New Warlords civs

Someone had that idea before, but I guess everyone just forgot about it. It would be a nice coesmetic change though.
 
Actually the scandinavian nations was even more powerful in the late 17th and eatly 18th century than during the age of Vikings. The Vikings may be remembered as barbarian raiders, but they mainly where traders who spread their culture from north america through out Europe and all the way down to turkey and the middle east.

One of the feats I've always been missing about vikings in civ is the way that the Viking ships most distinguishing characteristics was the way the even though they could carry quite a load, they could still navigate shallow waters and used rivers to cut through Europe rather than go around it, sometimes they even pulled the ship several kilometers over land. Don't know how the game dynamics would have to be configuered to allow unique ships to travell rivers though, but it would be a sweet UP, being able to construct ships and coastal city improvements in cities along rivers but away from the shoreline.

Otherwise I'd think that the UP should be either cultural or economical (trading). The cultural is the one I'd consider making most sense, since first of all, there are still many traces of the viking culture scattered through out the world, and second, considering the puny population of the region, scandinavia is still very renown. Also, this might be a bit far fetched, but Sweden with just about 9 million inhabitans still has one of the worlds largest musical exports -> lots of "Great Artists" spawning (last time I heard an official listing, it was the third largest, surpassed only by the U.S.A. and the U.K.). But as stated previously, trade is also large over all, with oil as well as metals, minerals, wood and paper being large exports.

When it comes to science, Scandinavia might have had Alfred Nobel and a few other great inventors, but it really isn't until modern age they've been any great reaserchers. Biology, ecology and such are probably the areas where Scandinavian science have been most succesfull. This doesn't really qualify to make it a scientific civ in the long run.

The Vikings mainly expanded to the west: Brittan, Iceland, Greenland and Vinland (North America). They were pretty much driven away by native american tribes though, so they would be a natural foe around that time. Later on starting sometime around the 17th century the scandinavians fought mainly (eachother, but that wouldn't make any sense if united as one civ) Russia and Germany for control over the baltic sea.


Last but not least, The scandinavians are a germanic people, so letting the peninsula fall under German is the most logical way if not including vikings or scandinavians as more than a minor civ, though the number one enemy of scandinavia has through out history always been Russia rather than Germany, and it seems to me that Russia donä't really have lots of enemies right now, so I don't think it'd hurt the balance if Sacndinavia was included.



And there it is, my silence has been broken.


(Considering the other suggested civs, I don't really have anything new to add to the discussion)
 
Prestidigitator said:
... And England Becomes United Kingdom
Babylon becomes Iraq
Aztecs become Mexico
Inca becomes Peru
Ottomans become Turkey
Rome becomes Italy

... and that's about it really, if you really want to discuss this...

I disagree with having this feature.

1)Babylon isnt Babylon anymore because the city was burned to the ground
2)The Aztecs are Mexico because the Aztec nation was invaded and nearly wiped out
3)Same with the Incas
4)The ottomans only became Turkey after losing all of their possesions in WW1
5)Rome only became Italy after it fell and went through a thousand years of internal strife.

I bring this up because if any of these nations had truly survived to modern day then they would still be called by their original name. WHy would a modern Roman empire change its name to spain? Same with the Aztecs and any of the others.
 
Eddiit said:
I disagree with having this feature.

1)Babylon isnt Babylon anymore because the city was burned to the ground
2)The Aztecs are Mexico because the Aztec nation was invaded and nearly wiped out
3)Same with the Incas
4)The ottomans only became Turkey after losing all of their possesions in WW1
5)Rome only became Italy after it fell and went through a thousand years of internal strife.

I bring this up because if any of these nations had truly survived to modern day then they would still be called by their original name. WHy would a modern Roman empire change its name to spain? Same with the Aztecs and any of the others.
Eddiit, I'm sure you've read the '... if you really want to discuss it' at the bottom of my quote right? I just gave these as support if this came into effect, the main idea was that the empires change names. When I said Babylon I meant the actual civ that will be added in the Warlords version.

It makes sense if you think about it as changing empires, however I'm not a very strong supporter of the idea anyway.
 
I just wondered something, has there been any thought as to what the Warlords civ's Unique Powers are going to be?

We should probably start getting those thought up so once Rhye converts the Mod to Warlords we can have all of the Python or XMl for their abilities ready to be plugged in, it would speed up the creation and conversion process in my oppinion.

Unfotunately I have no ideas myself, I'm honestly just hoping to get a ball rolling.
 
Well for Babylon I had thought that we had agreed on the idea of just one turn of resistance for conquered cities, but then again I'm not sure if it was made 'official' or not.

For the Vikings I think you could do something along the lines of doubling the amount of money gained from capturing a city. You could call it the Power of Raiding or something like that.

My best idea for Carthage would be to make it less expensive for them to hire mercenaries. Or you could do some type of commercial bonus, but I don't have any good ideas for that. Their UB already gives them +1 trade routes in coastal cities.
 
I like the idea of Carthage's UP involving mercs. Maybe maintenence costs for mercs could be cut in half? It encourages Carthage to use mercs but doesn't cripple their economy (or not so much, anyways).
 
Gunner said:
Well for Babylon I had thought that we had agreed on the idea of just one turn of resistance for conquered cities, but then again I'm not sure if it was made 'official' or not.
Yeah, I really liked your idea Gunner, but it is all up to Rhye, he said he will have to decide upon it when he codes the SDK for the Warlords version.
 
I would personally Say the Vikings should get Mongolia's current power of pillaging without loss of movement points, and give Mongolia the Surrender power that Persia has, and then think of something new for Persia, but that would be a lot of work for Persia.

For Carthage I would also like cheaper Mercenaries.

THe Ottomons I have no clue about, but I think it might be something that reduces the defenses of cities they attack, as that would help them attack well developped cities succesfully, and In my oppinion one of the greatest feats of the Ottomon Empire was that it was one of the only 2 people to ever conquer Constantinople. Beyond that however, I know next to nothing about the Ottomons, so I can't really say if that is truly a representation of all of the Ottomon power.
 
Vishaing said:
I would personally Say the Vikings should get Mongolia's current power of pillaging without loss of movement points, and give Mongolia the Surrender power that Persia has, and then think of something new for Persia, but that would be a lot of work for Persia.
I'm kinda of the opinion that the Mongol's current power is useless. Giving double money from capturing cities would be representing the same type of idea, but I think it would be far more useful.

Vishaing said:
THe Ottomons I have no clue about, but I think it might be something that reduces the defenses of cities they attack, as that would help them attack well developped cities succesfully, and In my oppinion one of the greatest feats of the Ottomon Empire was that it was one of the only 2 people to ever conquer Constantinople. Beyond that however, I know next to nothing about the Ottomons, so I can't really say if that is truly a representation of all of the Ottomon power.
I actually just taped a two hour documentary on the Ottomans yesterday (aren't I cool :D), and I'll probably watch it tommorow. So hopefully then I'll have a good idea for them ;)
 
Giving the Mongols power to the Vikes would be a bad idea. The Mongols are in serious need of a new UP, and there's no need to pawn off a power that's not good enough for one Civ onto another. Doubled money from capturing cities would be nice, and at the very least better than the current Mongol UP. I could probably count the times I've ever done any pillaging on my hands and have a few fingers left over.
 
Hmm. A name for a Mercenary power. That could be kind of tough to come up with. I suppose if no one thinks of anything better, then "The Power of Mercenaries" might have to suffice.
 
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