Newbie Questions - Ask here and get Answers!

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Ultraworld:
1) one of the preferences options is to "build previous"

2) what do the Japanese have for defense? Pikes? Muskets? And what do you plan to do to them? Take a few cities and demand tech? go for a resource deep in their territory? Can't really answer your second question without more information.
 
In PTW is the game lengthened at all or is it still just to 2050?
 
Originally posted by GotD?
How can you change your status?
you mean that title (e.g. chieftain) and such? then go "user cp", "edit options"
edit: may work w/ certain post count only, check eventually forum rules then
 
How can i make my own snerioa without having to use my orginal pedicon and civcidpedia, i have ptw, i want to play more than one of my mods at once
 
"In PTW is the game lengthened at all or is it still just to 2050?"

PTW still finishes at 2050 AD, but as you(should)know, you can just continue playing anyway :)
 
Originally posted by Gainy bo
"In PTW is the game lengthened at all or is it still just to 2050?"

PTW still finishes at 2050 AD, but as you(should)know, you can just continue playing anyway :)
With the editor you can modify the number of turns in the "scenario properties" of PtW. Plain Civ3 doesn't offer this feature.
 
Originally posted by GotD?
How can you change your status?
As your postcount increases, your title changes:

Chieftain (Minimum Posts: 0)
Warlord (Minimum Posts: 100)
Prince (Minimum Posts: 300)
King (Minimum Posts: 600)
Emperor (Minimum Posts: 1000)
Deity (Minimum Posts: 1500)

After 30 or more posts, you can give yourself a custom title by going to your UserCP (by clicking the UserCP button at the top of any CFC screen), then "Edit Profile."

I have a question of my own, now:

I always thought that a city needs an aqueduct to get past size 6, unless adjacent to a fresh water source. But I have often seen cities grow past size 6, when not adjacent to fresh water, and I even had the choice to build an aqueduct. :confused: Here's a screenshot showing the oddity:

aqueduct.GIF
 
I have a question about WillJ's screenshot above that has been puzzeling me for some time now... when you build cities close to each other, their city tiles overlap and you can't place any citizens in the area to work it(or is this just happening to me?), so my question is why is it good to build cities so close when you can't work all of the tiles and if you can am i just doing it incorrectly? :confused: :confused:
thanks
spoc148
 
@WillJ - I dont see anything unusual about your screenshot, can you explain the problem? There is no river, and there is no lake nearby, so you will be able to build an aqueduct. I may not understand the question, elaborate please

@spoc148 - If you have cities that overlap tiles, ONE of them CAN work them/put workers on them/use em. Depending on your style of play, this can be bad. Id advise reading some of the articles in the War Academy if you want to learn how to utilise this style of play properly

Hope it helps :)
 
--and mercade, i didnt say that you cant modify the number of turns in a game, i merely said it still ends at 2050 AD :p
 
WillJ,

To prove what you say you should post is a screenshot of a city screen. The city should be size 7, with no aqueduct in the buildings list, and the build list brought up with aquaduct listed.

spoc148,

When tiles overlap only 1 city can work them in any one turn. You can however let one city use a tile one turn, then reassign that tile to the other city next turn. This allows you to manage food and shield production more efficiently between your cities, for example by sharing high value food tiles.

To switch city is using a tile, go to the city using it and remove the citizen from that tile by clicking on it and assigning the citizen to work a different tile. Go to the city you want to use it and click it to assign a citizen to work it. If you use the city governor to control which tiles are worked you must turn it off to do this.
 
Originally posted by spoc148
I have a question about WillJ's screenshot above that has been puzzeling me for some time now... when you build cities close to each other, their city tiles overlap and you can't place any citizens in the area to work it(or is this just happening to me?), so my question is why is it good to build cities so close when you can't work all of the tiles and if you can am i just doing it incorrectly?
But remember that when the population is small enough, it doesn't matter. For example, with four tiles of overlap, both cities will be able to work 18 citizens, so until they get to pop. 19, it won't be a problem.

Crowding cities is useful for score in the early game, because you have more citizens than normal (because there's more cities than normal), and the overlap doesn't matter yet (see above). Later in the game, if you want, you can abandon some unwanted cities.

