Next turn - 1510ad

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Jayne

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1400ad - Made recommended alterations.

IPRB: Civ, PF, Ren, LC

Viking sett approaches Hladir. Indians approach CS.

1420ad - IW builds dip, starts musket. FT builds temple, starts dip and sacks Elvis. NB builds silver van, starts van. Van rehomed in RC for India.

WLTC in FT, MT

Bribe 1 elephant for $286. Rehome in LC. Viking setts would dessert for $920!

Island W of Civvium has iron and fish. Possible city site?

IPRB: Ren, Rout

Vikings request audience (1 spear). Offer alliance in exchange for war with India. Refuse.

1440ad - LM builds temple, starts van. FA builds silk van, starts van. Viborg builds temple, starts crusaders.

Civil disorder in Udal! Keep boat in city until temple built. RB temple for $14 otherwise unrest continues or we lose settlers.

WLTC in Viborg.

Population exceeds 7,000,000.

Indian dip expelled. Viking legion approaches Hladir. Persians request audience (icy, 3 arrows). Boast physics.

1460ad - WLTC cancelled in FT, FA. FT rehires Elvis.

Udal builds temp, order restored, starts van. LC builds silver van, starts caravel.

Viking legion would dessert for $700. Van finds injured Spanish cat near Calcutta.

IPRB: Elys

Viking legion withdraws. Indian gems van arrives in Civvium from Calcutta. Gems-silk route gives us $4/turn.

1480ad - Leos upgrades knights and crusaders to dragoons, and elephant to crusaders. Discover Leadership, start metallurgy.

WLTC in FT

Rout builds silk van, starts van. PF builds silk van, starts van. Hladir builds temple, starts engineer.

Elvis hired in MM and Whale Bay

Viking archer approaches Hladir.

1500ad I meant to stop here, but I got a bit carried away and continued. It's a good job I did...........!

WLTC: MM, YD, CS

YD builds temple, starts van. CS builds temple, starts van. Mord builds engineer, starts market. Civil disorder in Mord. Hire Elvis, but no production or hunger! (Suggest rehoming engineer or building a new city)

Elysium gems van arrives in Lahore. $432 + $0/turn.

Hire Elvis in Triticum and GG.

Viking archer withdraws.

Sneak attack by Persians!!:eek: Knight vs musket in fortress. Knight loses! :lol:

1510ad - Leos upgrades cats to cannons, crusaders to draggons. Discover Metallurgy, start Sanitation.

CF builds temple, starts van. Oct builds eng, starts van. Civil disorder - hire Elvis. Civ builds aqua, starts van. Ren builds aqua, starts market. Elys builds gems van, starts bank(?). RC builds market, starts ADAMs.

WLTC: GG, Mord

1510world.jpg


...
We have $1541. $65/turn profit. Techs in 4.

There are 4 vans hidden in RC for Adams.

Questions: What shall we do about the Persians? Shall we now attack Trondhiem? Shall we build on the island west of Civvium, and east of Lindow Moss?

I will play again on Monday morning.

Aonia Boreum India Persia Viking
 
I've just noticed land to the east of Scandinavia. I think we should investigate that after sorting out the Vikings.
 
Nice turns you've played there it seems! I'll have to wait to check out the saved game until I get home, perhaps I'll leave work early... ;)
I like it that you played on an extra turn, I wouldn't mind if you played more than 5 turns each time!

I don't think the Persians are a great threat, we've got musketeers in the fort and they'll keep on attacking and losing no doubt about it. :lol:

Look at the money we've got, I hope we'll be able to attack Trondheim soon and in the same turn we can bribe their entire continent. Perhaps we should have some diplos ready for that!
 
I'm going to start a Trondhiem thread shortly, including a picture and details of exactly what units we have there. I'm hoping we can come up with a plan of action! :viking::hammer:
 
Things seem to go on all right:goodjob:

About the Vikings:
Do they have pikemen or are their cities still defended with phalanxes? If they have pikemen , we probably should launch a cannon attack before we move in the dragons. This would mean we'd have to fortify a musketeer in front of Trondheim (or build a fortress with LM engineer) and then move in the cannons. To defend Hladir we then should move Viborg musk to Hladir. Other ideas?

