Your November C3C COTM is presented by GreatBeyond. Here is his description of the scenario ...
You play as the Spanish at Deity level on a large size map with 13 aggressive opponents. You will see from the screenshot all the landmass is revealed to you at the start. The AI aggressiveness has been set to the maximum. To make things even worse the AIs are locked in a coalition alliance against you. This means they will cooperate fully to eliminate you, and not each other! The only victory conditions are Space and Conquest wins. This is a change from the original plan but due to the unique nature of the game, the AI was able to score domination and cultural wins well before the human player had a chance of winning. The human does get one bonus, they start with the knowledge of all techs, Republic for a government, a Settler, Worker, Conquistador, and a Mech Infantry. Please see GreatBeyond's post in this thread for the story behind the scenario.
Good Luck!
Starting Location
Click for a larger image.

Scope of the Game
The normal changes to the Conquests rules apply to this game: Iron locations are fixed, and Workers insted of Settlers can be popped from Goody Huts.
Civilization|Spanish - Religious, Seafaring
Difficulty|Deity
Map size|Large 130 X 130
Map topology|Archipelago
Rivals|Thirteen pre-selected
Enabled victory conditions|Conquest, Space
Required victory condition|None
The starting save is available now on the Release Page, and the closing date for submissions is December 23.
You play as the Spanish at Deity level on a large size map with 13 aggressive opponents. You will see from the screenshot all the landmass is revealed to you at the start. The AI aggressiveness has been set to the maximum. To make things even worse the AIs are locked in a coalition alliance against you. This means they will cooperate fully to eliminate you, and not each other! The only victory conditions are Space and Conquest wins. This is a change from the original plan but due to the unique nature of the game, the AI was able to score domination and cultural wins well before the human player had a chance of winning. The human does get one bonus, they start with the knowledge of all techs, Republic for a government, a Settler, Worker, Conquistador, and a Mech Infantry. Please see GreatBeyond's post in this thread for the story behind the scenario.
Good Luck!
Starting Location
Click for a larger image.

Scope of the Game
The normal changes to the Conquests rules apply to this game: Iron locations are fixed, and Workers insted of Settlers can be popped from Goody Huts.
Difficulty|Deity
Map size|Large 130 X 130
Map topology|Archipelago
Rivals|Thirteen pre-selected
Enabled victory conditions|Conquest, Space
Required victory condition|None
The starting save is available now on the Release Page, and the closing date for submissions is December 23.