Now on to my question:
Originally posted by Gainy bo
@WillJ - I dont see anything unusual about your screenshot, can you explain the problem? There is no river, and there is no lake nearby, so you will be able to build an aqueduct. I may not understand the question, elaborate please
But notice that the city will grow in five turns, as seen in the screenshot (notice the 5 after the city name in the city info rectangular thingie). And it's not out-of-date, as it sometimes is in the city screen, because it still says 5 turns when I exit out of the city.
Originally posted by anarres
WillJ,

To prove what you say you should post is a screenshot of a city screen. The city should be size 7, with no aqueduct in the buildings list, and the build list brought up with aquaduct listed.
I imgagine that the aqueduct will be gone from the build list after the city reaches size 7. The thing is, there's an aqueduct in the build list, yet it says that the city will grow to size 7 in five turns (even though an aqueduct hasn't been built and it's not adjacent to fresh water), so there's no point in building an aqueduct.

Oh, wait a second, could it be that it'll not say "growth in 9999 turns," like I thought it should do, until after five turns? If so, they shouldn't trick me like that! ;)
 
Originally posted by WillJ

I always thought that a city needs an aqueduct to get past size 6, unless adjacent to a fresh water source. But I have often seen cities grow past size 6, when not adjacent to fresh water, and I even had the choice to build an aqueduct. :confused: Here's a screenshot showing the oddity:
As already posted by Gainy bo & anarres, there seems to be nothing wrong in the pic.
Maybe there's some confusion about the definition of a "fresh water source" and when its *benefit* (i.e. sparing the aqueduct for growing past 6) kicks in: You don't get it when water is just in the radius, city square must be right next to fresh water. All cities in the pic should have the build option aqueduct, if it hasn't been built before; Uskudar w/ pop=7 has one, right?. If there was no aqueduct in Uskudar, then it would indeed be very odd & you should post a corresponding pic.
 
Ah, the "grows in x turns" will always show up, if the food storage isn't filled up yet. Just wait a few turns until it's full.
 
WillJ you will find that once that 5 turn period is over, your civy will not hav grown. It will just go red. I only encoutered this once i had bought PTW

Edit: Beat me to it ;)
 
@Grille and Gainy bo: Ah, okay, so my hypothesis was correct. Even though it's only a minor thing, I think that this should be fixed. Maybe it could have an asteric after the growth number if an aqueduct/hosptital is needed. For example, in this it would say Turelianorum: 5* instead of Turelianorum: 5. And also maybe have something to distinguish zero growth (as in no surplus food) from aqueduct/hosptial needed, instead of showing --. Maybe zero growth could be --, and a/h needed could be ~.
 
Some work here wouldn't be bad (I like the star thingie). But regarding your last statement, this might help:
In game prefs, there's a "growth delay" warning option. Pops up when town/city can't grow due to lack of aqueduct/hospital. Can get annoying though, I prefer to turn it off on maps larger than standart size.
 
Hi,

Here is my newbie question.

How does one make peace treaties with another nation?

I have meet 2 other nations and I want to make a peace treaty with each so they won't attack me. How do I do this?

Second, does one make an alliance with a nation in the same manner?
By alliance I mean a treaty such that if one nation declares war on me I will get help from the country I signed the treaty with.

Thanks
 
Welcome to CFC nick :)

In civ3, "peace treaty" is the default state. You are either at peace or war. There is no "Neutral" in-between like in some other games. If you go into diplomatic negotiations with a civ right after you meet them, and click the "Active" button, you will see that you have an automatic peace treaty to start. When you are at war with someone, to make peace, it will be the only available option in negotiations at first, assuming they will meet with you at all.

For your question about alliance, in civ3 terms this is a "Mutual Protection Pact" (MPP) which in the standard game can be made once at least one of the civs learns nationalism. With a MPP in place, if someone attacks you, your MPP partner automatically declares war on them, or vice-versa. To sign an MPP once you have Nationalism, you would enter diplomacy (Shift-D and pick the civ) and it'll be available as an option under the "Diplomatic Agreements" section. I forget whether you need an embassy first or not.
 
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