News: COTM32 Pre-Game Discussion

civ_steve

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COTM 32: Egypt

[img=right]http://www.civfanatics.com/images/civ3/leaders/CL_SHAP.jpg[/img]

Thought we'd start the new year off with a nice easy Demigod level game. :D Playing Egypt, you will get to attempt to form an empire for the Ages! This will be a standard, continents style map, and the floodplains are not far away...

Here is the COTM32 game info:

Civilization: Egypt
Rivals: 7 pre-selected.
Barbarians: Roaming
Difficulty: Demigod
Land Form: Continents, 70% ocean, Standard map.
Geology:4 billion years old, Normal and Temperate.
AI Aggression: Normal.

cotm32large.jpg

cotm32mini.jpg


The starting location shows a Hut, but that will likely not make the final cut.
(Edit - Goody Hut is gone and replaced with 50 Gold)

Conquest-Class Bonuses:
  1. 2 Spearmen
  2. Additional Tech - The Wheel
  3. AI Starting Units and Unit Support reduced to Emperor Level

Predator-Class Equalisers:
  1. 50 Gold from Goody Hut has vanished! (Inspector Clouseau is on the case)
  2. Lost knowledge of Ceremonial Burial
  3. Overall AI Aggression increased one notch (from Normal to More Aggressive - 4th out of 5 settings)
 
Will probably settle 1SE. The four turn settler factory uses both beegees (wine unmined) when running at 4-6. Improving the beegees and wheat, and roading the wine, takes about 30 worker turns - an early worker might be sensible, given that lost pop will replenish quickly here.
 
Will probably settle 1SE

I didn't do the maths yet, but wouldn't that just produce an unhappy Citizen after five turns while production stays at 1 spt? Would you make him a Scientist?

Staying put we can work the Wine while the Worker hurries towards the Wheat for roading and irrigating. After ten turns we can work the Wheat.

Edit: I see now that we'd have one less BG, so have to mine the Wine. Eight turns, eh?
 
Very interesting start :thumbsup:.

I believe I will be staying in place. We have a 4-turner where we are either by mining the wines or by running it from size 5-7, plus I don't like the lack of production for the first 10 turns by moving SE. I think the extra turn saved by not moving and the extra early production outweighs the potential worker turns saved by moving.

Additionally, we are at demigod level with a high commerce start... but we have neither Pottery nor Alphabet. I think I'll go settler before the granary - depending on our rivals, I may try Alphabet first and hope to trade for Pottery. My second town can build the second worker.
 
1W looks good ;) I'm tempted to run the 4 scenarios: spot on and 1SE, granary start or not. It would probably be best to go on the spot without a granary though, since there's good food all around and new towns would grow fast. What startles me is how far the FPW and BG to the south are. I'm not sure I'll find the time for this one, but If I do I certainly am going to work the N tiles first: BG, FP, plains, wines and then walk southwards.

For all the "SW for 2 BG's" movers, just remember there's 3 forests to chop, with 1/3 chance of a BG each, so that's > 2/3 chance to get one. And we are IND :D

Noteworthy too: continents, not pangea, so no fancy quicky conquest. All we need is horses and a bit of love for a while, though. Mr Steve has been a most nice mapmaker so far, so there's probably some not sooooo far ;)
 
Più Freddo;4927444 said:
I didn't do the maths yet, but wouldn't that just produce an unhappy Citizen after five turns while production stays at 1 spt? Would you make him a Scientist?

He works a flood plain, and so pays for his own entertainment... I like to move to the wheat because I actually need to get the extra pop! On current numbers I'll be building a worker on turn 10 and the granary arrives turn 23, at size 4.16. But I'll do a spreadsheet for settling in place too.

edit: he works the lake, so pays for his own luxury plus a beaker on the side.
 
There is a BG 2 S. Moving 1SE puts it in Thebes's radius; settling in situ loses it for Thebes and the locations for another city that could use the BG do not look wonderful to me.
 
Updated the first post with Conquest and Predator modifiers.

Game is loaded up and ready to go - should be available at midnight for the server.
Happy New Year!!
 
I've crunched a lot of numbers on whether to move to the wheat or not, and come up with the conclusion that it doesn't really matter; the turn spent walking is roughly compensated by the faster growth.
The suprise similiarity between the two locations is that they use the same tiles: even for 1SE, the southern beegee is too far away, so it is still more efficient to mine the wine than the beegee, and by not working that beegee regularly, we get more commerce.
The difference in the approaches is really the order in which the pre-granary units are built. 1SE builds an extra worker before the first axe, because it has the food to burn. In Situ builds axe first then worker on growth to pop 2.
 
I have not submitted a GOTM or COTM in quite some time and it looks like it will be another month for me. I am a wuss and just don't like the huge challenge demigod offers. How about a true normal (not the easiest) level game with little to no disadvantages to start, but with a really really high predator challenge for all the great players out there? :D C'mon give us rarely playing not so good players a little fun....
I'll give you dollar.:)
 
..., but with a really really high predator challenge for all the great players out there? :D C'mon give us rarely playing not so good players a little fun....
I'll give you dollar.:)
If the obstacles for predators are too high to compete for the awards, several "great players out there" will chose to play open instead. :p

Playing the Conquest variant should work for you. :)
 
Hardly much kudos for the Great players to go for Open tho is it :p

Id vote for an easy game too, with suitable predator options.
 
GOTM62 is Regent level and still has 2 more weeks to submit! How much easier should I go! ;)

Not start us on a tiny island where you can only build three or four cities. Maybe? Don't get me wrong Steve, I love the current GOTM in most fashions. However, I want a blow-out easy one where all the true great players have preadator challenges that will really give them a good game and an open class that will give the rest of us "in the middle" guys a good game to learn and grow from. Thanks for responding.

Oh, and I have to play Open class as I don't meet the criteria for the easier class. I am just stuck in the middle.
 
Oh, and I have to play Open class as I don't meet the criteria for the easier class. I am just stuck in the middle.
Play whichever ! If you have fun, it IS all that matters.
 
Play whichever ! If you have fun, it IS all that matters.

I know having fun is all that matters in the long run, but I cannot submit if I play on the easy class since I have won in Open Class pretty high once. Anyway, these discussions are getting way off topic so I think I will start a new one. Thanks to everyone for talking with me.
 
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