I checked some of our island cities, and wonder why those who are about to grow to size 3 has an elvis, when those who are size three don't have one? If we're not celebrating them to size 4, we might as well use that elvis and get some more trade, shields or food.
 
The only units I've seen around Trondheim are a legion and archer, though I do remember getting a pikeman from Skara.

There are a couple of Elvii in size 2 towns because they are just about to grow and I think they'll riot. If you think I'm wrong, I'll move them back.
 
1510AD Status of the NUF Republic - 1541 gold 20,30,50%

Beautiful turns, My Queen! We are researching Sanitation and have nice large cities: 2.Size=12 2.Size=9 and growing, 4.Size=8 , excellent! Civ1 has requested more Domestic Trade Routes for these cities (I agree in principle) but don't know where we'll find the Vans. I believe war can expand -- we merely focus our effort as we are now doing on Elysium, Civvium & Reneaux. Next: Marl Downs and perhaps one other, which one? We have 6 Vans for Adam Smith onsite but others are delayed. And which Wonder is next?
The Hipsheim plan was not implemented, we must resolve this!

1500 AD: Elysium Gems, Lahore PAID $432 (1.1 turns of Science)
1510 AD: Civvium Aquaduct, also Reneaux Aquaduct, starts Market.

Delhi demand: Silk! Dye Copper /Silver ("Not Silver"), Madras same: Silver Silk & Dye /Copper. Lahore same: Gems Silk & Silver /Coal. Nice flow of 3 Vans moving thru India. The Indians are still Enthusiastic, so expelling their Dip seems fine.

1510 AD Status: 7,770,000 people in same 43 cities.   1541.gold   With Download Changes: 5.Scientist 5.Elvis, good celebrations.   Actual 20,30,50% F5 $113 -46, Sci 412 in 4 turns. F11 Mfg=254, Family Size=3.8   NUF is ahead of our enemies, again sweeping #1 in Population, Manufacturing, Land Area and Productivity, but again #6 in Family Size.

Elysium FAQ: Size=12, grows in 12, 8 Happy +3.Content +Scientist
  Trade 58 - Corruption 5, Tax 18 + Lux 38 + Beakers 192

1400 AD Status: 6,450,000 people in same 43 cities. 1114 gold   With Download Changes: 3.Scientist 4.Elvis, some celebrations.   Actual 20,30,50% F5 $101 -33, Sci 366 in 4 turns. F11 Mfg=251, Family Size=3.9   NUF is swallowing our enemies, again sweeping #1 in Pop, Mf, Land and Productivity, but #6 in Family Size.
Elysium FAQ: Size=9, grows in 8, 7 Happy +1.Content +Scientist
  Trade 49 - Corruption 4, Tax 15 + Lux 22 + Beakers 162

1000 AD Status: 2,268,000 people, in 34 cities. 379 gold, For comparison at 20,20,60% 1.Scientist 1.Elvis, Many.Celebrations, only 1.Disorder (FA tragedy). F5 $59 -18, Sci 224 in 5.turns. F11 Mfg=158 (loss of Coal Mine), Family Size=5.2   NUF is exploding ahead of our dangerous enemies, sweeping #1 in Pop, Mfg, Land, Productivity and Family Size.
940AD Formed Republic Government: 1750,000 pop in 34 cities.

Download Changes and Quick Observations:
REGIA CIVITAS=12: 2.Scientists, Dip 0/30 in 4, then Adam
Elysium=12, grows in 12 Crisis, Bank prebuild Sewer
Civvium=9: Silver Van in 7, Calcutta Salt +4, growing!
TFalls: Market 62/80 in 3, Then Irrg Elvis & Celeb!
Nemo Bay: Could share RC Buffalo ...
Gabba Gabba finally Size=3, Elvis to ocean, needs plan
Frozen Toe=7 w Scientist: Diplomat in 5? Or Engr?
Marl Downs: PRB $16, Aqua 52/80 in 3! Irrg
Mord: keep Elvis & Irrigate, Market or Engr? ???
  can be build another Island City?
Neuma=8: ocean to forest, Van 21/50 in 6, Silver?
  could Celebrate, so then Aquaduct?
Melampyrum: Mine, Fish, Food+3, Temple 17/40 in 8 ok
Triticum: Elvis to Road, grows fine, Engr in 7
Whale Bay: Elvis to Fish, needs another Name please.
Bactra: ???

