Originally posted by general_kill
How do u earn more money per turn? Like to hear how people improve their economy.
In rough order of importance:
- more roads
- more population
- different government (republic and democracy give almost double the gross income as monarchy or communism, and less corruption to boot)
- more marketplaces, banks and stock exchanges (the last is PTW only)
- more courthouses/police stations in semi-corrupt towns and cities
- more harbors (in order to be able to work more high-commerce coast tiles)
- less military
- less unnecessary improvements (don't build a cathedral in a town that's already celebrating WLTKD, for example, or a hospital in a town that'll never get above size 12)
There's also a few tricks you can try to give a small boost to income. In your fully-corrupt towns (those producing only 1 shield/1 commerce per turn), sell off nearly *all* your improvements, irrigate and railroad everything, turn any excess population into taxmen, and set the city to produce 'wealth'. Since taxmen are not affected by corruption, you can often turn a nice profit if you have a lot of this type of town. Another thing which can help is, on the last turn of research of any tech, take a look at the science slider in F1. Very often you can reduce the science (thus boosting income) for that turn while still getting your next tech the next turn. Since excess beakers are wasted (they don't carry over to the next tech) you don't lose anything by doing this, and the cash boost can really add up over time.
*edit* forgot one thing, although it applies much more at the higher levels than the lower since the AI has so much more cash to spend at higher levels: Trade! You can get oodles of cash for your techs, luxuries and strategic resources.
Renata