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COTM102 Maya - Pre-game discussion
Civilization: Maya
Difficulty: Monarch
Map size: 80(X) X 80(Y) - small
Map topology: Cylindrical Archipelago (x-wrap on)
Rivals: 8 pre-selected aggressive opponents
Barbarians: Raging
Victory conditions: All enabled
Submissions due by: 8th February 2014
Hello everyone and welcome to COTM102. This month you play as Smoke-Jaguar of the Mayan civilisation. Your tribe is endowed with industrious and agricultural traits and has gained the knowledge of masonry and pottery.
The Mayan unique unit is the Javelin Thrower, which replaces the Archer. The Javelin Thrower is more powerful in defence than the Archer, and costs more to build. Additionally, the Javelin Thrower has a one in three chance of capturing and enslaving a conquered enemy unit. That enslaved unit becomes a Mayan Worker.
This game continues to employ the “almost” out-of-the box Conquests scenario, though there are one or two minor tweaks for simple game play balance purposes.
This game has been modified from the standard COTM scenario in order to provide the chance of popping workers from huts in lieu of settlers. Note that it is still possible to pop cities from huts. Any technical or game play issues associated with this change should be reported to the GOTM staff immediately.
You can find the start save here.
Finally, here is your start position.
Civilization: Maya
Difficulty: Monarch
Map size: 80(X) X 80(Y) - small
Map topology: Cylindrical Archipelago (x-wrap on)
Rivals: 8 pre-selected aggressive opponents
Barbarians: Raging
Victory conditions: All enabled
Submissions due by: 8th February 2014
Hello everyone and welcome to COTM102. This month you play as Smoke-Jaguar of the Mayan civilisation. Your tribe is endowed with industrious and agricultural traits and has gained the knowledge of masonry and pottery.
The Mayan unique unit is the Javelin Thrower, which replaces the Archer. The Javelin Thrower is more powerful in defence than the Archer, and costs more to build. Additionally, the Javelin Thrower has a one in three chance of capturing and enslaving a conquered enemy unit. That enslaved unit becomes a Mayan Worker.
This game continues to employ the “almost” out-of-the box Conquests scenario, though there are one or two minor tweaks for simple game play balance purposes.
This game has been modified from the standard COTM scenario in order to provide the chance of popping workers from huts in lieu of settlers. Note that it is still possible to pop cities from huts. Any technical or game play issues associated with this change should be reported to the GOTM staff immediately.
You can find the start save here.
Finally, here is your start position.