Hey all,
New version inbound:
Online as of 10:35pm EST.
G
New version inbound:
Bugfixes/Enhancements:
Balance:
- Fixed DOF message sometimes being negative (i.e. untrustworthy) on first DOF.
- Ranged attack on unit no longer breaks unit fortify
- Removed passable value lake victoria (silly units fortify on lake victoria too much)
- Fixed espionage trigger from tech (text of 'spies detected') -- fixed
- Added Diplomacy trigger for 'sneak attacks' to help AI realize it needs to build units for a sneak attack.
- Fixed some odd and/or incorrect text
- Adjusted city value in deals to more clearly favor previously owned cities (esp. if vassal)
- Open borders still not breaking even on offer -fixed
- More work on preventing auto-scouts from causing DOW popups
- Fixed trade route lua bug (small one)
- AI now remembers how to make mean demands again - will make an army and push it towards you out of a desire to 'force' you (or the AI) to give it something or else.
- AI can now refuse said AI demand, leading to denunciations and/or war in some cases.
- AI less likely to abandon war desire if it wants war (fewer aborted operations)
- Some more logic changes for AI regarding military strength relative to another player.
- Early AI expansion bug fixed (building a sneak attack army too quickly tied up warriors necessary for escorts)
- Addressed bugfixes and feature requests from github (most of them)
- Adjusted AI responses to bad behavior to be a bit more strict (should force a few earlier wars, and also make the AI more likely to DOW for issues aside from land complaints)
- Flipped art for metal casting/steel/metallurgy to...make sense.
- Fixed railroad connection bug (reverted to slower logic for now)
- Fixed conscription bug (turns out creating a unit without a creation point means...no unit!)
- Fixed Peace Treaties that are 'white' peace not having any value (and being discarded by AI)
- Added indicator for CSs with franchise (like major civ cities) in trade route picker.
- Flipped Open Borders logic - tourism increase now comes from selling open borders, not buying it.
- Todo: test to make sure AI 'gets it' - I've flipped all relevant AI logic, but sometimes things are icky.
- Spies operating in Civs with open borders travel twice as fast, steal techs 20% more quickly, and are slightly more powerful when performing advanced actions.
- Trade Units trading with cities that you have mutual open borders with produce +20% gold (+10% if open borders in only one-way), and the other player gains 10% more gold (5% if one-way)
- Ramped up tech happiness bump a little bit.
- Piety:
- +4 happiness from religious national wonders (finisher) - replaces happiness from faith buildings (scaled too much for large empires)
- Removed free monastery from Monasticism
Outstanding UI bug: city banner/leader tooltips sometimes duplicate all data (EUI) - not sure why (yet). Waiting for assistance from bc1.
Diplomacy AI change above added a new DLL memory bit, so this isn't savegame compatible.
Online as of 10:35pm EST.
G