Newbie Questions - Ask here and get Answers!

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Originally posted by Renata
What is the difference between monarchy and republic that lets you make so much more money in republic? Is it corruption, a greater effect of some or other improvement, or something else?

Renata

In fact it is because you get one more trade income per tile that already got 1, so it kinda double your income, but you have to pay for every single unit (worker, soldier). The big thing is when you are a republic with library and markeplace it give a multiplicative bonus, very strong if you dont have too much soldier. I prefer too much worker.:)
 
Re the question about not letting the city go in disorder to make sure your nuclear plant will not blow up.

I have suffered 3 nuclear meltdowns so far, so I am quite familiar with the procedure.

Your nuclear plant does not blow up. None of your buildings do. You lose half your people and have the srrounding tiles poluted, but not degraded or loss of roads/ mines etc.

Actually meltdowns so far have been more enjoyable then annoying.
 
Originally posted by Tassadar


In fact it is because you get one more trade income per tile that already got 1, so it kinda double your income,

This is what I was looking for - thanks.

@Killer: yes I usually keep a decent-sized military; at least, I'm rarely if ever rated weak compared to any other civ. But I still notice an income jump if I switch from monarchy to republic (granted it's not always large). I usually prefer republic for the cash flow unless I'm going all-out warmongering, but occasionally circumstances force me into monarchy instead, which isn't usually much of a burden.

One thing I like about republic is really silly: it makes happiness easier to calculate, since there is no dependence on the number of military police. I can move all my troops to the borders without having to worry about how big each city can get with the number of troops I'm leaving in it -- all the cities are the same.

(Told you it was silly. ;) )

Renata

Renata
 
Quick question on pollution:

In Civ II I could click on the City List and be told which cities had pollution. In Civ III and PTW, if I blink my eyes I can miss the "Pollution Near Arglebargle" message that flashes for a nanosecond during the Build Phase. Is there any way I can find out, other than scanning my entire territory, which cities have pollution?

Thanks.
 
@YNCS
Not as far as I know. You can check how much pollution you have, on the F11 screen, so you know how much to look for. Other than that it's a search I'm afraid.

It might show up on the clean map (CTRL-SHIFT-M) which would make it easier to spot. (I've noticed that cities in disorder show up there, for some bizarre reason).

Or you could put a worker on auto-anti-pollution (CTRL-P?) and then watch to see where he goes.
 
Thank you for your help.

As far as I'm concerned, no listing for pollution is the major bug in CIV III and PTW.
 
Resource (saltpeter) is roaded and inside my territory, but just outside the city boundary. See attached image. It's 2 tiles directly above Canton, with a worker on top of it. It is not available as a resource and the game won't let me build a colony there because it's inside my cultural boundary. :( This is PTW 1.14f. Is this a PTW bug or does this work the same way in Civ3?

saltp.jpg


:(
 
Originally posted by Lt. 'Killer' M.
sumthinelse: do you happen to trade it away?

if not, then it is a bug. savegame please!

Doh! :lol: This must be the one I traded. I had 2 and the other one depleted (moved)! MY fault, thanx!

PTW still seems weird though. I think I remember that in Civ3 that if you had only 1 of something the game wouldn't let you trade it. So I was going to lose one of my 2 saltpeters, and PTW saved my reputation! :lol: I accidentally traded my only silk, and I wish I hadn't -- with marketplaces it would have made a big difference. Especially since PTW MP automatically ends 20 turn deals most of the time.
 
Originally posted by sumthinelse

PTW still seems weird though. I think I remember that in Civ3 that if you had only 1 of something the game wouldn't let you trade it.

Actually, yeah, civ 3 let you trade away your only supply of the resource. Very useful for trading away resources that are useless later in the game (saltpeter, horses in the modern age).
 
thx guys. I guess that therefor, if my cities continuassly produce entertainers, I won't go into disorder! yeah!
 
...but you may face starvation, if they keep on being unhappy. In an emperor game where the less citizens-born-content really kills you, I was facing starvation a lot due a need for more and more entertainers.

If the AI knows all your troop positions, then why, one time, did the AI steal my military plans? Isn't that just a waste of money?
 
Originally posted by hbdragon88
If the AI knows all your troop positions, then why, one time, did the AI steal my military plans? Isn't that just a waste of money?

Yes. They do that to imitate human behaviour.
 
Not sure if this is the right place for this.
Does any one know how far the influence of the forbidden palace extends too in tiles ,eg; it affects 30 tiles in each direction. And at what distance does it start to diminsh it's affect. Is it the same on every level and government?
Sorry if I've put this in the wrong spot, this is my first post....be gentle. :lol:
 
Originally posted by Sir Eric
Not sure if this is the right place for this.
Does any one know how far the influence of the forbidden palace extends too in tiles ,eg; it affects 30 tiles in each direction. And at what distance does it start to diminsh it's affect. Is it the same on every level and government?
Sorry if I've put this in the wrong spot, this is my first post....be gentle. :lol:

It's the same as with the palace, since the FP, is, in fact the name would suggest it, a palace.
For culture flipping, only the real palace counts.

Maybe you could find the answer to your question in the faq.

Welcome, btw.
 
Thanks Shabbaman, the faq was quite insightful but unhelpful in this instance. I have an idea re an experiment to try to find out. I will probably end up concluding that the palace goes at one end and the FP at the other but will a more accurate figure..hopefully.
 
Sir Eric: the Palace and FP do not have an influence based on tiles, but it is the relative proximity of the cities that counts. from the closest to the second closest, the thrid and so on the influence gets weaker...

check the FAQ for corruption.
 
You can search the forum for extensive palace/FP placement things. You could put one of them on each side of your empire, as you described. Another option, which is my personal favorite (and the only reason I mention it) is to locate your FP close to your capitol (so that you can actually BUILD it instead of rushing it), and then rush the palace on the other end of your empire.

BTW, a more accurate answer to your question: the influence of the palace/FP is dependent on the map size and type of government. So it's not that easy to give an exact number. I bet someone already calculated it (I know for sure), but it isn't called 'influence of FP' but 'corruption'. There's a formula that can calculate how high corruption will be, so you could use that formula to see where you should put your palace.

Again, note that for CF surpressing, only the palace counts.

Hey, I've found it: it's here!
 
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