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When you call up the Cultural Advisor screen, there is a column of bars like a bar chart with amber-colored bars of different lengths for each city. What do these amber-colored bars mean?

They don't correlate to either the size of the city or the culutural points for the city, or any other feature of the city as far as I can tell.

thanks.
 
It's time left to expansion, more or less.

For example if your city has 50 cultural points, you'll see a bar a little less than half the maximum length (you have 40 of the 90 culture points needed to go from culture size 2 (10 pts) to culture size 3 (100 pts)).

Renata
 
Why the heck is there a post req for custom avatars? It is really quite dumb because i have this great picture but i cant use it! :wallbash:
 
Never fear, Lord Vetinari. . . just 265 posts to go!

Hey, at 13 posts a day, you'll be there by the end of the month!

It took me a while to get there. . . then got it. It's kinda like drinking. . . once you get there, it's no big deal. At least for me. . .
 
You could always just not have an avatar Lord Vetinari as a non-assertive, non-violent, non-effective protest against the 300 post rule...

Join me brother!
 
... and the "1/1" of the Pike is Movement Points remaining of Movement Points total.

(Oops! That wasn't part of your question)
 
space race:
I haven't destroyed an ai space ship too often. Those times I marched into a capital, they had no ss parts in building progress and afterwards never started building up any parts again. I was guessing (once confirmed by investigation) their Apollo was also located in the captital or they couldn't afford to *waste* shields for ss due to wartime (or mobilization). Consider Apollo not being placed in capital, what happens?
Ss parts in building progress will be destroyed or even whole Apollo?
 
Spaceship parts are build in different cities. The spaceship itself however, is located in the capital. AFAIK, if you take their capital, all spaceship parts are destroyed.
 
It's not clear to me whether or not Apollo is destroyed. After all, the intelligence agency moved with the capital when it is destroyed.
 
I've never seen this neat calculator before but it looks like number of hit points left AFTER the battle.

BTW, I thought you got a 50% defensive bonus if you were fortified?
 
Hello everybody.

I need a quick how-to for waging an honorable war.

Can you actually declare war at any time and without provocation and suffer no ill effects on your reputation, if you are careful not to have units in the opponents territory and don't move any into their territory during the turn of declaration and have no active treaties with them?
 
Originally posted by EMan
I've never seen this neat calculator before but it looks like number of hit points left AFTER the battle.

BTW, I thought you got a 50% defensive bonus if you were fortified?


It's actually 25% IIRC. Not the same as Civ1&2. But there is a standard 10% bonus for being on at least a grasslands/plains. That's new from Civ1&2. (I think, been a while since I played either.)

@heliogabalus: Not sure. . .but there have been threads on it. Do a search for "reputation and declare" and you should get some hits back on it. (Can't use war, search terms have to be more than four characters.) But as I recall, you take the least amount of hit (if any) for being outside the borders until the next turn after declaring war.

Edit: Oh, and don't raze any cities. The AI doesn't like that.
 
Originally posted by heliogabalus
Hello everybody.

I need a quick how-to for waging an honorable war.

Can you actually declare war at any time and without provocation and suffer no ill effects on your reputation, if you are careful not to have units in the opponents territory and don't move any into their territory during the turn of declaration and have no active treaties with them?

Absolutely NOT. If you declare war when any of the following exist, you get a rep hit:
1) You have units in enemy territory
2) You have an existing trade agreement
3) You have an existing peace treaty
4) You have an existing MPP or MA with the civ
 
Is there a version of the Combat Calculator that shows the percentage "SURVIVAL" rate of a unit, whether it wins the battle or loses-and-retreats(and survives!).

So, for example if a horseman is battling a spearman and the horseman is losing and retreats back a tile. This feature, diluted in value since the out-of-the-box Civ3 came out, increases the value of "2-or-more-moves" units over "1-movers"!
 
Yesterday I posted two newbie questions here on the newbie thread exactly as I'm doing now...and both of them came out as new topics on the regular discussion forum...what am i doing wrong? How can I keep my newbie questions on newbie?
 
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