News: GOTM Map Gallery Published

AlanH

Mac addict, php monkey
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Visit our new Map Gallery page on the GOTM web site.

You can see all the maps for completed games, both Civ3 and Civ4, right back to Civ3 GOTM 14, played in December 2002.
 
Wow! Really nice idea! Nothing can really beat picture of COTM23. I have started almost all GOTM/COTMs, but especially lately, giving them all up. But the reason to give up COTM23 is still unique. :)
 
:D Yep, nice idea. :thumbsup:

Depressing though to see the decrease of submissions. :(
218 submissions for Gotm21 :wow:

CIV :gripe:

(maybe I should give it another chance when I got a new computer?)
 
(maybe I should give it another chance when I got a new computer?)


I did just that and still came back to Civ3 ;) (In fact since I had to re-build said PC I've not even installed Civ4 yet.)
 
If we can just string Civ3 out for another 24 months or so, we should be in time to pick up Civ5. :) I have a theory that I only like odd-numbered civ games (a bit like the theory that only even-numbered Star Trek films are any good).
 
If we can just string Civ3 out for another 24 months or so, we should be in time to pick up Civ5. :)

From what I heard so far, Civ5 is getting even worse...
And I have to agree with eldar: I tried two or three Civ4 games (because my brother in law likes it so much), and then came back to Civ3...;)

Lanzelot
 
This took me back! This is a great idea so thanks for doing it. I can still remember those early GOTMs, probably because I learnt so much and got so much enjoyment from them. Some details, such as SirPleb pointing out the food value of a fish lake from the first Celt GOTM, are still so vivid.

:goodjob:
 
I have now added the Civ3, Civ4 and Warlords SGOTM maps to the menu of options on the Map Gallery page.
 
Great. :thumbsup:

I guess I'll assemble some of those maps with the few awards I won and make some nice pictures for my Civ-room :D

An epathlon surrounded by the maps played to achieve it would be quite a beauty... :rolleyes:
Now where do I get those quick conquest awards I'm missing... :hmm: :confused:
 
Traditionally the best place to get them has been high level games, where other military players are more likely to settle for domination, rather than throw themselves at the rifles defending the last couple of AIs.
 
Nice idea and a nice way of presentation ... quirky colours, though! :cool:

Alan, you might like the following additions to the css styles:

When the width of the text exceeds the width of the image it becomes aligned to the left. These two attributes will fix this:
Code:
image {
display: block; 
margin: 5px auto 0; /* instead of "margin-top" */
}

The outer div could use a border, too. Why not invert the image border style:
Code:
div {
border: 7px outset ccc#;
padding: 5px;
}


I'd like to play GOTM27 or GOTM16. Never played them but the maps look interesting. :)


P.S. And simply remove the "height: 190px" for the outer divs to prevent the divs floating into each other vertically! :)
 
Nice idea and a nice way of presentation ... quirky colours, though! :cool:
Please feel free to offer alternative quirky colours :)

Alan, you might like the following additions to the css styles:

When the width of the text exceeds the width of the image it becomes aligned to the left. These two attributes will fix this:
Code:
image {
display: block; 
margin: 5px auto 0; /* instead of "margin-top" */
}
Done that. :sigh: It all fitted fine until someone asked for more text. The map descriptions stuff caused the extra width (and the extra height - see below).

The outer div could use a border, too. Why not invert the image border style:
Code:
div {
border: 7px outset ccc#;
padding: 5px;
}
Sorry - I guess it's a matter of taste, but you like outset, I prefer inset. I have the FTP server access, so unless there are strong votes for a change, I'll stick with what we have.

I tried a border round each div and it looked wrong. Putting one round the image *and* the (text+image) would look very cluttered, as well as adding unnecessarily to the overall width of each image area.

P.S. And simply remove the "height: 190px" for the outer divs to prevent the divs floating into each other vertically! :)

Web pages like this are a compromise. I have to cater for people who want to use 1024-wide laptops, and 2560-wide cinema displays, and everything in between.

The fixed div height is a calculated value, aimed at ensuring that map divs float left correctly without leaving unnecessary gaps in each row. I had the options of (a) fix the whole layout with 3 or 4 maps per row, or (b) let them float up and left leaving gaps on the left, or (c) give them all a fixed height and float them left. I chose the last option, but I didn't adjust the height calculation when I added the Map Description text, hence the overlap, which I've fixed. So sue me!
 
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