Reneaux=9: Market, growing, continue to Irrigate.
Dellham: Hip's plains to ocean, Van in 1, R & Irrg!
Fort Anarchy=5: IPRB $4, Van in 3, Irrg? another Van?
Hipsheim: Freeze Growth!!! plains road & mine (A 1400AD)
  Van in 4, then Whatever . THIS APPEARS CRITICAL
  Please read Strategy re: Size=2 Military Support Cities

Mulled Mine: Elvis to ocean, Temple 15/40 in 9
Monks Towne=8: Freeze Plains & Scientist, careful
  @ 5 shld/turn, Van 24/50 in 5 with IPRB=$2
Legendary City: Needs Roads ASAP. Caravel in 3, then Aquaduct?
Indian Watcher: Musket in 1, then Dip? Needs Irrg helper!

Banana Bay: Temple in 7, seems ok
Lone Bison: RB Harbor $48 or $8?   then Temple.
Routskilde: Sw Van to Engr in 3? Drain swamps?
Uppsala: donate Irrg to LM, Iron, Van in 1, then Engineer (N!)
Lindow Moss w Temple: Peat to Irrg, grows in 11, drat.
Viborg w Elvis: Elysium Wool Route? Huh?
Hladir: Engr in 5, then another? HUGE ARMY HERE!

Note that although we have "Discoveries in 4 Turns", due to Caravan deliveries our rate is much higher than that. We discovered both Leadership and Metallurgy in the past 6 turns.

Researching Sanitation (due in 3- turns), 41 known: Alphabet, Astronomy, Banking, Bridge, Bronze, CBurial, Chemistry, Chivalry, CodeLaws, Construction, Currency, Economics, Engineering, Explosives, Feudalism, GunPowder, HBR, Invention, Iron Working, Leadership Dragoons, Literacy, Map Making, Masonry, Mathematics, Medicine, Metallurgy, Monarchy, Monotheism, Mysticism, Navigation, Philosophy, Polytheism, Pottery, Republic, Seafaring Harbors, Gravity, Trade, University, WarrCode, Wheel and Writing.

-GaryNemo, again your Domestic Advisor.
 
NUF is doing very well. I agree about not worrying about the Persians. Keep two units in the fort (one a vet Musket) and make sure Bactra is well defended. You might want to look out for units dropped on the nearby islands. How well defended are they? After they batter themselves against the fort a time or two more they will probably be willing to make peace, as well, which I would recommend. I know you'll be posting about it elsewhere in more detail, but diplos in Scandinavia to buy up cities after Trondheim falls would be my recommendation. Have one on a boat near Westness as well. Do we have an embassy? do we know if they have any other cities? Would be nice to take care of them completely in one swift blow.
 
Post in Turn 1510AD

I see nothing to vote upon now. Jayne could go ahead and move Friday Morning if she wished, rather than wait until Monday, if it were up to me.

Building Adam Smith. We have 6 Vans already at RC, including one on the Caravel there. You can see the next two walking down, FA Silk appraching GG, and LC Silver near Monks Towne. So, RC can build a Dip in the four turns while it waits for this LC Van to arrive.

We have 3 Foreign Trade Vans walking into India. Fine. We have a Wine, stranded in Persia because Pasargadae no longer demands Wine. We have already agreed to deliver only into Demand. Do we wait a turn to see if Pasargadae or Persepolis become thirsty, or deliver into Arbela?

Marl Downs: PRB $16, Aqua 52/80 in 3! seems clear enough. Reneaux can build its Market. Viborg has started Dragoons, but it's already supporting the only War Musket we have up here - sw Viborg to Diplomat.

Controversial builds: Mord seems to start its Market. If we can keep building new cities, an Engineer is preferable. Dellham finishes Van in 1, then start another Van, right? Octavia: another Engineer seems best.

Petty expenses of $28 are listed in Download Changes. MD $16, FA $4, Lone.Bison $8. We could also IPRB all Vans 25/50 $11, and Vans 35/50 $11 - there are many of those and all seem well worth it to me.

I think all of the Download changes are warranted. Here are the few that someone might want to revise or improve. Starting an Aquaduct in all three TFalls, Neuma and Legendary would be a mistake. Neuma is the best of the 3.

