Next Expansion

The two things I'd most like to see are Civil Wars (especially if you have a cluster of cities completley separated from the rest of them, or if they're connected but far away from your capital) and civs starting at different times (instead of all of them at 4000 BC or whatever. Maybe a few could start at 100 AD or 500 BC or whenever).
 
Hi im a first time poster but these are my ideas for an upgrade.

1. Nukes- Currently nukes are useful but not to the extent that they should be. Their should be different types of missiles
Example : Nukes for cities Cruise missiles for troop stacks. Rockets? for improvements.

Also there should be an improvement such as a silo you need to make on a tile to make missiles. So it would be easier to use nukes but also easier to send your own nukes to stop the enemy,

Also i believe terrorism should be introduced to the game.
Maybe you could found your own terrorist group which would be a civ which you could support by giving troops and or gold to. These civs would follow your orders to an extent such as attacking another country. The other country would not be at war with your nation, only with the terrorist nation. Also the units you could donate would have a limit on them. So you couldnt just give a whole army to them.

They would have a maintenance cost like a vassal but you would not go to war with their enemy. This would be a great way of halting enemy expansion.

Also navies should able to have a blockade ability and the more ships the bigger the area it would blockade. Also navies should have an ability to halt enemy units by bombarding them continuously therefore the enemy would be stuck in position.

Mine laying ships could be introduced being able to build mines on tiles to protect your naval border.

Also torpedoe ships or missile ships should be made which can fire missiles at 3 tiles away but could not move for that turn. They would need to reload to fire again.

Transport helicopters/ Planes should be able to move units on land.

torpedoe bombers could be made against ships

just a few suggestions
 
All these tweaks and ideas are nice, but what I really want is an expansion that picks up where mechanized infantry, modern tanks, and stealth bombers left off.

Dealing with the changing environment would be one of the new challenges, and perhaps even extraplanetary (not interplanetary) cities become possible. And space weapons.

And planet busters, please. Bring back Brian Reynolds there I said it.
 
Even though I have not played Civ IV yet (I have read a lot though, am waiting on a new video card to play right now), It has been stated in ways several times. All those civilizations, leaders, buildings, wonders, and units that were in Civ III should be in Civ IV. I hope the next expansion would revive all those.

Upon thinking what original things could be added in, I remember comments on wanting to add on privateers to the game. If you want to add privateers, why not expand on that with taking barbarians one more step and creating a pirate entity at sea that no one controls? The pirates could pillage improvements made on water, and cause unrest at ports they are nearby.

Another idea that I read previously, the Civil War idea. It is a interesting idea. Instead of having the cultural conversion, could a totaly new country be formed from part of a existing one? It would be hard to implement. I remember that this was something pushed for in Civ III. I think one thing to consider is how to make such a system work?

Also, I thought about taking a more recent page of history, the anarchist and terrorist? Could they be put into the game somehow? From another page of history, special interest groups have shaped history significantly. Be they the rich, the farmer, the middle class, a minority, or whatever examples one can think of, but how could influences of special interests group become a part of the game?
 
Also, I thought about taking a more recent page of history, the anarchist and terrorist? Could they be put into the game somehow? From another page of history, special interest groups have shaped history significantly. Be they the rich, the farmer, the middle class, a minority, or whatever examples one can think of, but how could influences of special interests group become a part of the game?

On the terrorist idea, a suicide bomber using Civ3's patriot missle mold was made and worked quite realistically summened from a training camp fronting as a mosque at a rate of one per so many turns.

Civ4 dosn't have the patriot missle but Im sure the modders could do this another way. What Im saying is don't bet on the fireaxis guys to impliment this idea but potentially a modder will carry this idea one day
 
Inquisitors would make the game interesting, and all the more interesting if civics like theocracy would cause unhappiness amongst cities with non-state religions.

There have been several lists posted of wanted features, and I'm not going to post mine again (look around in the thread and in other wishlist threads). But my first and foremost want is new civilizations and leaders--give us a dozen civilizations and twice that number of leaders, and I'll be happy.

I think also they said spy missions were being revamped. That's good, because right now they are just really expensive and annoying.

Would the inquisitor be a Unique Unit for the theocracy civic? I guess it would be kind of cool to have such things, although I haven't got a clue how to implement them nicely.
 
