New video from Destructoid (May, 14th)

Sweden - Nobel Prize - +90 influence when gift Great Person to city states. Making DoF with other nations give the parties involved 10% Great People generation.
Ethiopia - Spirit of Adwa - Combat bonus +20% when fighting with Civs that have more cities than Ethiopia.
Celts - Druidic Lore - +1 faith with 1 unimproved forest tile, bonus is +2 if have 3 unimproved forest.

England gets 1 extra spy for sure now.


Kinda WTH with Nobel Prize though why would I give Great People to city states and what do they do with them? o.O
 
Had we seen the full description of the Celts' UA before? That's pretty strong.

If you get the right spawn (and I'm assuming that the Celts will have a forest bias), then you can found your pantheon by turn 5. Turn 4 if the palace produces +1 faith. Since (I don't think) we have any hard numbers for what level of faith is necessary to start up your chances to spawn a Great Prophet, I don't know how quickly that will translate into an actual religion, but it still seems like a very potent start. The pantheon beliefs start having a much greater impact if you can implement them turn 4.

Edit:
England gets 1 extra spy for sure now.

They did mention that he had only a partial build to play. We don't know if the decision to take the free spy from England was made before or after the press builds went out (or, indeed, if the decision to take it away was made at all), so we really can't say anything for sure at the moment.


~R~
 
Thank you, Kroose65!

Loved to see the Steampunk machines in action.

Hong Kong is a new CS.
 
Kinda WTH with Nobel Prize though why would I give Great People to city states and what do they do with them? o.O

That +90 might be huge though, if you really can't just buy influence as easily any more. If you would now only normally be able to gain influence by completing a task a CS has set for you, giving it a great person might be more convenient.

I think that's just an extra option though. Getting +10% for you and your friends is a pretty genius move. The developers found a way to give you a diplomatic bonus that will actually matter when playing against humans. That's pretty cool.
 
Cool new info!
Finally know how the Nobel Prize works.
Ethiopia's other unique shown as a pic, no info if it's improvement or building.
Happy to see that Smoky Skies' Empires have an unique ability too.
 
the Swedish UA would seem to go hand in hand with the reworking of city states and diplo victory in general. who knows, with enough DOF, maybe you'll have be cranking them out so fast it doesn't matter.

I agree with Human Crouton - pretty genius. They found a way to actually incentivize diplomacy...especially combined with the new RA rules about DOF, Sweden looks pretty good for peaceful play.
 
Good stuff!! For those who have yet to see the video, the Gods and Kings review starts at 11 mins into the video.
 
Kinda WTH with Nobel Prize though why would I give Great People to city states and what do they do with them? o.O

Plus, now you have something to do with all those great artists when you're not playing for a cultural victory. They can be used for diminishing GAs, OR for getting a pretty sweet boost with CS relations. Of course, when the city state then uses them to culture bomb your only source of Uranium away from you...:crazyeye::D


~R~
 
Ethiopia's UA is actually +20% when fighting UNITS from a Civ with more cities, so no bonus when attacking theier cities, for exemple. Also, Ethiophia's other unique is definetly a UB, and it sure looks like the Stele. I like it!

The Carolean, Sweden's UU, looks very much like a replacement for the musketman (judging by the icon). No surprise there, though.

I saw a trading post built on a Hill/Jungle in Cape Town, providing 2 Food and 1 Gold, while still researching Astronomy.

My money is on England keeping the extra spy. It only makes sense.
 
Sweden UA looks good for peaceful culture or science games but I agree it's hard to see how giving away a GP would be a good idea. Maybe dumping Great Generals if you're not playing peacefully and trying for a diplomatic victory might be worth it.

Anyway, if you want to go straight to the CiV part of the video skip to about 11:05. Thanks for the link Kroose!
 
On the Smoky Skies scenario, it was possible to see many strategic resources on the top bar, from horses to uranium. Despite Oil also being absent, i noticed the lack of Copper on that group. This makes me think they went for copper as a luxury or bonus (+production?) resource, both bad choices, IMO. I would really like to see copper as a strategic resource, being necessary for bronze weapons, say the spearman and composite bowman, for exemple. Another strategic layer to the game...
 
Sweden:

Make friends with other civs, live in peaceful harmony, gain loads of great people, gift some of them to City-state friends for influence.. wait what? Russia why aren't you joining my peaceful league? Ok fine, release the Hakkapeliittas and Caroleans!
 
Definitely a Stele.

stele1.jpg


stock photo:
stock_stele.jpg


Which tops us out at 13 buildings and 9 wonders.

Bring on the Cataphract!
 
Had we seen the full description of the Celts' UA before? That's pretty strong.

If you get the right spawn (and I'm assuming that the Celts will have a forest bias), then you can found your pantheon by turn 5.


So you have only 5 turns to explore and decide which Pantheon best suits your civ? Hm. Celts should get 2 Pantheons.
 
Sweden:

Make friends with other civs, live in peaceful harmony, gain loads of great people, gift some of them to City-state friends for influence.. wait what? Russia why aren't you joining my peaceful league? Ok fine, release the Hakkapeliittas and Caroleans!

about sums it up. :lol:

As per the 90 influence for gifting the great person - it's different (of course so is the other part), but I guess they had to get the INF level fairly high to ensure people would actually use it. Too low (say 60) and it's a waste, too high and it's OP.
 
So you have only 5 turns to explore and decide which Pantheon best suits your civ? Hm. Celts should get 2 Pantheons.

Honestly, I think the ability to apply a pantheon belief to your capital 5 turns faster than anyone else (or maybe even longer, if my assumption about the palace providing +1 faith is incorrect, which it very well could be) counterbalances that. Besides, 5 turns is long enough to figure out what general terrain type you're going to be in.

Edit: Also, you have to be settle your city within 1 ring of 3 forest tiles to get it that quickly. If you prefer to have an extra 5 turns to decide, just settle next to 2< forests.

~R~
 
Honestly, I think the ability to apply a pantheon belief to your capital 5 turns faster than anyone else (or maybe even longer, if my assumption about the palace providing +1 faith is incorrect, which it very well could be) counterbalances that. Besides, 5 turns is long enough to figure out what general terrain type you're going to be in.

Edit: Also, you have to be settle your city within 1 ring of 3 forest tiles to get it that quickly. If you prefer to have an extra 5 turns to decide, just settle next to 2< forests.

~R~

It also means you don't have to incorporate the Shrine into your early build order.

So you can still go 2xscout/granary if you've got the wheat/deer around (tradition build).
 
Honestly, I think the ability to apply a pantheon belief to your capital 5 turns faster than anyone else (or maybe even longer, if my assumption about the palace providing +1 faith is incorrect, which it very well could be) counterbalances that. Besides, 5 turns is long enough to figure out what general terrain type you're going to be in.

Edit: Also, you have to be settle your city within 1 ring of 3 forest tiles to get it that quickly. If you prefer to have an extra 5 turns to decide, just settle next to 2< forests.

~R~

Yeah, and otherwise there are pantheons which do not rely on terrain.
 
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