Civilization VI - Game of the Month 57
Welcome to the 57th game in the 6OTM Series, and the first game in the Gathering Storm expansion! These games will allow new and old GOTM fans to try out the new features in Civ6 in a friendly environment. Participants are encouraged to post questions, stories, advice, tricks and failures in the dedicated game threads (described below). Each game will specify the Civ you will play and the Victory Condition to strive for. We will be working to refine the 6otM concept as we move ahead with the series. Gifting of cities is an exploit in a religious VC as the AI cant see that it will lose if it accepts the cities.
Must Read!
We would like to ask you to abide by our most sacred rule: Dont replay any turns! If you make a mistake, accept it and try to recover. To ensure fair play and prevent results exclusions, please set your Autosaves to 1 turn. In the event of a computer crash while playing, just reload to the previous save and play it as closely to how you played it the first time. Please let Leif know (via Conversation (Private Message)) if you experienced a crash and how many turns you replayed.
Civ VI - 6otM 57 Details:
Player (You): - Kupe - Maori
Victory Condition: Culture but all other VCs are enabled.
Difficulty: Emperor
Civs/City-States (including player): 8/12
Map Type/Size: Island Plates/Standard Size
Game pace: Standard
Disaster Intensity: 2
Game options:
Start - Ancient Era
Enabled - Barbarians and Tribal Villages
Game Version: This game was created in Civ6 Gathering Storm version 1.0.0.290.
Game Requirements: vanilla version of Civilization VI with Rise and Fall and Gathering Storm expansions. No other dlc is required.
Here is where you will start:
Kupe's Unique Attributes:
Spoiler :
Kupe's Special Ability: Kupe's Voyage: Begin the game in an Ocean tile. Gain a free Builder and +1 Population when settling your first city. The Palace receives +3 Housing and +1 Amenity. +2 Science and +2 Culture per turn before you settle your first city.
Unique Ability: Mana: Begin the game with the Sailing and Shipbuilding technologies unlocked and with the ability to enter Ocean tiles. Embarked units gain +2 movement. Unimproved Woods and Rainforests are +1 Production, becoming +2 once the Conservation civic is unlocked. Fishing Boats provide +1 Food and Culture Bomb to adjacent tiles. Resources cannot be harvested. Great Writers cannot be earned.
Unique Unit: Toa: Maori unique Classical era melee unit. Adjacent enemy units receive -5 Combat Strength. Can build a Pa. Requires the knowledge of Construction to build them and does not requiring a resource.
Unique Infrastructure: Marae: A building unique to the Maori. +2 Culture and Faith to all of this city's tiles with a passable feature or natural wonder. After Flight is researched, receive +2 Tourism to all of this city's tiles with a feature or natural wonder. Costs no maintenance. Has no Great Works slots. Requires the Civic of Drama and Poetry to build them and requires a Theater Square district.
Additional Infrastructure: Pa: Unlocks the Toa ability to construct Pa, unique to the Maori. Occupying unit receives +4 Defense Strength and automatically gains 2 turns of fortification. A Maori unit occupying a Pa heals even if they just moved or attacked. Requires a Toa unit to build them.
Unique Ability: Mana: Begin the game with the Sailing and Shipbuilding technologies unlocked and with the ability to enter Ocean tiles. Embarked units gain +2 movement. Unimproved Woods and Rainforests are +1 Production, becoming +2 once the Conservation civic is unlocked. Fishing Boats provide +1 Food and Culture Bomb to adjacent tiles. Resources cannot be harvested. Great Writers cannot be earned.
Unique Unit: Toa: Maori unique Classical era melee unit. Adjacent enemy units receive -5 Combat Strength. Can build a Pa. Requires the knowledge of Construction to build them and does not requiring a resource.
Unique Infrastructure: Marae: A building unique to the Maori. +2 Culture and Faith to all of this city's tiles with a passable feature or natural wonder. After Flight is researched, receive +2 Tourism to all of this city's tiles with a feature or natural wonder. Costs no maintenance. Has no Great Works slots. Requires the Civic of Drama and Poetry to build them and requires a Theater Square district.
Additional Infrastructure: Pa: Unlocks the Toa ability to construct Pa, unique to the Maori. Occupying unit receives +4 Defense Strength and automatically gains 2 turns of fortification. A Maori unit occupying a Pa heals even if they just moved or attacked. Requires a Toa unit to build them.
Information about threads associated with each individual 6otM -- Must Read if you are new to our Game of the Month!
Please note: If you wish to make a video of your game, please do not post any links to it until after the game submission date has passed. This is because of the potential spoilers that are created by posting before the end date. Thank you for your cooperation.
Spoiler :
Announcement thread (this one): This thread is used to announce the game and clarify the settings and rules (dont be afraid to ask questions). Its also used to discuss the game before you start, and post problems with opening the save. Once you have opened the save, DO NOT POST in the Announcement thread, even non game-related information. Instead use the next thread.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
Opening Actions thread: This thread is used to discuss the game's opening decisions and strategies through the first 100 or so turns. Here you can post questions related to the game and share your achievements/anger/frustration/victories while you play. We encourage players to use the spoiler tags for screenshot. During the time the game is active, please do not post any information concerning the game outside of the spoiler threads including screen shots, videos, or recorded/live-cast Let's Plays on other websites.
After Actions thread: In this thread you can post the results of your game. Please state your victory/loss date and final score (preferably in the post title) and describe your path to glory in this post! Players are encouraged to provide feedback on the game. Some players like to replay the game, and although we will not record the results from a replay, you can still post your new experiences. The game will not be closed as such, but after one month, the results will be compiled, and will not necessarily be updated with reports coming in after the finish date.
File Upload System
In development.
This game runs for a month and ends March 15th, 2019.
The save is attached below .
Attachments
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