New Wonders!!!

Originally posted by PrinceOfDenver
I am sure that it is an impressive locale, and it must have a rich history...

But it is not renown enough. I doubt many people outside Austrialia have even heard of Sydney's Opera House.

...I don't think a mere opera house, no matter how impressive, qualifies.... but that's my opinion.


I'd have to disagree with you both points... :) I think a lot of people are familiar with the Opera House... it's somewhat of a modern marvel of engineering.

Which would make it no different than a lot of the other wonders in the game (sistine chapel, j.s. bach's cathedral, etc.).

In response to Maugan: The Amnesty International wonder is an excellent idea, although I don't have any idea how it would be implemented. Maybe a 'mass media' wonder to simulate the spread of information around the globe, so the effects of razings and other atrocities is more well known, and thusly has a greater effect. So many good ideas... the casino was mentioned as well. Improved revenue, but one more unhappy person, to simulate the corruption/poverty? (increased corruption would cancel out the benefit, so that wouldn't work)

Just giving my $.02
 
OOh! I have one!

NORAD- Its the command center in Cheyenne mountain that tracks all missle launches in the world.

Benefits:

- Automatically Gives you the option to retaliate to a nuclear attack the same time the nuke is launched at you. If a nuke is launched at you, one square range outside your border, an ally, or your units, a menu comes up, with the list of all your ICBMs, and tactical nukes in range of the enemy. You can tell each nuke where to go, so your nukes arent destroyed before you can retaliate.

- THIS WILL BE EFFECTIVE AGAINST TACTICAL NUKES

- It also reduces the chance of ANY large scale wars between the AI or you and the AI

-Gives the city its in a free SAM battery if it doesnt have one(This would be great if Air superiority worked.

- Plus one culture.
 
OK.

First of all, it annoys the hell out of me that the "reveal map" function of the Apollo program is gone. I can never be bothered wasting time and money exploring teh map manually, so lately there has been quite a few blank spots. How 'bout a wonder to remedy that, huh?

Also, Ohwell's Norad is an excellent idea. I hated it when the "baddies" (read: my rivals) discovered how to build nukes and consequently mass produced them, launching them in a hellish firestorm that caused a terrible mess for my engineers to clean up every time we went to war. A wonder that scared them off doing stuff like that certainly would not be a bad idea.

And no. Amnesty is NOT a great idea. Who in their right minds would build something like that? It would be much better if amnesty came as a result of a vital discovery, so that you could not avoid getting it. That would add an interesting new dimension to the game.

I really think the Eiffel Tower has been replaced by the importance of culture in the game. I mean, the Tour Eiffel was pretty much a kind of "look how great we are, bow to us"-type wonder, that instilled a sense of awe in the bad guys. That's kinda what culture does now.

What about a kind of White Housey thing that scares your enemy into submission, making them less likely to declare wars and more likely to give you a good deal in trades and stuff?

I'm sure I'll come up with more stuff later.
 
I too miss the reveal function of the Apollo wonder. I was thinking of this one, too...

When you build an SDI system, you should be able to investigate all cities for free. Representative of spy satellites, and would make the small wonder more important even if you don't progress towards nukes.

What about "The Internet?" Perhaps it doubles the effectiveness of specialist scientists to 2 per turn? Or maybe it increases the effectiveness of all Universities and Research Labs? Doubles the corruption-correcting effects of Palace/Forbidden Palace?

But honestly, I'd like to see additional regular improvements.

Performance Center: 3 culture/turn, makes 2 content citizens happy. Requires Music Theory.

Museum: 4 culture/turn, makes 1 unhappy citizen content. Requires Free Artistry

Newspaper: Reduces corruption. Produces trade increase. Requires Democracy (the tech, not the government) Effects nullified under Despotism.
 
How does a newspaper reduce corruption? It should increace commerce though, and it should also be nullified under anarchy, Monarchy, and Communism. The communism in the game isnt socialism, if it was, newspaper should work.
 
Investigative journalism is a political tool and is often used to expose organized crime and governmental corruption. Pick up any copy of the New York Times.

I think it's reasonable that they'd work under Monarchy. Probably not Communism, though.
 
Greenpeace (small wonder). Decreases effects of global warming.

Would have been quite handy in my last game when my remaining 13 opponents were too lazy to clean up their mess... :(
 
Not about wonders...

The right of passage should include city passing. It´s sad that you can´t share a "panama-channel-city" to an ally...

And now a wonder idea...

Organization of Continental Estates (You can build only one per continent)

,mmmmmmmmm.- no. I don´t know how this can work. Any ideas?
 
NATO (big wonder)
Benefits: All your allies belongs to NATO and if you are attacked by other civ they will declare war to this civ even if they were allinced with this civ. When allience is revoked this civ will no longer be part of NATO.
Requests: Communism
Cost: 1500 shields
Other: +2 culture and there won't be any war-weariness
Expire: Never

Pearl Harbor (big wonder)
Benefits: All see units moves +1 and counts harbor to every coastal citys
Requests: Steam Power
Cost: 1000 shields
Other: Can only be build in coastal city, +1 culture and +1 commerce
Expire: Never

Louvre (small wonder)
Benefits: +10 to culture
Requests: Free Artistry
Cost: 750 shields
Other: -
Expire: Never

I tought that it's bigger than that... --- Tourist after seeing Statue of Liberty
Don't start your diet today. Start it tomorrow. --- Garfield's tip to fat people
 
CERN:
Big-ass swiss think-tank. They've got a particle accelerator and all. And they invented the intranet way before the US army.
Gives you a free research lab in each city. (Like the OLD SETI program).
Requires: Atomic Theory


Small wonder
Air Force Academy:
Gives a military aerodrome in every city (not the same as real airport, it can't conduct trade or airlifts) that allows you to conduct paradrops and the like. (you know-the stuff *real* airfields do).
Requires: Adv. flight.
Airport and barracks in same city.

