Newbie Questions: Ask here and get answers!

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Originally posted by GI JOE
Also a semi-newbie in the computer world.
How do you view a saved game? click on the save
and get all mumbo jumbo (opens in the netscape composer)so do I d/l it to my documents?
steps to d/l,send it somewhere please??????
also,how do you save a game for succsession game
perposes????
thanx for any help I get.
I am not familiar with the detailed steps for Netscape. (I am an Opera user, myself. :D ) But generally, either click, or right-click and choose to DL from a menu, and save the file on your computer. If it is a ".sav" file, you can put it directly into your "...\Civilization\Saves" folder, and play it. If it is a .zip file, you will have to unzip it before you can play it. Use WinZip (or WinRAR, or WinACE, or any of the other archiving tools) to extract the save file to your Saves folder, after you have downloaded the zipped save.

Saving a game for a SG is no different than saving a game for any other purpose. Just press "CTRL-S" before you exit the game, and follow the dialogs that pop up.

(If you want "real-time" help, just go to the chat room (link at the bottom of this page) and ask anybody who happens to be there. Chances are someone will be able to walk you through it. :D )
 
On each city's screen is a box with the luxury resources in it. The resources each have happy faces by them; sometimes 1, sometimes 2 or more. What does the number of happy faces represent?

Oh, and another one. I finally figured out that having a spy in the opponents' capital is what allows you to see their units in the military advisor screen; however, I can only see them in the 'order by units' format. When I click on 'order by city' nothing happens. Am I missing something else (besides placing the spy) that I have to do? Or is it just not working right?

Thanks,
Renata
 
1) Shows how many of your pop is made happy by that luxury. Std is 1 happy person for each luxury. Once you've built a market, you'll get 2 happy ppl for 3rd-4th luxury, 3 happy ppl for 5th-6th luxury and 4 happy ppl for 7th-8th luxury.

2) You need to steal plans before you can see where the enemy units are based. ;)
 
Playing PTW, latest patch, Monarch as the Carthiginians today I had what appeared to be England starting a war with me for the sole reason of burning my GA early in game. ???

Here's the set-up:

Just as I complete my first settler (after 3 warriors, a temple and a granary) england contacts me. We trade early techs, all seems well. A few turns later, I found my 2nd city, complete research and check to see if she has anything to trade. She's polite, but either no new techs or we're on the same branch. The next turn 4 archers come into view of my capital (guarded by a reg warrior). I check diplomacy, still polite. They by-pass my capital and make a bee-line to my new city which is guarded by a numidian merc. They attack the merc, lose and of course start my GA.

Maybe I'm being paranoid, but over the next 1000 years or so we have yet to have another war. We've traded techs, maps, etc consistently and her status has been polite during each (even when I sued for peace). Again, it seems the only effect of the war was to start my GA...

So after all of that I guess my question is: has anyone else ran into something similar?

edited for clarity (I hope)
 
Pots: nah, that's not very probable. And it would involve a lot of scripting, too.

More probable: they were heading for someone else, then 'changed plans' (extorted and the other guy paid up for example), then went for the next target.....
 
Lt. 'Killer' M:

Thanks for the quick reply. The strange thing was bypassing my cap with a defense 1 warrior for the new city with defense 3 merc... As we were the only 2 on the continent, there wouldn't have been anyone else to attack/extort. Perhaps a goodie hut or barb camp was nearby...

At any rate, thanks again. I'll chalk it up to strange occurrences...
 
Maybe I ask stupid question. But, why does war weariness only affect Republic and Democracy. Perhaps the worse case of war weariness in history happened in 1917 Russia and they were a Monarchy. Likewise, in 1918 Germany was war weariness -- again a monarchy. Even during the height of the Viet Nam war the majority of the US public opinion favored the war -- a democracy. Basically, people like good war news and hate bad war news regardless of the form of government. Uh! What is this crap about war weariness being tied to government type? I know -- it's just a game.
 
It's for game balancing purposes. W/o WW, the republic and democracy forms of govt will be way too powerful, what with the extra trade and low corruption.

Civ3 doesn't really correspond exactly with real-life issues and history. ;)
 
Originally posted by Knight-Dragon
1) Shows how many of your pop is made happy by that luxury. Std is 1 happy person for each luxury. Once you've built a market, you'll get 2 happy ppl for 3rd-4th luxury, 3 happy ppl for 5th-6th luxury and 4 happy ppl for 7th-8th luxury.

Just to make it perfectly clear, you get that number of happy people for each luxury. Thus, a city with a marketplace will get:

1 luxury: 1 happy people
2 luxuries: 2 happy people
3 luxuries: 4 happy people
4 luxuries: 6 happy people
5 luxuries: 9 happy people
6 luxuries: 12 happy people
7 luxuries: 16 happy people
8 luxuries: 20 happy people

A city without a marketplace gets 1 happy for each luxury, thus a city without a marketplace and 8 luxuries will get 8 happy people.
 
Colonies are build by workers. Place the worker over the colony and use the build colony option. The colony also creates a road in that tile.

If you do not have that option it means that the reource/lux is already in your territory (or someone else's) so there's no point in building a colony
 
Originally posted by Hurricane

Just to make it perfectly clear, you get that number of happy faces for each luxury. Thus, a city with a marketplace will get:

1 luxury: 1 happy face

and so on.

you get 1 :). That one CAN make 1 citizen go from unhappy to content or from content to happy. That depend on whether you have a content guy to make happy. ;)
 
Originally posted by Karlisna
How do I build colonies? I can't figure it out at all.

In order for a colony to work the resource has to be outside your cultural borders...also you must build a road out to the resource then move your worker over the resource and select build colony...don't worry about building a road directly on the resources just up to the resources.
 
TY for the responses. :)

Renata
 
If I abandon a city with a small wonder, can I build it in another city?
Thanks beforehand...
 
Originally posted by gugalpm
If I abandon a city with a small wonder, can I build it in another city?
Thanks beforehand...

:lol: you have good timing, I added the answer to that (in a post about culture) to the FAQ about 2 h before you asked ;)

I will add that as a seperate to the FAQ, too. Thanx!
 
Originally posted by gugalpm
If I abandon a city with a small wonder, can I build it in another city?
Thanks beforehand...

:lol: you have good timing, I added the answer to that (in a post about culture) to the FAQ about 2 h before you asked ;)

I will add that as a seperate to the FAQ, too. Thanx!
 
What happens if you capture an enemy city that has a tactical nuke or ICBM in it? Do you destroy the nukes like you do aircraft, or capture it like you do artillery, assuming you have the prerequisite tech and resources?
 
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