One possibility:
- Settle on plains hill N.
- Build wkr first. (Avoid stealing wkrs before immortals are in production. Be ingratiating to AIs till then.)
- Research Mng>AH>Wheel or AH>Mng>Wheel but make sure mining is done before wkr so you can mine gold asap.
- Wkr mines/roads gold, then farms corn, then mines plains hill S of capital (for production of immortals). Wkr connects horses asap.
- Scout everywhere near capital so you know where the closest horses are. (This is immortal so almost surely we have horses nearby because ainwood wants everyone to have a chance, imo.) Then scout to find out where all AIs on our landmass are.
- Grow capital to at least size 3 before making settler. Maybe grow to 4 first it you have horses within 2nd cultural expansion.
- Connect horses (build settler if necessary) and build enough immortals to pillage and steal wkrs from all AIs on our landmass. (1 immortal/AI)
- Build your glorious empire as you mercilessly impede AI growth with your plundering immortals.
- Wonder to yourself, is this really Immortal or is this Settler level?
A lot of good advice here. However there are two things that jumped to my eyes immediately as mistakes:
- I would farm the corn before mining the gold.
- I would build the settler asap, at pop2.
LowtherCastle, I am writing this in order to learn. It could be me who is mistaken! For example, I would prioritize the settler because it is a crowded map, but investing my hammers in taking more land peacefully could mean a big delay in churning out Immortals, thus delaying my victory.
What do you all think?
Is there any difference in being able to build a lighthouse? I'm guessing no either way, even the big lake is too small right?
Sure it would make a difference. I am assuming we cant build a lighthouse here.
I like 1N. Worrying about turns > 300, or saving the rice for potential second city, seems WAY too finicky, at least to a player of my limited ability. I have to maximize my start -- especially with immortals + such an early UU. For me it'd be putting the cart before the horse, worrying about my second city on turn 0 .
I agree. In addition, I wouldnt settle my second city too close to my capital. This is a crowded map and we are creative. The further we claim our land, the more space we will have for fill-in cities (and the less cities we will have to take from AIs).
Finally, I am also intrigued. Will the early rushers build barracks?