Ellis Island:
Kinda "Longevity" before it's time. Makes all new towns start with three population, and allows metropolises to grow every turn (if possible). Makes other nations grow slower. This simulates the incredible effect immigration had on the US in the late nineteenth/early twentieth century (after the civil war).
Requires: Industrialisation

Small Wonder:
Refugee camp:
Makes razed towns turn into one foreign worker per two original citizens. These workers naturally cost nothing to keep up.
Requirements: Suggestions, anyone?

Small wonder:
GuLAG:
Allows you to chose if you want to finish a difficult project (clear jungle, road/mine in mountain, very long useless railroad through difficult terrain) in one turn by sacrificing the worker. Doing this will increase your productivity (of course), but lower your esteem with other nations, making them less likely to be nice to you.
Requires: Communism, five police stations.
Only works under Communism, anarchy, despotism, monarchy.

I think that's about it for now.
 
I think that UN wound be good request. Don't see that there wound be more for that.

Pain is in your mind. --- Fact proved by scientists
Is it possible that you won't say that? --- Forecaster from acient Greek
 
Originally posted by Ohwell
OOh! I have one!

NORAD- Its the command center in Cheyenne mountain that tracks all missle launches in the world.

Benefits:

- Automatically Gives you the option to retaliate to a nuclear attack the same time the nuke is launched at you. If a nuke is launched at you, one square range outside your border, an ally, or your units, a menu comes up, with the list of all your ICBMs, and tactical nukes in range of the enemy. You can tell each nuke where to go, so your nukes arent destroyed before you can retaliate.

- THIS WILL BE EFFECTIVE AGAINST TACTICAL NUKES

- It also reduces the chance of ANY large scale wars between the AI or you and the AI

-Gives the city its in a free SAM battery if it doesnt have one(This would be great if Air superiority worked.

- Plus one culture.

great idea! that would be such a godsend considering how much the comp loves to nuke me
 
Alot of these wonders where in call to power 2, for those interested to see how they play out... should be in most bargain bins by now...
 
"Taj Mahal -- (Industrial) -- The largest shrine in India.
* Counts as a temple in each city, expires with Theology."

If you notice they got rid of all of the wonders that work as "x in every city" if "x" produces culture. SETI is an example of this (with research labs), so was the old M's Chapel (with Cathedrals.) I can't imagine how culture would work with a Taj Mahal, especially since the wonder expires... Also, given the cultural bonuses for age, it would probably be better to build a temple in each city.

This is probably why they didn't include these types of wonders... either they would be too powerful or too weak.
 
I think the Norad Wonder is a great idea... will it be possible in the editor to make something like that?

I've never played to the modern age (air sup bug), but I remember even in CivII there was a problem with the AI lobbing around nukes.
 
From what I can tell, it is imposible to kill nukes except for taking the city they are in. (and I'm not sure, but you probably capture them then.) They are considered non-combat units like artilery and workers, so they have no health, so they take no damage. I'm not 100% sure of this though, but I have nuked several enemy cities with nukes in a couple games and have never seen the enemy nuke removed when I spied the next turn. (for about 2 trillion gold or whatever, damn expensive spies)
 
(1) The Grand Canal, comes with Engineering. Must be built in a city with access to fresh water. You can connect the city square by a canal to any other square within distance 10, provided that square also has access to fresh water. You do this by choosing the originating and terminating vertices, and vertices in between if there's more than possible route, although the canal must be as straight as possible. (If you do it diagonally the straighest route is a zigzag.)

The canal acts as an artificial river. All land squares bordering it get the commerce bonus, and all squares except for mountain squares get the irrigation bonus as well. (In other words, hills, forest, tundra and jungles also get +1 food.) Squares which are already irrigated do not get a second bonus.

(2) The Imperial Zoo, great wonder produced by education(?). Produces +2 happiness in the cityand +1 happiness in all cites greater than size six. No happiness bonus for towns of size 1-6 since they're too small to have a decent local zoo.

In addition, your zoo produces one white elephant per age for every civilization, maximum eight per age. You may give an elephant to any civilization you are at peace with. They are compelled to accept the white elephant. They pay five gold pieces per turn to maintain the elephant for 20 turns, or until they or you enter into the next age, at which point the elephant expires. During this time the civilization receiving the elephant cannot declare war on you. You cannot give a white elephant to a civilization which already has a living elephant, or on the turn the elephant dies. (This is to keep you from keeping another civilization perpetually at peace.) At the beginning of the next age, you are restored to your full complement of elephants. It does not cost you anything to maintain your own elephants.

Any civilization which receives a white elephant may attempt to trade it to any civilization which does not have one, excluding the one which possesses the wonder. (He doesn't need another.) In that case the receiving civilization pays the upkeep, and the two civilizations stay at peace for the rest of the elephants 20 turn life. Note that since the first civilization no longer has a white elephant, the person with the Wonder can give him another.

In the moden age, you can replace the elephants with pandas.
 
How about this modern wonder ;)

Oktoberfest (the huge drinking festival in Munich that lasts weeks). Acts as a brewery in all your cities. Culture rating 5

Happiness + 50% :D

BUT

Productivity - 25% :eek:


This would be a great late game wonder to pump up the "we love the leader day" and get a good score, particularly for a culture victory :D

So, what we also need is Brewery as a city improvement and barley as a resource!!!!! :D :D

Just imagine - all your citizens happily sitting around drunk and talking about how great your culture is!

Paul ;)
 
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