No, but maybe you could produce them more quickly (maybe a 100% increase). And they would be forbidden in Free Religion (like how non-state religion missionaries are forbidden in theocracy). That's how I would implement it.

I would like to see Civ4 stay at the current technology level--I personally think the Space Race should culminate in a Space Station or Mars Colonization, not interplanetary, so I'm already kind of mad it goes as far as it does. Nukes also, are horribly underpowered.

I'd also like to see naval bombardment and barraging units in the field added...usual stuff. Make navies better, blah, blah.
 
The two things I'd most like to see are Civil Wars (especially if you have a cluster of cities completley separated from the rest of them, or if they're connected but far away from your capital) and civs starting at different times (instead of all of them at 4000 BC or whatever. Maybe a few could start at 100 AD or 500 BC or whenever).

I second all that!
 
If past second expansions are any indication, we are definitely going to see more civs, leaders, units and possibly traits. They are cheap to create, keep players happy without pishing anybody off and they make for good box copy ("n new civilisations!").

Beyond that I hope that Firaxis will include the best changes from all the mods out there, especially extended advisors and logging features from HOF. And Blakes AI mods, including difficulty level tweaks.
 
1) Lethal air-sea bombardment
2) Lethal air-sea bombardment
3) Lethal air-sea bombardment!
(plus serious anti-air to balance it out, like AEGIS cruisers)
4) Infrastructure bombardment
 
Adding my voice to those calling for civil wars. Add a second leader for all civs who only have one (ie, Zulu, Mali, Aztecs, etc), and when a civil war is triggered, a percentage of their empire (on the basis of their approval rating) falls under the leadership of the second leadership option...

ie Catherine v Stalin, Roosevelt v Washington, Alexander v (Philip?) etc
 
If anything, Pericles--Phillip of Macedon was very much overshadowed by Alexander, and you have to give at least one real Greek the head of Greece (despite the fact they never really united themselves...).

Maybe a famous Spartan, but Pericles is by far the most likely candidate. Unless you want to go back to the Mycenaean age and pull out King Agamemnon...
 
If anything, Pericles--Phillip of Macedon was very much overshadowed by Alexander, and you have to give at least one real Greek the head of Greece (despite the fact they never really united themselves...).

Maybe a famous Spartan, but Pericles is by far the most likely candidate. Unless you want to go back to the Mycenaean age and pull out King Agamemnon...

Fine by me. More than happy to let the classicists thrash this one out :)
 
Lincoln absolutly needs to be in the game and while we are on the subject, they picked the wrong Roosevelt (but it is not surprising considering the extreme leftist pandering they engage in).

~ Privateers. Would do wonders to improve Naval operations.

That's a rather US-centric viewpoint. Firstly because civ already has two US leaders - the vast majority of countries/civilizations in the real world are not represented in Civ at all. And partly because politics in America tend to be more right wing than in most places - I rather doubt that any American president would be seen as even vaguely left wing in almost any other country.
 
I don't think terroism would be fun in Civ 4, although the idea of being able to call a holy war would be good, crusade, jihad etc. When/If a holy city falls to another state which is theocratic then you could call a holy war, then you can select a stack and have an option to join the crusade, at which point you lose control of them, and they go off towards the holy city and form a new country, that way you could help an ally without declaring war on them.

Another good option would religions fade from cities if you dont have temples or religous buildings to support them, that way you would have greater options on which religion you premote/allow in our empire.

I really hope they put Byzantium into the game (Basil II), along with the Mayans and the Bulgars (Krum).
 
the idea of Privateers mentioned earlier is a good one ( the pirates entity) they shold make a pirates scenario, where the British navy is after you, and u are trying to run and pillage etc.
 
I'd like to see:
1) Lethal bombardments for ships and aircraft
2) Artillery and naval units can bombard other units (replacing attack ability for artillery)
3) More naval and air units; fighter bomber, heavy cruiser etc....
4) Replace SAM Infantry with a mobile flak unit in industrial era and Mobile SAM armour unit in modern era ( like in C3C)
5) Paratrooers
6) Definetly has to be the civil war element included and distant cities seeking independance to form minor civ's if successful?
 
I wouldnt mind being able to make canals. In Earth maps i always make a city to take the place of the Suez or Panama canals. It would be cool to make canals between rivers and oceans and Naval ports that act like Forts.
 
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