TFalls: Market 62/80 in 3, then Irrg Elvis & Celeb!
  then start Caravan, unless we'd prefer an Aquaduct.
  Van seems better, and apply Engineers to BFL.
Frozen Toe=7 w Scientist: Diplomat in 5? Or Engr?
Marl Downs: PRB $16, Aqua 52/80 in 3! Then Van.
Neuma=8: ocean to forest, Van 21/50 in 6, Silver?
  Neuma could Celebrate, so then Aquaduct? Van?
Bactra: ???

Legendary City: Needs Roads ASAP. Caravel in 3, then Aquaduct?
Indian Watcher: Musket in 1, then Dip?
Routskilde: Sw Van to Engr in 3? Drain swamps?
Uppsala: donate Irrg to LM, Iron, Van in 1, then Engineer (N!)
Hladir: Engr in 5, then another? HUGE ARMY HERE!

The big issue is Hipsheim. We already approved the Military Support City concept last turn, I thought, yet it is about to grow. If it grows, we loose the opportunity to support 5 Dragoons and Muskets from this one perfect city.

All that remains is to identify every possible city to switch from Van to either Dip or Musket, and plan the Settlers. One of them ships to Indian Watcher. Comments?
 
Starting an Aquaduct in all three TFalls, Neuma and Legendary would be a mistake. Neuma is the best of the 3.
Why do you feel this would be a mistake? Just curious; I don't have the opportunity to download and view the game.
 
Leowind, we are building too much infrastructure all at once. We have five cities tied up becoming large, others in the wings, and numerous small ones still building Temples.

One way to look at it is this: we have more cities building improvements than we have engineers. As a result, we have several cities at Size=2 with a Temple that are not growing. That translates into a lack of Caravans, cities that can switch production, flexibility. Our Foreign flow is about to choke off as a result.
 
I don't know if I would say it's too much infrastructre, but it is quite a bit. Hopefully, once the war with the Vikings reaches a slow point we can concentrate on rush buying some of these improvements and getting those size 2 cities set-up to grow with WLTLD. They should hopefully jump up to size 5 or 6, which will make them stronger builders as well as more profitable trading cities.

Hopefully we can cut down on military production and replace it with caravan production in the near future.
 
Could we do something with one of the engineers in OP? The city has stall all growth...

Now, to my elected area of specialty, Foreign Affairs. I believe Lenin is ready to talk peace, but does this really matter?

And, the insolent Xerxes of Persia. We really should reinforce Bactra. The Beast Flats caravel is north of Persia with a dip and and a musket: Should we dispatch that musket to Bactra, and if that, should we send more, or should we start considering something for an offensive?

I'll probably post a poll tomorrow.
 
GaryNemo wrote:I see nothing to vote upon now. Jayne could go ahead and move Friday Morning if she wished, rather than wait until Monday, if it were up to me.

I'd prefer play Monday, maybe play a few extra turns if we want to plan a bit further ahead. But I see from Poll 1510ad that the wish is to play tomorrow. If I played tomorrow, I'd need to play Wednesday next week, and I need to be somewhere in the morning. I could possibly play in the afternoon.

We have a Wine, stranded in Persia because Pasargadae no longer demands Wine.

Typical! They wanted it the week before. Maybe then we should deliver it quickly before they decide to attack it. Surely delivering to a town without demand is better than losing it altogether.

Mord seems to start its Market.

Mord is getting an unhappiness problem. It already generates more money than most of our cities, and with vans could create more. I saw a market as a solution to unhappiness. I couldn't see any other instructions for this city.


Octavia: another Engineer seems best.

Oct has no food surpless and no growth. I thought another engineer would cause hunger, so I started a van whilst we sort out support, or build a new city with the last Oct engineer.
 
New Cities, Far North Boreum Isle 1510AD

This is tight timing, but I'm assuming we want to build more cities, settle the Great New Island Far North of Boreum. I'm planning accordingly. If you agree with this idea (City sites posted in Poll 1510 thread) please post to encourage Jayne that it's not merely my idea. We haven't built a new city in 200 years, btw.

Soon we build Adam, then all Temples will be $free! But maybe no Temple ever for Hips! Perhaps Temple Skara Now?
 
what are your proposition for the Far North Island ?
how many cities should we plan to settl ?

it's a bit different 5 to 2.....
And is it still possible to get a new city from a hut, in 1510 AD ?

is there anybody who has time to propose a small map to comment on ?
 
