BOTM 152: Hammurabi of Babylon.
Hammurabi of Babylon at War.
During a stealthy and cunning night-time raid, Hammurabi's spies stole the gold and cows from right underneath the prying eyes of Isabella and Joao. Unfortunately they didn't appreciate the move nearly as much as Hammurabi and his subordinates. Early next morning, Portuguese and Spanish messengers showed up with official declarations of war.
Thankfully the Babylonians have a trick or two up their sleeves... in the form of well-trained Machine-Gunners.
Joao and Isabella are unusually upset about the theft from their under-guarded hills and fields, and will not entertain the idea of negotiations. That means you will never be able to end the war diplomatically. It's a feud for the ages, with hopefully a Babylonian victor.
But despair not. There are four other civilizations, and you have normal relations with them, so there will be ample opportunities for trade and friendships, and maybe a bribe or two?
Game settings:
Playing as: Hammurabi of Babylon
Rivals: 6 AIs
Difficulty: Prince
Starting Era: Ancient
Speed: Normal
Options: No goody huts, no random events
Victory Conditions: All enabled
Map settings:
Map: Lakes
World Wrap: None
Mapsize: Worldsize_standard
Climate: Climate_tropical
Sea level: Sealevel_high
Hammurabi is Organized and Aggressive, and you start with The Wheel and Agriculture.
The Organized trait gives -50% civic upkeep and double production speed of Courthouse, Factory and Lighthouse
The Aggressive trait gives free Combat I promotion for melee and gunpowder units and double production speed of Barracks and Drydock
Unique unit: Bowman (replaces Archer)
The Bowman benefits from: 50% combat bonus against melee units. This compares with the Archer which has: no directly comparable benefits.
Unique Building: Garden (replaces Colosseum)
+2 in addition to Colosseum benefits of +1 and +1 / 20% slider.
Starting screenshot
This is the start of the game (click for a bigger image):
Note that in this game, any espionage-culture victories will be counted as cultural victories. This game is still using BUFFY version 3.19.003.
Adventurer Class bonuses:
You don't always win at Prince and the thought of two civs always at war is scary. You play at Warlords level. It's just for fun anyway and this with the machine guns should be fun.
Challenger Class Equalizers:
Bowmen! Babylon has bowmen. We don't need no stinkin' machine guns. You play without the starting machine guns.
To Enter the Competition:
This competition will open at 00:01 am on 5 Apr 2018, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 6 May 2018.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.003 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
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