What is the advantage of double trade route movement? Does it just mean you get the option to choose a different trade route sooner?
What is the advantage of double trade route movement? Does it just mean you get the option to choose a different trade route sooner?
As far as I know, the yields from trade routes are per turn, and not per route completed or distance travelled. Meaning you won't really gain anything from the trade unit moving faster. Aside from being able to choose if it changes route sooner.
Is this correct or am I getting it wrong?
I can see the benefits of getting the option to choose route sooner (may be a more profitable route available) but I was wondering if I'm missing something else.
Ta,
Edit: plus the Cothon still boosts Harbors, so its also minus 3 production in every coastal city after Compass until the city can build the Harbor
You mean after Currency? Or did the old +3 production only work after you had researched compass? Either way it is a pretty big nerf.
This is most welcome. Specially bugfixes (we needed an updated alpha version) and corporations seem more focused to what they serve for.
Still no attempt to balance culture/cultural victories. But probably this is best left for next betas.
Am I the only one who get this bug? When a fresh game starts I get this window and can't close it. Game can't proceed.
Just installed the 6/14 version having prepared my folder by deleting the folders I am supposed to delete. I then ran the .exe file to install the new version and I am no longer getting happiness information on the left side in the city screen nor when I hover over the city name in the city screen. I have been running the mod without issue in previous versions.
I will try to reinstall the mod to see if it works next time.
I bumped GW culture to +2. That's my fix.