JosEPh_II
TBS WarLord
Are you talking about the newest Option Downsizing is profitable?Yeah You cannot unless you have the options ticked on
Are you talking about the newest Option Downsizing is profitable?Yeah You cannot unless you have the options ticked on
Yeah Noriad is. That is why he started talking about the "splitting stack and gaining wealth" thing I was doing
Anyways on a side note I am about to livestream some more of my Wrub playthrough in about 30 minutes or so. Gotta get some snackage first
P.S. I still feel something is "off" with the Resource spawning and I tried clearing my cache but I dont think it really helped anything. Will deal with it more after this playthrough
I was thinking it might have helped how units look cause they dont look how they should - e.g. a clubman is the avatar used for almost anything like a neadarthal warriosResource spawning is very Map specific. Even the settings for different land mass forms can give varying results. That is why I don't use Old World Start nor Pangea any more. I think you are using C2C_World map? If so let Toffer90 know about what you are seeing. It's his adaptation from Perfect Mongoose.
And clearing the cache will not reset spawns. It removes old no longer used start up data that the game stores to speed up loading the game assets. By not clearing you could be getting wrong, ie no longer used in the game, displays, misinformation on units or buildings, Civics, user settings etc that your last version of C2C had and used. But has changed with the new version. Cuts down on errors.
Do you use "Increased Resource Spawning" game option?@Toffer90 View attachment 488750
Em yeah thats a LOT of resources in such a small area on your WorldMap script dude
It should be pretty much the same as in PerfectMongoose (PM) mapscript, I can't remember tweaking resource placement much away from PM.@Toffer90 View attachment 488750
Em yeah thats a LOT of resources in such a small area on your WorldMap script dude
Only active if you are using a map with a default resource placement used in the DLL core. Any map that has its own options for resources it won't make any difference whether this option is on or off and some map scripts don't use default resource placements even if they don't show an option. So it wouldn't have mattered in this case.Do you use "Increased Resource Spawning" game option?
Well, you didn't chose Pangaea Landform, you chose Earthlike landform and deactivated a time consuming generation process called break Pangaea. It will be more like a continents map where large continents generated through randomness won't be broken up by the "break pangea" process. Maybe I should rename the "Break Pangaea" option to "Meteor Strikes", though it would be less obvious what the option does with that name. Perhaps "Break large landmasses" would be better...@JosEPh_II one of the requests was Pangaea. I wont do it after this however
I missed it. It was nappy time for . 2 days this will be 35 yrs older than you IdioticUlt1mara.Anyways that is me starting up now. This time With the UI modmod