Newbie Questions - Ask here and get Answers!

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Originally posted by Grille
Note: 'plant spy' mission is not always succesful, try just once a turn per civ

This from the PtW readme:

NOTE: If you fail a spy mission, you will automatically fail any spy mission against that same civilization for next 2-4 turns.
 
Originally posted by anarres
That's a crazy idea :crazyeye:

Although you *could* want to do it and then jump the palace to a better location. Even in this case though, you would be better off building it in a city a few tiles away, it will make a difference to your empire even being that close, and you can still jump the palace.

So why do you want to do this?

For the reason you said, want to have the advantages of the FP at home and be able to move around my regular palace.. I know its crazy to build it in the same city, but want to have London as my capital with the FP.. suppose I should just move my regular palace before I build my FP, just wondered if it was possible cus dont seem to be able to do it..
 
Originally posted by billindenver


You can tell if they have culture by whether their borders have expanded. If expanded, they won't autoraze. Someone mentioned that to me recently, and I felt stupid for not figuring that out on my own:).

I felt stupid once after waiting ages for India's new capital to grow from size 1 to size 2 in order to conquer it (I had no settler handy to rebuild and was going for domination). Finally I got my settler built and went on in (silly town was *still* size 1), only to find that it didn't autoraze after all - it had had the palace's culture as soon as the capital transferred! Forgot about that little detail.

:rolleyes:

At any rate, the original point of this post - it takes 10 culture points to get the borders expanded in any city. So a town can have up to 9 culture from a new-built palace or temple or whatever and still show as unexpanded. I don't know for sure whether or not a size-1 city will autoraze while in this gray area. Can anyone clarify?

Renata
 
What kind of level should I have my luxury rate at? I'm playing monarch, quite advanced.. I usually have it on as low as I can and keep people happy with entertainers- whats the best approach? Some kind of compromise?
 
Originally posted by sjpashler
What kind of level should I have my luxury rate at? I'm playing monarch, quite advanced.. I usually have it on as low as I can and keep people happy with entertainers- whats the best approach? Some kind of compromise?

Like everything it's a tradeoff. Lower lux rate means more cash, but fewer citizens actually working tiles can mean less cash, too, particularly if the tiles those entertainers could be working are a bunch of roaded river tiles and gold hills in cities with marketplaces and banks. And of course more entertainers almost always means less food and/or production.

Early on in the game with just a few cities, the loss of commerce plus production due to setting entertainers can be crippling, since each citizen is such a large proportion of your total output. Later on, a few entertainers in the towns that need it could be worthwhile instead of increasing lux tax across *all* your cities.

Best idea would probably be to play around with both approaches and see what works best for you in any given situation.

Renata
 
Originally posted by sjpashler
I know theres probably no quick answer to this but is PTW any good? ie. should I buy it?
:lol: You're right, there is no quick answer, unless you agree the answer is YES. ;)

There are several threads about this within the first 40 or so threads in this forum. Go read up and make your own decision.

(And the answer is still YES! ;) )
 
Originally posted by sjpashler
What kind of level should I have my luxury rate at? I'm playing monarch, quite advanced.. I usually have it on as low as I can and keep people happy with entertainers- whats the best approach? Some kind of compromise?

As low as possible, of course. Renata explained it pretty well. I'd just add that increasing the number of content and happy citizens also adds to your score so the happier your people are for long periods of time, the higher your overall score is going to be.

The best way to keep them happy is luxuries, and city improvements like markets, temples, etc. With 6 luxuries, you can keep the slider at 0% and still have a very happy civ. However, buying a 5th or 6th luxury may cost more gpt than moving the slider. Trading a tech for luxuries, however, costs you nothing, as does capturing a luxury from another civ.
 
Score? What's that? :p

Renata, scurrying away before she gets smacked for being spammy
 
Originally posted by Renata
At any rate, the original point of this post - it takes 10 culture points to get the borders expanded in any city. So a town can have up to 9 culture from a new-built palace or temple or whatever and still show as unexpanded. I don't know for sure whether or not a size-1 city will autoraze while in this gray area. Can anyone clarify?
IIRC, any culture will stop the auto-raze.

I am 100% sure about a size 1 city after the capital has jumped to it - you can definately get it before the culture expansion.
 
How do I get rid of Corruption and Waste in my cities far way from a place or Forbidden Place?
 
How do I get rid of Corruption and Waste in my cities far way from a place or Forbidden Place?

What is the best way to learn technolgy fast?
 
Originally posted by Scott Spaziani
How do I get rid of Corruption and Waste in my cities far way from a place or Forbidden Place?

What is the best way to learn technolgy fast?

There is an optimal city number for each map size in Civ III. For a standard map, I think it's 16. Once you get about 50% more than the optimal city number, you start getting serious corruption. There is little you can do about it. Courthouses help some.

Make sure you have patch 1.29f. In earlier versions, corruption was worse.

The best way to learn tech fast is to learn to trade for it. If you learn writing in 40 turns, and nobody else has it, you can trade it for pottery, the wheel, masonry, warrior code, and bronze working. So instead of spending 40 turns to get one tech, you spent 40 turns to get 6 techs. Tech trading gets easier at each level because on Chieftain, the AI researches really slow so they never have anything to trade to you. As you increase difficulty, the AI researches faster, therefore, they have more stuff to trade that you need.

Also, don't waste time on dead end techs. In Ancient times, you don't have to research Monarchy or Republic. You could research Republic and skip Monarchy, and allow the AI to get it. Then trade a more advanced tech to them for Monarchy.
 
This is a great thread with a lot of information. I thank those spending time helping new players.

Is it possible for a capitol, player or AI, to culture flip? I'm guessing the answer is no, but I'm only on my second game and thought I'd ask.

I wish railroads only gave the movement bonus. I'd really prefer a clean rail system. The way they are I feel the need to rail every tile that is mined or irrigated. Am I the only one that winces at the blighted landscape after steam power?
 
You are right, the capital can't be culture flipped. Your Forbidden Palace can be flipped though.
 
if i remember correctly.

I often read it as If I recolect correctly ;)
 
Plutoniom, I think the land looks really cool with railroads myself.

I know you can select to use propaganda against another culture's capitol, but can it work?

About Optimal City Number, it is doubled with a forbidden palace.
 
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