BOTM 11: Byzantium
[img=right]http://gotm.civfanatics.net/civ4games/images/botm11civ.jpg[/img]Back to an easy level this time. Wonder if we'll get more submissions than we got in BOTM 10...

Game Details:
Game settings:
Civilization: Byzantium (Leader: Justinian I; Traits: Spiritual and Imperialistic)
Rivals: 6 AIs
Difficulty: Warlord
Map: Custom continents.
Mapsize: Standard
Climate: Temperate
Starting Era: Ancient
Speed: Normal
Options: No goody huts.
Victory Conditions: all enabled
Justinian I:
Justinian I is Spiritual and Imperialistic, and the Byzantines start with mysticism and the wheel. Spiritual gives double production speed of temples, and instant civic/religion changes, without anarchy. Imperialistic gives +100% great general emergence and 50% faster settler production.
Unique unit: Cataphract (replaces knight)
The cataphract is stronger than a knight - 12 strength instead of 10, although the downside is that the cataphract loses the knight's immunity to first strikes. Neither unit gets defensive bonuses, and both get flank attack against catapults and trebuchets, and require horses and iron to build.
Unique building: Hippodrome(replaces theatre
Like the theatre, the hippodrome gives +3 culture per turn to a city. The additional bonuses of a hippodrome is that it gives an extra happy citizen off the bat, plus another happy citizen if you have horses, and an additional happy citizen for every 5% culture (for a theatre, it's every 10%). However, it's not all good: The hippodrome doesn't give any additional happiness from dyes, and - unlike the theatre - it can't turn any citizens into artists.
Starting screenshot
This is the start of the game (click for a bigger image):

Adventurer Class bonuses:
- Fishing: You start knowing fishing,
- Agriculture You start knowing agriculture too!
Challenger Class Equalisers:
A hurricane has blown through the lands and destroyed everything.
- No warrior The warrior is dead.
- No techs: All your educated people were gathered in the main tent having a feast. The tent got blown over so they're all dead.
To Enter the Competition:
This competition will open on 15 October 2008. From that date, you'll be able to get the starting saves here (Obviously, this link won't work until that date). Use the same URL to submit your completed entry, which you must do by 15 November 2008.
Civ version
This game MUST be played in Beyond the Sword (NOT Warlords or vanilla Civ), patched to version 3.17. It must also be played with the HOF mod version 3.17.001. Note that for game security reasons this HOF mod version requires you to be logged in with an account that has admin privileges when you are playing for your game to be a valid entry to the GOTM competition. You'll see a warning dialog if you attempt to start a session without appropriate privileges.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.