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[Vanilla] News: GOTM 131 starts Christmas Eve!!!

Discussion in 'Civ4 - Game of the Month' started by neilmeister, Dec 21, 2017.

  1. neilmeister

    neilmeister Lentils have feelings too GOTM Staff

    Joined:
    May 4, 2007
    Messages:
    6,412
    Location:
    Australia

    GOTM 131: Qin Shi Huang of China.



    Hi All.... its Christmas, and what better gift could I give to everyone than a Vanilla GOTM. We haven't had one in 6 months, I think it's about time.

    Seeing its Christmas, how about a Financial/Industrious leader... no, not the Incans, they didnt get those traits until Warlords! In Vanilla it is Qin and the Chinese!

    The map is an Inland Sea, so those bloodthirsty enough can fight away.... builders can happily trade with everyone while having a side/corner that is easy to defend... something for everyone.

    Who doesn't love a Cho-Ko-Nu anyway?

    Game settings:
    Playing as: Qin Shi Huang of China
    Rivals: 6 AIs
    Difficulty: Emperor
    Starting Era:
    Ancient
    Speed: Normal
    Options: No barbarians
    Victory Conditions:
    All enabled

    Map settings:
    Map: Inland Sea
    World Wrap: None
    Mapsize: Worldsize_standard
    Climate: Climate_temperate
    Sea level: Sealevel_medium


    Qin Shi Huang is Industrious and Financial, and you start with Agriculture and Mining.
    The Industrious trait gives +50% wonder production and double production speed of Forge

    The Financial trait gives +1 commerce on any plot that already has at least 2 commerce

    Unique unit: Cho-Ko-Nu (replaces Crossbowman)
    The Cho-Ko-Nu benefits from: 2 first strikes, and can cause collateral damage (max. 60% to 5 units). This compares with the Crossbowman which has: 1 first strike, and cannot cause collateral damage.


    Starting screenshot

    This is the start of the game (click for a bigger image):




    To Enter the Competition:

    This competition will open at 00:01 am on 24 Dec 2017, server local time (UTC-6:00). From that date and time, you'll be able to get your chosen starting save >>>here<<<.

    Submit the save after your victory (or defeat) here, by 10 Feb 2018.

    Here is a link to a list of the differences between Vanilla, Warlords and BtS.

    Software Versions

    Windows: This game MUST be played in Civ4 Vanilla (NOT Beyond the Sword or Warlords), patched to version 1.74, and with the HOF mod version 1.74.004 installed. You can download the HOF mod here. Players using Windows Vista or Windows 7 are encouraged to read the notes on Vista fixes here.

    If you have not installed BtS, you will need to update the relevant DLL files in order to match the Locked Assets checks. These are available here.**

    Macintosh: This game MUST be played in Civ4 Vanilla (NOT Beyond the Sword or Warlords), patched to version 1.74, and with the Mac HOF mod version 1.74.002 installed. You can download the Mac HOF mod here.
    While playing...

    Remember - for your entry to be accepted, it MUST be your first attempt to play this game, and you MUST NOT replay any turns. If you make a mistake while playing, you have to live with it, learn from it, and carry on the game without replaying.

    We will open 'spoiler' threads during the month for players to discuss what happens in their games. Do not discuss any details of your game outside those threads.
     
  2. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    Settle 1W: plains, start working gems from beginning (+1 :commerce:), gain bananas, lose hill.
    move warrior SE first to see if food for settling on PH S,SE of settler.
    Is working corn better than gems? 1 :food: > 2 :commerce:?
     
  3. neilmeister

    neilmeister Lentils have feelings too GOTM Staff

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    Location:
    Australia
    :yup:
    Corn = faster worker = faster use of farmed corn = win
     
  4. Jovan Kukic

    Jovan Kukic Chieftain

    Joined:
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    Belgrade
    Download links are missing.
     
  5. neilmeister

    neilmeister Lentils have feelings too GOTM Staff

    Joined:
    May 4, 2007
    Messages:
    6,412
    Location:
    Australia
    Fixed
     
  6. DynamicSpirit

    DynamicSpirit Fear him of the pink tie Moderator GOTM Staff

    Joined:
    Dec 23, 2005
    Messages:
    5,308
    Location:
    London, UK
    I can't play vanilla, but I agree with neilmeister that you want to work the corn at the start (and also improve the corn before the gems once you have a worker). Working the unmined gems at the start will slow down worker production, which will hurt you massively. And you already know the two key techs to work both the corn and the gems, so commerce/science isn't a priority right at the beginning of the game.

    Nice one neil - to get the game up for Xmas!
     
  7. LowtherCastle

    LowtherCastle Chieftain

    Joined:
    May 18, 2005
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    21,729
    It's actually +1f or +1c, since the corn is on the river. No brainer.
     
  8. Cactus Pete

    Cactus Pete Chieftain GOTM Staff

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    Location:
    Tuckasegee, NC
    Thanks, neil. Great to have another Vanilla GOTM.
     
  9. Folket

    Folket Chieftain

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    Sweden
    On the screenshot it looks like gems give 3 commerce. So it would be 1f or 2c.
     
  10. LowtherCastle

    LowtherCastle Chieftain

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    Of course you're right. My bad. :goodjob:
     
  11. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    No debate on working corn for worker, but I'm kinda concerned about jungle gyms..erm..gems. Might be worth improving it first not so much for the commerce as to prevent possible infestation of wild herbage. (hmm...wild herbaqe). Of course, it's possible this overgrowth could occur before the arrival of the worker...totally random and luck based, but it would be pretty devastating.
     
  12. LowtherCastle

    LowtherCastle Chieftain

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    Station the warrior on the gems. Guaranteed no jungle growth. Here's what Gyathaar says:

    So it looks like about 6.5% even if you mine the gems first.
     
  13. Dhoomstriker

    Dhoomstriker Girlie Builder

    Joined:
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    13,396
    For a faster start and a reduced chance of a Jungle growing on the Gems square, why not send the Settler 2 NW and settle on top of the G Riv Banana Jungle square? That'll give +1 Hammer per turn for the initial Worker, allowing you to work the Gems square for 5 turns until your Cultural Borders expand, getting the same number of Hammers as working the Corn but also getting some Commerce back, to make up for 1 turn without having settled.

    The biggest downside that I see is giving up the large production bonus from working Hills that you can get by settling in place.

    Settling 2 N on the G Riv For also looks interesting, as you keep the important Resources, have a good number of Hills squares to work, and may net something interesting in the fog, while still being able to work the Corn after settling.

    Either way, it will be fun to play as a Chinese Leader without being dragged down by the Protective Trait.
     
  14. Deckhand

    Deckhand Procrastination at its finest GOTM Staff

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    BFC doesn't prevent jungle growth? :sad:
    unmined gems are 3 :commerce: because we are financial

    I think I will move warrior NW (on way to gems) to see if gain any hills settling 1 W.
     

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