Should'nt liberating a city-state from barbs automatically ally with you?
No. Too easy to exploit by a human to let the CS fall and then take it.
I agree strongly with this. The current liberation is only worth friends, and it feels rarely worth it to liberate.
I've suggested this in the past, but it hasn't picked up any traction.
See above.
Gazebo
I've asked this several times and have had no answer, so I'll try one more time (I know you're busy and suce, but)
Could you explain briefly how AIPerEraModifier and DifficultyBonus in HandicapInfos work? I'd like to raise the difficult a bit (above deity ) and I figure I should probably increase both numbers..?
To be more specific I find that the AI is very competitive early on but after a few eras I always outrun them tech wise.
\Skodkim
If you have a specific question for me, PM me. Don't post it in a thread and hope that I see it.
AIPerEraModifier affects all other handicap elements (like worker build speed, building production cost, etc.) and scales them per era. More negative = more AI bonus. I would not go below -10 (as it is on deity), as that comes out to a 70% reduction in the late-game. Any more and the AI will flood the map with things.
Handicap mod affects the yield bonuses the AI gets from certain things, like entering a new era, settling a city, etc. Higher the better.
G
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I can imagine however that it's probably a human-only thing (never seen the AI using it - SMAC was the only civ-style game I see the AI doing this) and teaching the AI using it in an informed manner is probably too complicated.

Movement and +1 Sight.

