Do you mean i CP? in CBP holy-sites gets +4 food and +4 gold.
I saw that's what they give now, but I could've sworn they used to give some culture. Atleast I thought they did in the version before 10/12 of CBP. Oh well.
Do you mean i CP? in CBP holy-sites gets +4 food and +4 gold.
I saw that's what they give now, but I could've sworn they used to give some culture. Atleast I thought they did in the version before 10/12 of CBP. Oh well.
The culture was changed to food about half a year ago because of overlapping with the Aesthetics.
Added reverse tourism to tooltip of culture overview (shows you the cultural level of the civ you are looking at versus the civ you have selected)
The info is shown on the "Level" tooltip. It doesn't provide information on influence levels lower than exotic.
Spoiler :![]()
agreedAs can be seen, it actually provides practically no information about levels of cultural influence, so it's not really informative in conjuction with the notification. IMHO opening up the window in the screens above would make a little more sense![]()
So after some time and play one remark.
The update on removing TR is ok for commercial TR, no problem but is a high penaly for internal TR which generally are used to boost the firsts cities you build.
Ever and ever the opposition between lower tech tree and upper one. To improve your territory and cities you research the lower tree (Mining, Pottery, Construction, Bronze Working, Calendar, ...) and you must research Trade to be able to have an internal TR to move production of stone works.
We lack an internal TR on Stone Work to move production like on Granary to move food.
We can't recall TR anymore.you can always just recall it when you need to
I just say that you have (before Trade) only one TR to move food or production from city to city and now, to move production to your second city, you must wait for the end of the TR you did generally use to move food.I don't understand your last point. Stone works let you move production right now. What is lacking?
We can't recall TR anymore.
Strec, I think you want to say that you are ok with external trade routes impossible to recall, but you would like to keep the option to recall them exclusively for the internal ones, correct?
So after some time and play one remark.
The update on removing TR is ok for commercial TR, no problem but is a high penaly for internal TR which generally are used to boost the firsts cities you build.
Ever and ever the opposition between lower tech tree and upper one. To improve your territory and cities you research the lower tree (Mining, Pottery, Construction, Bronze Working, Calendar, ...) and you must research Trade to be able to have an internal TR to move production of stone works.
We lack an internal TR on Stone Work to move production like on Granary to move food.