Newbie Plays Settler Level Civ4 Vanilla

Defintely open borders with France and Mongolia so you can see what they've got.

I'd switch Barcelona to monument now, whip at pop2 then switch immediately to granary. Improve cow asap.

Third city surely goes north, possibly on the diagonal between deer and horses.

You have a choice between peaceful expansion at this point or war against Mongolia and France. My preference would be war now and expand peacefully after the war. If war then start building axes now in Madrid, Barcelona should still go for monument and granary before anything else.
 
I almost quit again. But as someone said on TheCox's thread "patience grasshopper". So I am back to continue trying. Maximum maybe 3 to 5 turns then I wait.

OK I have open borders with France (Napoleon) and Mongolia(Genghis Khan). My Warrior up there can escape!

Switched Barcelona to Monument. Do you mean Obelisk? 30 more turns for that. Barcelona has 4 more turns to hit pop2. I put Granary on the production queue after Obelisk.

I feel unprepared for war yet. But I will build axes in Madrid anyways. Queued up 4 axemen in Madrid.

Whipping in 1760BC.
1. obelisk has 4 more turns or 17/30Hammers.
2. one citizen is working an Oasis tile (3/0/2) and the other works the Cow tile (3/3/0).
3. after clicking the whip arrow --> obelisk will be done in 1 turn.
4. hit enter because the turn has ended. then immediately switch to granary?
 
Immediately switch to granary, because you get cheap granary 17h overflow will convert to 34h for granary, working cows gives 8 hammers a turn (1for city+ 3for cows, doubled) so granary will finish quickly.

What units does Genghis have? Has copper been mined?
 
Don't quit.. I havent had an update on my thread in close to a week as I am still waiting for advice, but its ok, I'm still learning, if we make mistakes and we lose, its ok.. we just learn from the mistakes, post it on the board and try again.

I'm still trying my hardest to learn and win my game, but if we lose, its ok.. we just pick up and keep going.

Also recommend this youtube series:

https://www.youtube.com/watch?v=wm1CQxACekg&list=PL62E77EB66DBE2145

That's Sulla's channel, he actually worked on Civ 4 a little bit with Firaxis and 2k games.. he is pretty good and knowledgeable.. At least for a starting point.
 
@greenbelt

If you are going for war you need to know two things. First which Mongolian and French cities are on hills? Hills cities are much harder to capture as the hill gives additional defence.

Second what are the French and Mongolian attitudes to each other? You can find this out on the diplo screen. Click on Nappy and hover over Genghis and vice versa. If they are pleased with each other you could find yourself having to fight both of them at the same time.
 
Sorry for the long gap. Thank you for all your help. I have continued playing many games. I am learning by trial and error. I bought a notebook to help me analyze city placement and development. I come back again and again to read the many helpful articles here. I have a Civ4 folder with a couple dozen bookmarks.

I hope to keep talking with all of you via the quick answers thread and other places on this forum.
:thanx:
 
imho, you shouldn't hesitate to create more threads :)


Maybe you want to devote some to playing games, maybe you want to devote some to specific questions.

A difficulty with using the forums comes with getting adequate advice.
What I mean is that each topic can be approached with varying depth or superficiality.
In the same way, each issue can be addressed from a narrow or a more global point of view.

To start with, I think you should be weary of the more in-depth explanations, because you don't want to be overwhelmed with marginal considerations.
Getting a global understanding of the game will lead you far.

Another key aspect to learning is tied to categorization.
There are categories in the game, such as Wonders, Civics, Great People, City Management, Military, Tech path, Exploration, Diplomacy, etc.
Those broad categories are very numerous.
It's possible to play the game without ever using Great Peoples or without ever exploring but, if you aim to improve, you should determine the aspects that you know the less about.
Those will give you objectives for learning (e.g. what Civics to aim for ? This may have repercussions over your tech path, your trading policy, or whatever).

The more of those categories you can use, the further you can move up in the game.
To play around Immortal difficulty, one needs at least a basic understanding of every of the game's categories.

Conceivably, one could play on Emperor difficulty by focusing only on Wonders, City Management, Tech Path and Exploration, while neglecting entirely Civics, Great People, Military and Diplomacy :crazyeye:
But his game wouldn't be very complete, right ?


So, going step by step,
a) focus on the strategic layers of the game (vs turn by turn optimization) ;
b) determine the areas of the game you haven't approached, yet.


e.g. for a) :
The first 50 turns of the game are devoted to the set up of your base.
You aim to set up a strong base, from which to expand and research from.
That means one aims for several cities, so as to produce stuff, and several workers to improve the land, and proper techs to do so, and then basic infrastructure or wonders to propel yourself into the next Era.
Aiming to do so is a lot more important than actually optimizing it.


;)


ps :
If you're searching the forums, you can search for the user VoiceOfUnreason,
He isn't (very) active anymore but I doubt there's been a better pedagogue on these boards.
 
I agree very much with BIC but would make the following point.

On settler difficulty the two things necessary to win are city management and tech path. If you do these two things to a competant standard you can easily win a space race victory and this victory condition has the advantage that you will experience the whole game.

Of course you could win a domination victory much more quickly but war is not necessary on settler and without good city management (especially) you cannot improve in the game. I had already played civ3 and civ5 when I came to civ4 so started on noble difficulty and found that unless Monty was in the game even on prince the AI would hardly ever declare on me.

As BIC said whatever victory you are aiming for the start of the game is spent setting up your base. Settle your city, build a worker who improves your best 3 tiles while you grow to size three, explore with warriors to find your next 2 city sites, then build 2 more settlers and 2 more workers. Tech path is techs needed to improve your land and BW or AH so you can defend yourself. Almost everyone posting will agree with this (invitation for others to disagree please, and I know very skilful players may already be at war by this time but surely for a beginner this is too hard, certainly is for me.)

After this point in can get tricky interpreting advice because then everyone has a different style of playing but on this setting up the base I think almost everyone would agree.

Your current game is very winnable. You are bound to make mistakes and this is what lower difficulties are for. So pls either post your current situation or start a new game to pracice setting up your base again.
 
re : setting up a base :

For a while, a few years ago, the Strat & Tips forums were very much focused towards playing the first 100 turns.
Actually finishing games had very little importance.
What mattered was learning to set up, so as to enter the later stages of the game in a good position.

So we practiced the first 100 turns, evaluated the position we'd reached, and then would go back from t0, playing on the same or another map.
This is convenient since it doesn't take a lot of time and allows to see a lot of maps and situations developping. (= allows to try stuff and compare)

This 100 turns timeframe is arbitrary. 50 or 75 or 150 might do.
Practice is the purpose.


Some (very good) players have started in the thousands of maps and barely completed a dozen or so ;)
 
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