DaviddesJ
Deity
1NW might give you -1 health for jungles. Not a huge factor, I admit.
If you move SW+SW with scout you'll see if there is one immediately west, if that helps.I'm interested to know if there's a second gold hill to the W. Guess you gotta pick your poison.
Remember Cyrus is expansive, so he gets a free +3 health advantage ...1NW might give you -1 health for jungles. Not a huge factor, I admit.
I was using at least 2 immortals per AI, all promoted to Medic after Combat I. They work perfectly in pairs, and make for a valuable addition to your big stacks in the endgame. You may want to increase this to 3 immortals/AI for much better reliability when picking apart settler convoys. They're typically escorted by 2 archers, and archers occasionally defeat immortals even in open terrain; your attack odds are in the low 90s.
I was using at least 2 immortals per AI, all promoted to Medic after Combat I.
Still, when you settle 1NW, you get immediate access to wooded plains or wooded plains hill, meaning either (0/4) or (1/3). Settling 1N gives you access to corn or same hill, therefore (3/2) or (0/5). Please, correct.
Also, as we're creative, border expansion takes place after turn 3, not 5.
Your scout wants to figure out how many AIs there are on your landmass asap. Your Mng>AH start is perfect for a bee-line to Alpha if you're isolated.What would you do if you got stuck next to a coppered up Mansa Musa with Skirmishers in hill cities? He's great for trading if you beeline Alpha.
Although in some of my test generations of a small fractal map, I ended up on an island by myself or with only 1 or 2 opponents quite frequently. How would that impact the strategy?
I have a question: From someone who hasn't played Civ in a long time, and isn't really that great, is there a chance for a NGOTM (Noob GOTM) with the same map just at a lower difficulty setting?
SHould i spend the shields on the barracks or will they take too much time
Lexad, I have to apologize but I am not following some the math. Please educate me.![]()
If your enemy has spears, you just need more immortals. And you need them quick.