News: GOTM109 Pre-Game Discussion; Saves Available!

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GOTM 109 Pre-Game Discussion!



Please Note: This is the Civ3 PTW Game of the Month. It MUST be played using version 1.27f of Civ3 PTW, the last version. If you installed Civ3 Complete, the default game executable is Civ3 Conquests, but you do have access to the Civ3 PTW executable. You may have to navigate into the Civ3PTW directory to start it.

[img=right]http://gotm.civfanatics.net/games/images/gotm109civ.jpg[/img]

It's been a little while since we've played the Zulu in the GOTM series - time for another Zulu game! The Pangaea setting should be good news for the fast scouts and Impis the Zulu have; and how can the Regent level AI withstand the militaristic Zulus! Good Luck!

The saves are available >>here<< right now, Dec. 12th. You will have one month to play.


Civilization: Zululand
Rivals: 7 preset
Barbarians: Roaming
Difficulty: Regent
Land Form: Pangaea, 70% ocean, Standard map.
Geology: 5 billion years old, Wet, Warm


gotm109large.jpg

gotm109mini.jpg



Conquest-Class Bonuses:
  1. Free CB
  2. Extra 100 Gold
  3. An extra Free Scout

Open-Class Bonuses:
  1. None


Predator-Class Challenges:
  1. Your Impis demand Iron!
  2. No Pottery
  3. AI get 2 Bonus Unit Support per City

A reminder: do not post any game information to this thread after you have downloaded the save file. Absolutely no spoiler information for this or any GOTM is to be posted in this thread!
 
With two wheats in the radius, S and in the fog SE,E, a four-turner is already possible with the tiles we see.

Interesting predator obstacles! I wonder if the Iron Impis will be hard to come by, so that the golden age will be delayed too much? But access to horses will probably still be more decisive than iron for those of us who go for military VC. Pottery can probably be traded quickly at this low level and with scouts, but you never know. The third predator obstacle, AI bonus unit support, can perhaps help the AI to research an extra tech for us.

I'm going for predator if I have time to play. At the moment I'm trying to win my first random sid level game.
 
I haven't had much experience playing the Zulu so this should be an interesting one.

I like the start. I think I'll settle in place. :)
 
Yes, there are, and they will currently resemble those windows that you open on an X-mas calendar (not sure what they are called.) A few years ago the moderators announced that they would edit away goody huts near the starting location for the sake of fairness. It was argued that if some players popped a settler or a town or even a worker in the core area, and other players did not, the difference would be too great. Competition is perhaps not as fierce now, but I think it is still not possible to pop settlers. Maybe a moderator can elaborate more on this.
 
Megalou, Thanks for the reply. I was wondering if it was worth building numerous scouts to pop my way up through the tech tree. Although on a standard map with 7 rivals there may not be too many goody huts left to find.

Scratcher

P.S. The Christmas calendar with the gifts (usually chocolates) is called an Advent Calendar.
 
I can't comment, since I have started playing the game myself. But what about the things that I called "windows?" Are they called "windows" or maybe "hatches?"
 
I can't comment, since I have started playing the game myself. But what about the things that I called "windows?" Are they called "windows" or maybe "hatches?"

I believe windows is the right term. I haven't seen one those in quite a few years.
 
Right, perhaps he feasts on glazed apples.
 
You get workers instead of settlers if you pop one from a hut. This happened to me fairly recently (GOTM 107, perhaps). As the town I popped in COTM 77 was an unbelievably huge advantage in that game, I have no desire to go back to having huts provide settlers in G/COTM.
 
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