BOTM 198: Hammurabi of Babylon.
After all the excitement of the 'unusual' games the last couple months, I figured it was time to give you a completely normal, as-the-map-generator-did-it, game. So here you are, playing Hammurabi of the Babylonians, on a standard continents map. My plan to do this as an entirely unedited map didn't quite work out because when I test-played I realised the land around you was pretty crap, so I ended up adding a few resources to compensate. And then I felt morally obliged to give some of the AIs extra resources to compensate them! I've also revealed a bit more of the starting area than your units would be able to see - because what they should be able to see amounts to almost nothing! (But I didn't feel morally obliged to do the same for the AI. The AIs probably wouldn't know what to do with the extra info and would just all settle in place anyway!) Good luck!
Game settings:
Playing as: Hammurabi of Babylon
Rivals: 6 AIs
Difficulty: Prince
Starting Era: Ancient
Speed: Normal
Options: No goody huts, no random events
Victory Conditions: All enabled
Map settings:
Map: Continents
World Wrap: Cylindrical
Mapsize: Standard
Climate: Temperate
Sea level: Medium
Map latitudes: -90°S to 90°N
Hammurabi is Organized and Aggressive, and you start with The Wheel and Agriculture.
The Organized trait gives -50% civic upkeep and double production speed of Courthouse, Factory and Lighthouse
The Aggressive trait gives free Combat I promotion for melee and gunpowder units and double production speed of Barracks and Drydock
Unique unit: Bowman (replaces Archer)
The Bowman benefits from: 50% combat bonus against melee units. This compares with the Archer which has: no directly comparable benefits.
Unique Building: Garden (replaces Colosseum)
Maybe not the most useful of unique buildings... the garden is basically the same as the colosseum, except it gives +2 health.
Starting screenshot
This is the start of the game (click for a bigger image):
Note that in this game, any espionage-culture victories will be counted as cultural victories.
Challenger Class Equalizers:
Immortal-light! You play on immortal level, but I haven't changed the starting units, so the AI only starts with prince level units.
To Enter the Competition:
This competition will open at 00:01 am on 1 Aug 2020, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.
Submit the save after your victory (or defeat) here, by 1 Sep 2020.
Here is a link to a list of the differences between Vanilla, Warlords and BtS.
Software Versions
Windows: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the BUFFY mod version 3.19.005 installed. You can download the BUFFY mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.
Macintosh: This game MUST be played in Beyond the Sword (NOT Civ4 Vanilla or Warlords), patched to version 3.19, and with the Mac BUFFY mod version 3.19.003 installed. You can download the Mac BUFFY mod here.
While playing...
Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.
We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
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