godotnut
Inverted Unicycle
I'm definitely not settling in place. Having a capital without the health bonus of fresh water is, from my experience, a bad proposition. You'll be surprised at how quickly health becomes an issue, and at the very least, you'll waste time on buildings you otherwise wouldn't need to build. Settling one SE lets you chop while still coming out better health-wise than those who settle in place.
I'm not worried about losing the fish. Chances are one fish and a cow are more than enough for an excellent capital, and the fish is better off used by a settlement to the west. I agree that it looks like that western landmass is connected. Probably we are on a bay.
Yes, this devalues some of the Northern land, but that's OK. It allows you to not worry about it until much later, since the AI won't settle it either. The capital will cut off that peninsula, and I'll save the marginal land for one of my later cities (I plan to found or conquer nine cities).
Personally, I'll probably move my settler to the hill two squares to the southeast to get a nice view. I'm willing to risk losing my first turn of growth if it means I can have a great resource, like stone, gold, or gems, in my capital's radius.
As for whipping, in the practice games I played, I whipped only a little--one workboat and two axemen. I prefer a middle approach, using the whip when really needed, but also not ignoring cottages.
I'm not worried about losing the fish. Chances are one fish and a cow are more than enough for an excellent capital, and the fish is better off used by a settlement to the west. I agree that it looks like that western landmass is connected. Probably we are on a bay.
Yes, this devalues some of the Northern land, but that's OK. It allows you to not worry about it until much later, since the AI won't settle it either. The capital will cut off that peninsula, and I'll save the marginal land for one of my later cities (I plan to found or conquer nine cities).
Personally, I'll probably move my settler to the hill two squares to the southeast to get a nice view. I'm willing to risk losing my first turn of growth if it means I can have a great resource, like stone, gold, or gems, in my capital's radius.
As for whipping, in the practice games I played, I whipped only a little--one workboat and two axemen. I prefer a middle approach, using the whip when really needed, but also not ignoring cottages.