Engineers 1510AD

An Engineer can move 2 along a road, then off road and build a Road all in one turn. Or move 5 and charge, useful to Irrigate far away.

Beast Flats is growing, finish Irrg for Civvium & Reneaux growth and begin to promote the BFL Temple. We are Mining vigorously.

FIRST: Clear.Orders LM S of Hladir, Ren W of Ren, Ren NE of DH, change projects.

None W of Civ: Irrg, then head to safety ... Irrg LN thru to TFalls
Civ NW of Civ: Irrg, then into BFL, Irrg town (N)
LN W of BFL: N plains Road, NW plains Road, then
  Irrg SE of LN, S of LN, 2NE of TFalls etc
Penguin: Irrg & Road for Beast Flats, then SE repeat
Cold Front: rehome in Frozen Toe, Irrg for FT, then
  2SW of CF, leave 2 Forest & Irrg forest SW of CF
Frozen Toe City: Elvis to ocean, Dip in 5, then Engr
Cold Front City: sw Van to needed Dragoon guard

CJ SW: S S S Irrg temp for GG, then ?
CJ near Hips: continue Mine Hill for Hipsheim

YD NW of MD: E SE SE Road, NW W W Road, Irrg for MD (N)
  York Downs City: sw Van to Musket? Growing, needs Irrg
None Boreum Ferry: hold for Ebor Dip, Oct & Mord Engrs,
  then sail to Far North Isle?
  Found City on Pure Green w Whale & Hill?

Mord: cont Irrg for Mord, then NE Road & Irrg for YD
Mord: cont Irrg for Mord, then ship Far North Isle?
  War Unit Musket on holiday in Mord, ship where?
Octavia in city: W Road, then ship on None Ferry North?
Octavia S of Ebor: cont Irrg, then ???
Melampyrum Mine: Road, then E E Road, then Irrg

Ren W of Ren: Clear.Orders SW Irrg for serf, NE Irrg plains (N)
Ren NE of DH: Irrg for DH, then? SW SW S Road?
  OR NW N NW Road, ship to Scandanavia?

MT SE of Neuma: S Road, NE Road, 3NW W Irrg Neuma/MT
MT NW of BB: NW Irrg for BB, or ship to Scandanavia?

Udal in Skara: Irrg town swamp, then serf to ocean
  Skara City: seems to need a Temple, eh?
DH N of LM: finish Irrg, but why here? Then Road...
  reorg Upps and LM serfs so LM grows, has Temple.
Lindow Moss S of Hladir: Don't cont Irrg plan for Hladir...
  FUNXUS: Clear.Orders, N N NW Mine (in Fortress),
  Clear.Orders AGAIN, ready to NW NW instant Fortress!


That is all 20 Engineers. About 6 in production, hopefully Mord, perhaps Octavia. Now Mining for Hips, and Irrigating Civvium Ren MD DH Skara.

Little Nemo: Engr 6/40 in 20 or so...
Ebor: serf to Mine, sw Engr to Dip in 2, st Engr
Whale Bay: new name please. Elvis to ocean,
  Engr in 3, E Road etc, st another Engr? Temple?
Hladir: serf to forest, Engr in 4, then another Engr

Comments? Edit for funxus instant Fortress. Other Scandanavian Engr could also move up, and let new ones shipping north help Upps and LM.
 
Far North Island

Plans scattered all over, sorry. No pix, sorry.

"Far North is a sweet spot, Green w Whale Wheat & Fish. I'd rather start on the safe west side, Pure Green w Whale and Hill. I could fit 5 cities on that island, but I know NUF would prefer 2 huge cities."

We can ship Ebor Dip, Mord Musket, Oct & Mord Engrs in 2 turns. The Engrs could begin Roading near the west whale, while the Dip scouts the black. I think those two cities sites are clear winners, and maybe another filler city or two in 500 years.
 
Micromanagement Plan 1510AD

I'm not sure if we're moving tomorrow morning, or waiting until Monday. Fortunately, there are only three threads with plans: this one, Attack and Poll 1510AD. I think we are all ready and eager. First, here are the plans for shipping two settlers to the Great Island, Far Northern Boreum.

