming them. Here's an example, Bismarck keeps making offers on Lodz which are ridiculously not-in-my-favor (1 GPT? No thank you) and that in spite of Lodz being not at all close to his territory or disjointed from mine.
Spoiler :


- AI still seems to not settle Natural Wonders, even if they are relatively close to their starting position. Here's an example of a rather curious behavior by Indonesia who seems to almost do a conscious effort to NOT claim Mt. Kailash in spite of it being immediately west of his capital on a nice river position with plenty of resources. Of course it might be a masterplan because he knows he can always settle it later, but still ... Mt. Kailash does not seem like a bad priority for an otherwise quite religiously focused civ.
Spoiler :
 
How is the No Bad Events game option supposed to work? I've enabled it, but I still seem to get the various events regarding tile improvements getting destroyed.
 
How is it possible to complete 2 wonders in the same city in the same turn?
Spoiler :
PXsBtGT.jpg
 
How is the No Bad Events game option supposed to work? I've enabled it, but I still seem to get the various events regarding tile improvements getting destroyed.
Framework has been set up, but Event creators other than G have to go through and categorize them according to the new system.
 
the pyramid you see isn't the great pyramid but a Kuna, their Unique Improvement. ISn't the Great Pyramid in another city ?

In the technologies screen when I hovered the icons for the wonders, both wonder tooltips said "Built by Pacal in Palenque". And 7 turns later he also completed Temple of Artemis in the same city. He even went with Authority.
 
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