I tried to dotmap our known lands a bit.
Note, that especially Ana. could change things rather soon...
hybrid
Already proposed by Tinker and HUSch.
Strong city that produces well and has some commerce potential as well.
Problem is, that it needs early culture for the resource-tiles. Further gems and lots of jungle need IW and banana and dyes need calendar.
It would interesting to found a religion here, but that is quite a gamble... (might work as third city, when going for early thrid settler)
commerce
Is definately the best cottage-city we can found early on. 5 green riverside cottages (+1 shared with CERN) and a total of 12 grasland cottages possible. Production is also not bad: 5 green hills (but we might want to cottage the riverside grasland hill). Early growth is a problem because only jungle-bananas...
But a temporary farm and irrigated banana after IW should work fine...
Would be my choice for 3rd or 4th city.
moai
If there is another seafood, I would found it at the cape. If there is nothing more, 8 of the clams looks good.
Decent early production with green hills. Growth is also fine with clams. Does not need early protection and clams can fund the maintainace. Might not need early culture.
Later on it can build the moais and is good commerce/production city.
Could build granery first while growing with clams. Then 1 or 2 units (MP for city+CERN; or barracks?) until it can start on workers/settlers with pop3/pop4.
This is my first choice for 2nd city.
hybrid2
Decent hybrid city with cows and shared bananas for growth. A couple of hills give a solid production.
... Can be founded later on...
commerce2 ?
... with a big question mark as we don't know much about that area, but coastal, floods, 3 green hills it should be ok.
This location fits good with "hybrid" but we'll have to see the terrain first...
production
This should be a strong production city. Food from fish and pigs, lots of hills...
commerce3 ?
Looks like a no-brainer: Oasis, lots of floods and graslands for cottages, incense, some hills for production.
... a little too for a way for our first 3-4 cities...
filler ?
... need to know more about the territory first...
A different setup would be to move "commerce" 2-2, "hybrid" 2-2 and found another cottage-city 8-8 of "commerce". I think I like that idea even a little better