Ebor: Forest to new Mine! Sw Engr to Dip in 2 (L)
Mord Musket: unfortify and walk N to None Ferry
Octavia Engr in city: W Road, then ship on Ferry (L)
Ferry also waits for one Mord Engr, head North, get new Ebor Dip, sail up to west coast of Great Island near Whale. Proposed site is Pure Green w Whale & Hill. Engrs Road the two GrassLand Shields, Dip explores Central Black. First city to be built with Oct Engr. In this scenario, perhaps both Oct and Mord start new Engineers. Otherwise, Oct starts a Temple.

Immediate Changes Many serfs, build switches, unfortifies etc are posted, desirable, and approved. Here are some of them.

FIRST: Clear.Orders Engineers LM S of Hladir, Ren W of Ren, Ren NE of DH, to change projects.

Hladir Dragoon N of Hladir: camp permanently in city (D)
Viborg Musket in Hladir: rehome to Hladir, to fortress
Dellham Musket in Viborg: rehome to Viborg, walk North.
  Thus both Hladir & Viborg support a War Musket.
Reneaux Dragoon in fortress: keep here while Ren WLTK?
Ship in LM to Udal pickup, Eriksson to Banana pickup
Udal: sw Van to a guard Musket, release CJ Musket Now
Routskilde Dip on Grass: move SW to Road and sentry again
Fort Anarchy: unfortify Musket and ship via Udal (N)
  leave other FA Musket as stout guard in Routskilde

Skara Musket: unfortify and walk to Banana Bay pickup.
  This is 3 more Muskets shipping North.
Extra RC Musket in REGIA CIVITAS: walk west, ship to India?

LC Van near MT is final Van for RC Adam Smith,
also FA Silk approaching Gabba Gabba.

REGIA CIVITAS=12: 2.Scientists, Dip 0/30 in 4, then Adam (A)
Elysium=12, grows in 12 Crisis, Bank prebuild Sewer
Nemo Bay: Could share RC Buffalo ...
TFalls: could definitely support a war unit
  Market in 3, then start Musket, Dragoon or Cannon.
Gabba Gabba is Size=3, Elvis to ocean, sw Van 28/50 to Dip in 2
Frozen Toe=7 w Scientist: Dip in 5, then Engr?
Cold Front: sw Van to needed Dragoon guard

Marl Downs: PRB $16, Aqua 52/80 in 3! (A) Then Van
Neuma=8: ocean to forest, sw to Dip in 2, then Aquaduct (A)
Hipsheim: Freeze Growth, Military Support Mines (A,A)
  Elvis and Mine, Food-1 a few turns, please.

  Next Mine, W of Hips (SW of Engr) (Nemo)
Reneaux: start Market, Irrg W SW River GLS (D)
Monks Towne: sw Van 25/30 to Dip in 1? then another Van (L)
Legendary City: Needs Roads ASAP. Caravel in 3, then Van (N)
Indian Watcher: Musket in 1, then Dip?

Routskilde: sw Van to Engr in 3? Drain swamps?
Udal: sw Van to a guard Musket, release CJ Musket Now.
Uppsala: donate Irrg to LM, Iron, Van in 1, then Engineer (N!)
Viborg: switch Dragoons to Diplomat (A)
Hladir: serf to forest, Engr in 4, then another Engr (L)

After each turn, check serfs in key cities: Ely Ren Civ FA GG. Please keep four Ferries near station: Beast, Boreum, Udal and India. Use new LC Caravel as Indian Ferry. Keep None as a Ferry, presently it is the Boreum Ferry. Maintain Dip Guard network at all times, shift Dips North to Scandanavia.
Generally, start new Vans. Some switches to Muskets, could be more Dragoons if you wish. Neuma is the only Aquaduct start. (A)   Comments?
 
Having reviewed many of the posts carefully, I still find the above plan is accurate and complete. However, there are several items mentioned in the original Download Changes that are corrected in the above plan, and others that are not mentioned above. You will surely find additional guidance in the Attack poll thread, and the Poll 1510. Relevant Micromanagement and crucial switch and build plans are restated above.

Please apply items from the original Download Changes that are not mentioned above. Some refer to putting Elvis to work in the ocean, and another important one is switching serfs between Uppsala and LM, so LM begins to grow.

Be sure to always deliver at Max Trade! :)

I hope someone else posts that it's ok to go ahead and play.
 
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