For sure I would keep even the weakest unit for MP, so long as it cannot come under attack and I need an MP. I also will disband any unit I do not need, to jump start a build. These are not mutually exclusive acts.
I'll add that if if you've saved some cash for cash-rushing items, disbanding an obsolete unit is a good way to start the process.
That makes a lot of sense, but on Monarch it seem AI does not have much money and most of the time by anarchy, I may have 1 or 2 AI's contacted. Also last two times I had to invade to get iron. Should I still try to invade?Upgrading the warrior to MI costs 90g... So I really don't know, why everyone is recommending to disband the MP-warriors. I don't. During Anarchy I move all my military police to a barracks town on the border, then upgrade to swords for 60g a piece and then roll over the next best neighbor, which will also take care of the unit upkeep problem...The necessary cash for that can often be obtained by selling Phil, CoL and Republic.
Also it does not matter that most of the warriors are regular. They got promoted to veteran pretty quickly. Usually I have a few veterans, which can be used for taking cities, and the regular ones just go promotion hunting by taking out the enemy archers & horsemen, or some barbarians.
That makes a lot of sense, but on Monarch it seem AI does not have much money and most of the time by anarchy, I may have 1 or 2 AI's contacted.
Also last two times I had to invade to get iron. Should I still try to invade?
When you move to Emperor, I think you'll find that the AI has notably more money. Trading becomes much more profitable.That makes a lot of sense, but on Monarch it seem AI does not have much money and most of the time by anarchy, I may have 1 or 2 AI's contacted.....
Rider Army on rails? I know what you're going to do. I know exactly what you're going to do:....The next war will secure the Vikings' Coal so I can start railing my continent (a 3-Rider Army is already en route from the Egyptians' last island-town, with more Galleons containing eRiders to follow shortly), and I haven't decided what I'm going to do after that...
Amazing! So much better better. I kept on putting off war with Egypt. As you saw I could not even eliminate Egypt by 1255 AD. When did you start attacking Egypt? What research did you prioritize from the beginning after Republic? How many units did you have when you started war with Japan? Egypt? May I see a save or 2 to learn from them: Like where did you build your cities vs. where I chose.I've been playing from your 4000 BC save for the last couple of days. That start was brilliant: made the Republic-sling easily, have just administered the coup de grace after a short third campaign against Japan (the first war was just to slow them down, the second drove them offshore so that I could reach their Iron to build Riders), and also just exterminated the Egyptians (after Cleo refused to leave).
I've got a full World Map, and reached the Industrial well ahead of my nearest rivals (after starting the Medieval behind them), I have SteamPower already, and am not far off getting Industrialization, and it's not even 1200 AD yet. The next war will secure the Vikings' Coal so I can start railing my continent (a 3-Rider Army is already en route from the Egyptians' last island-town, with more Galleons containing eRiders to follow shortly), and I haven't decided what I'm going to do after that...
According to my cheat-sheet, "Save Queue" = Shift-Q and "Load Queue" = Q.I read somewhere (forgot where) about shortcut of city queue. Ex. My recently conquered cities I would like all to have marketplace, aqueduct, harbor in that order. I should be able to copy that order and paste it to a new city. Does anyone have that shortcut?
I would caution against using such a thing, mainly because I want to evaluate each city after each build.I read somewhere (forgot where) about shortcut of city queue. Ex. My recently conquered cities I would like all to have marketplace, aqueduct, harbor in that order. I should be able to copy that order and paste it to a new city. Does anyone have that shortcut?
Then that begs the question what to do with cities with 95% corruption. What I have been doing is conquering a town, starve/produce settlers to 1 pop (only as long as I cannot take over the entire civ) then move armies out again once town is reduced significantly in size, while other armies are still marching. My workers are building railroads/irrigating like crazy (1T) while I slowly expand and build cities closer together with newly bought settlers. CxxC. In those cities I start with Aqueduct --> Harbor (if coastal) --> Marketplace. Even before aqueduct is finished cities have reached 6 pop limit and after aqueduct slowly turn them into science farm. With cities 10-12 size I have 3-5 scientists and have been getting 4T tech easily while making ~ 400 GPT. This is where I want standard build and don't care for anything else. Does that seem like a good way to you guys or should I be doing things differently?I would caution against using such a thing, mainly because I want to evaluate each city after each build.
Yes, please! Thank you. It would be very helpful in reducing second guessing myself. Also I don't mind the the Wall'O'Text since thanks to you guys and me reading in detail that I am able to kick AI butt on Monarch level easily. I am hoping to advance to emperor level soon (maybe few more games - 1 with diplomatic victory, 1 with spaceship at least).I only have a couple of manual saves, though, because each session was pretty long. I can upload what I have later if you're interested (you could look at the replays for the fine detail).
Amazing! So much better better. I kept on putting off war with Egypt. As you saw I could not even eliminate Egypt by 1255 AD. When did you start attacking Egypt? What research did you prioritize from the beginning after Republic? How many units did you have when you started war with Japan? Egypt? May I see a save or 2 to learn from them: Like where did you build your cities vs. where I chose.
Also: The order of city founding and why?
Also I don't mind the the Wall'O'Text since thanks to you guys and me reading in detail that I am able to kick AI butt on Monarch level easily.
You're on the right track: science farms.Then that begs the question what to do with cities with 95% corruption.
Good.What I have been doing is conquering a town, ....
Good, but be wary of leaving armies or tons of valuable units inside a city that may flip. That can cost you lots of units. BTDT.starve/produce settlers to 1 pop (only as long as I cannot take over the entire civ) then move armies out again once town is reduced significantly in size, while other armies are still marching. ...
Mostly good. If a town is big enough to warrant the shield and maintenance costs of a harbor, aque and market, it's big enough to produce military units, IMHO. The other side of that is: If it's not big enough to produce military units, it's not big enough to warrant those things.My workers are building railroads/irrigating like crazy (1T) while I slowly expand and build cities closer together with newly bought settlers. CxxC. In those cities I start with Aqueduct --> Harbor (if coastal) --> Marketplace. Even before aqueduct is finished cities have reached 6 pop limit and after aqueduct slowly turn them into science farm. With cities 10-12 size I have 3-5 scientists and have been getting 4T tech easily while making ~ 400 GPT. This is where I want standard build and don't care for anything else. Does that seem like a good way to you guys or should I be doing things differently?
Amazing!OK, here are the manual saves that I have, plus a screencap of the World Map (from CAII) for each one. Unfortunately there are no really early-game saves, because I powered through the Ancient Age in a single long sitting (put it this way: the birds starting to chirp was what reminded me that it was really time to![]()
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I understand what you are saying. How many scientists do you have in each city? I am not building anything but I just queue it up and then forget the city (I now know that is a bad idea) until large to add 3-5 scientists per city. Ex. my current unit limit is 160 because of science farms. So: from what you have said 95% corruption don't build anything, but < 90% build ducts and marketplaces then should I build barracks and then produce units?When I think "science farm," I'm talking about a town the sole purpose of which is to feed and support scientists (though they may be switched to tax collectors from time to time). For quite some time in my games, they get no buildings. None. Zero. They get CxC spacing, feed their scientists and produce beakers. That's it. When I first started playing C3C, someone here at CFC posted something that stuck with me. To paraphrase: "A city needs nothing to survive. The only question is what the empire needs for it to have."